Grenadier armor

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Grenadier armor

Grenadier armor

A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.
Grenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.

Base Stats

Type
GearArmor
Tech Level
Spacer
Weapon Class
Industrial
Market Value
2305 Silver
Mass
15 kg
HP
340

Apparel

Insulation - Cold
68 °C (122.4 °F)
Insulation - Heat
10 °C (18 °F)
Armor - Sharp
101%
Armor - Blunt
40%
Armor - Heat
49%
Clothing For Nudity
True
Coverage
Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
Layer
Middle, Outer
Lifestage
Adult
Equip Delay
840 ticks (14 secs)

Stat Effects

Slave Suppression Offset
−30%
Vacuum Resistance Offset
+30%

Ranged Combat

Mode
Single-Shot
Damage
50 dmg (Bomb)
Armor penetration
10%
Warm-Up
90 ticks (1.5 secs)
Cooldown
60 ticks (1 sec)
Range
12.9 tile(s)
Accuracy
-
Velocity
16 (m/s)
Burst Count
1 (per burst)
Miss Radius
1.9 tile(s)
Blast Radius
1.9
DPS
20
Stopping power
0.5

Creation

Crafted At
Fabrication bench
Required Research
Marine armor
Skill Required
Crafting 7
Work To Make
60,000 ticks (16.67 mins)
Work Speed Stat
General Labor Speed
Resources to make
Plasteel 100 + Uranium 20 + Advanced component 4 + Steel 75 + Component 4
Technical
defName
Apparel_ArmorMarineGrenadier
Has Quality
True
thingCategories
ApparelArmor
thingSetMakerTags
RewardStandardHighFreq
defaultOutfitTags
Soldier
tradeTags
HiTechArmor


Grenadier armor is a set of power armor added by the Royalty DLC. It can effectively block gunshots, cuts, blunt trauma, or burns while allowing the user to launch frag grenades at the expense of inflicting a move speed penalty. It is a variant of marine armor and forms a full set along with the marine helmet

Acquisition[edit]

Grenadier armor can be crafted at a fabrication bench once the Marine armor research project has been completed. Each requires Plasteel 100 Plasteel, Uranium 20 Uranium, Advanced component 4 Advanced components, Steel 75 Steel, Component 4 Components, 60,000 ticks (16.67 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 7.

Alternatively, the armor can be received as a quest reward, purchased from traders, or found on raiders.

Summary[edit]

While less protective against all damage types compared to the base marine armor, the grenadier armor incorporates an integrated frag launcher.

When equipped, a grenadier armor reduces the pawn's base move speed by −0.25 c/s. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. For example, a pawn with 125% Moving would have their speed decreased by −0.3125 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.125 c/s. See Move Speed for details.

A grenadier armor has a slave suppression offset of −30%. When worn by a slave,Content added by the Ideology DLC this acts as an offset to the rate at which the slave loses suppression.Content added by the Ideology DLC Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.

Grenadier armor increases the vacuum resistanceContent added by the Odyssey DLC of its wearer by +30%. Quality does not affect this resistance.

Frag launcher[edit]

Launch grenade gizmo

Grenadier armor contains an integrated grenade launcher with similar stats to frag grenades but which does not prevent the wearer from using another weapon nor a utility item. Up to two grenades can be launched before the launcher must be reloaded at a cost of Steel 25 steel per grenade. The process takes 60 ticks (1 sec). The grenades can be reloaded individually or all at once. The pawn will never automatically use the launcher - instead it must be manually activated by the player similar to Utility items. It is unclear if this restriction also applies to NPCs.[Fact Check]

Unlike frag grenades, grenadier armor has a quality – an awful grenadier armor will deal less damage (90%, 45) than frag grenades (50), while masterwork (125%, 62) and legendary (150%, 75) quality armor has increased damage.

The warmup time before firing the launcher is affected by the Aiming Time stat of the wearer.

Wearing a shield belt prevents firing the grenade launcher.

Analysis[edit]

While less protective than marine armor, it gives the user the ability to launch up to two frag grenades at will before requiring a reload. These weapons are equivalent to the regular thrown variant but do not take up a weapon slot.

Frag launcher analysis[edit]

The integrated frag launcher adds extra flexibility to combat. Like regular frag grenades, the frag launcher can be incredibly effective in a melee block scenario and for destroying structures. It can also be used to clear enemies in cover and to give snipers a close ranged crowd control attack.

Not all pawns need to wear grenadier armor, since a few pawns with frag launchers is generally enough to make an impact. Pawns with Aiming Time reductions, e.g., trigger-happy and shooting specialistContent added by the Ideology DLC pawns, are best suited for the frag launcher due to their reduced cooldown.

Compared to flak vests[edit]

Compared to a flak vest and duster, the grenadier armor offers strictly superior protection to the arms and legs when all items are the same quality, regardless of duster material. The interactions of two layers are dictated by the games Armor Rating calculations, and the result is that grenadier armor provides torso, neck and shoulders protection approximately equivalent to the combination of a devilstrand duster and flak vest, assuming all items are the same quality.

However, replacing the devilstrand with a flak jacket, or a hyperweave or thrumbofur duster results in more protection to those areas. Overall, the impact in combat between bettter limb protection of the grenadier armor vs better torso and neck protection of a flak vest is unclear, but many vital organs are in the torso/neck while limbs can be replaced. In addition, grenadier armor comes with a Move Speed debuff of -0.25 c\s, while a flak vest itself has a penalty of only -0.12c/s meaning there may be a reason to choose the flak vest and duster even with inferior protection.

Even devilstrand dusters + flak vests can be a more practical choice, since the combination is cheaper, easier to roll for higher quality, unlocked much earlier, and devilstrand offers the best Heat armor in the game.

Compared to marine armor[edit]

Grenadier armor is a sidegrade to marine armor. Grenadier armor has −5% Sharp and −5% Blunt armor, before quality. This discrepancy increases at higher quality; at legendary quality, grenadier armor is −9% less protective in both armor categories. The two armors are identical besides the reduced armor, frag launcher, and slightly higher cost of grenadier armor (Steel 75 steel and Component 4 components).

Grenadier armor gives colonists the ability to "wield" frag grenades in addition to their main weapon. It is a clear winner in a melee block scenario or for the other uses of frag grenades (see above), but is inferior in a killbox and most other types of defensive settings. Therefore, the choice between the two will vary depending on which of those situations is more threatening to the colony.

Grenadier armor is relatively better with the Anomaly DLC active due to several entitiesContent added by the Anomaly DLC being vulnerable to melee blocking, particularly during the monolith awakening endgame.

Compared to other power armors[edit]

Grenadier armor is a half step below marine armor, the middle tier power armor, in terms of protection. While it is still as or more protective than an equivalent set of recon armor, it only really maintains its superiority against sharp threats. Against secondary threats like blunt and fire, it is largely equivalent. Unlike marine armor, recon armor of 1 higher quality offers superior protection, while for some tiers grenadier armor must be 2 tiers higher than a set of cataphract armor to be more protective.

Stats table

  • Grenadier armor Grenadier armor Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 60.6% 24% 29.4% 340 -54.4 °C (-97.9 °F) +8 °C (14.4 °F) 1,150 Silver
    Poor 80.8% 32% 39.2% 340 -61.2 °C (-110.2 °F) +9 °C (16.2 °F) 1,730 Silver
    Normal 101% 40% 49% 340 -68 °C (-122.4 °F) +10 °C (18 °F) 2,305 Silver
    Good 116.15% 46% 56.35% 340 -74.8 °C (-134.6 °F) +11 °C (19.8 °F) 2,805 Silver
    Excellent 131.3% 52% 63.7% 340 -81.6 °C (-146.9 °F) +12 °C (21.6 °F) 3,305 Silver
    Masterwork 146.45% 58% 71.05% 340 -102 °C (-183.6 °F) +15 °C (27 °F) 4,305 Silver
    Legendary 181.8% 72% 88.2% 340 -122.4 °C (-220.3 °F) +18 °C (32.4 °F) 5,305 Silver

    For the full effects of qualities, see Quality.

  • Attack table

  • Grenadier armor Grenadier armor DPS
    (Optimal)
    Market
    value
    Quality Dam. AP
    Awful 45 9% 18 1,150 Silver
    Poor 50 10% 20 1,730 Silver
    Normal 50 10% 20 2,305 Silver
    Good 50 10% 20 2,805 Silver
    Excellent 50 10% 20 3,305 Silver
    Masterwork 62.5 12.5% 25 4,305 Silver
    Legendary 75 15% 30 5,305 Silver

    For the full effects of qualities, see Quality.

  • Trivia[edit]

    It appears that this armor was originally meant to be worn by Imperial Grenadiers as implied by the item description. This is further evidenced by the Version 1.3.3066 patch notes which mention that grenadiers were "updated" to spawn with plain marine armor instead of grenadier armor. As 1.3.3066 was the first stable version with grenadiers in the game, added as part of the Breacher raids that update brought, they must have spawned with Grenadier armor in unstable or internal testing versions prior to this.

    It is unknown why this was changed. The most obvious theories are:

    1. Ludeon never developed a method for NPC pawns to use the armor's ability and it was therefore incongruous to spawn in it; or
    2. That to fullfil the vision for their role as breachers, they needed more than two grenades but redundantly spawning with both the grenadier armor and frag grenades would be incongrous; or
    3. Some combination of both 1 and 2.

    However, without confirmation from Ludeon staff, these remain only theories.

    Version history[edit]

    • 1.2.2719 - Added.
    • 1.2.2753 - Icons of spacer armor now display as off-white instead of dark gray. Projectiles are now rendered with a visual arc and ground shadow.
    • 1.3.3066 - Listed as no longer spawning on Imperial Grenadiers, however see Trivia. Wearing a shield belt now prevents firing the grenade launcher. Previously, it could be fired but could only target only adjacent squares (including diagonals), meaning that self-detonation was likely. However, the protection offered by grenadier armor and the delay before detonation meant that, with careful timing, the wearer could escape without injury, making it a dangerous but potentially useful option in emergencies.
    • 1.6.4518 - Move speed debuff reduced from −0.4 c/s to −0.25 c/s. Cold insulation improved from 32 °C (57.6 °F) -> 68 °C (122.4 °F), Heat insulation improved from 9 °C (16.2 °F) -> 10 °C (18 °F).

    See also[edit]

    • Frag grenades - A weapon with similar stats to the integrated launcher.
    • Marine armor - the base model. Slightly more protective but without the grenade launcher.
    • Prestige marine armor - a variant of marine armor that both pleases nobles and improves psychic ability.