Alpha thrumbo horn
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
Alpha thrumbo horn
An alpha thrumbo's horn. It's razor-sharp and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.
The alpha horn is much lighter than a normal thrumbo horn, making it much faster to wield.
Base Stats
- Tech Level
- Neolithic
- Stack Limit
- 10
- Mass
- 2 kg
- HP
- 300
- Deterioration Rate
- 0.05
- Flammability
- 40%
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Point
32 dmg (Stab)
48% AP
1.6 seconds cooldown - Melee Attack 2
- Point
32 dmg (Scratch)
48% AP
1.6 seconds cooldown - Melee Attack 3
- Base
9 dmg (Blunt)
13.5% AP
1.4 seconds cooldown
- Has Quality
- False
- thingCategories
- ItemsMisc
- thingSetMakerTags
- AnimalPart
- tradeTags
- ExoticMisc, AnimalPart
Alpha thrumbo horns are valuable and exceptionally powerful melee weapons obtained by butchering alpha thrumbos.
Acquisition[edit]
Butchering an adult alpha thrumbo will yield one alpha thrumbo horn unless the part has been destroyed by damage. Only a full adult alpha thrumbo will produce a horn when butchered. All wild alpha thrumbos spawn as adults.[Verify]
Summary[edit]
Alpha thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all alpha thrumbo horns are statistically identical.
Analysis[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Good base but needs expansion. Consider thrumbo horn but will require more consideration than a copy. |
While regular thrumbo horns are inferior to high-quality longswords, alpha thrumbo horns are superior to anything less than legendary plasteel longswords in terms of raw DPS. Their armor penetration is not as high, but is still strong. Overall by the time you get the horn other options like monoswords
become more viable and are overall better in DPS and armor penetration.
Attack table
| Feature | Toggle |
|---|---|
| Attacks |
| Point (Stab) | Point (Scratch) | Base (Blunt) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
| 20 | 48% | 32 | 1.6s | 48% | 20 | 50% | 32 | 1.6s | 48% | 20 | 50% | 9 | 1.4s | 13.5% | 6.43 | 0% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 300 | 3,000 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Odyssey DLC Release - Added.
