Slave collar

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Slave collar

Slave collar

An uncomfortable collar made for slaves. It reminds the wearer of their slave status and psychologically suppresses them, reducing the chance of a slave rebellion.

Base Stats

Type
GearClothing
Tech Level
Medieval
Mass
0.14 kg
HP
80

Apparel

Insulation Factor - Cold
Insulation Factor - Heat
Armor Factor - Sharp
0
Armor Factor - Blunt
0
Armor Factor - Heat
0
Clothing For Nudity
False
Coverage
Neck
Layer
Headgear
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
1,800 ticks (30 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Leathery
Resources to make
Stuff 25
Technical


Slave collars are a form of clothing added by the Ideology DLC. It covers the neck and provides additional slave suppression.

Acquisition[edit]

Slave collars can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 25 Stuff (Metallic/Leathery, 250 for SVMs) and 1,800 ticks (30 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Summary[edit]

A slave collar has a slave suppression offset of +15%. When worn by a slave, this acts as an offset to the rate at which the slave loses suppression. Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.

Pawns with the masochist trait get a +2 mood boost from wearing this item.

Notably, the slave collar occupies the headgear layer but only the neck body part. As covering the neck is relatively rare for headgear items, this means that the slave collar can be worn in addition to almost all other items. Currently, it only conflicts with the Broadwrap. As the Headgear layer is considered to be over the Outer, Middle and Skin layers, the slave collar will be run through the armor calculations when taking damage, and thus take damage to its HP, before items in those layers when there is overlap in coverage.

Analysis[edit]

As it offers no protection or insulation and doesn't take the place of any other item with the sole exception of the broadwrap, which itself has many viable alternatives, there is no reason not to outfit all slaves and all masochists with this item besides the initial small cost of 25 stuff.

Meanwhile, the constant slave suppression it provides is highly useful, making it a keystone in most slaver colonies. The masochist mood boost of +2 is admittedly minor, but it lasts until the collar itself deteriorates and costs practically nothing, making it a very cost effective choice.

As with all apparel, if the slave collar is made from human leather, colonists that wear it will get the corresponding mood effects. This can be a cheap way to give a small +1 to +2 mood buff to pawns with the Bloodlust or Cannibal traits or with an ideoligion with a Cannibalism precept of "Preferred" or higher. Unlike other sources, it does not significantly affect a pawn's insulation or armor as it would when, for example, replacing a devilstrand duster with a human leather duster.

As it is possible to make slave collars from bioferriteContent added by the Anomaly DLC they also have a use in increasing pawns psychic sensitivity stat, a role in which they excel as they are low in weight, cheap to make, don't conflict with most common forms of clothing and armor and don't provide any sort of mood debuff to those wearing them, and even a mood buff to masochists

For all other pawns, the collar is essentially useless. It offers no protection, even when made of materials that logically should such as steel, nor any insulation. It doesn't weigh much nor does it harm the user in anyway but there is simply no reason to equip it.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Slave collar Slave collar Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Bearskin Bearskin 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 92 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 35 Silver
    Normal Birdskin Birdskin 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 52 Silver
    Normal Bluefur Bluefur 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 64 Silver
    Normal Camelhide Camelhide 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 64 Silver
    Normal Chinchilla fur Chinchilla fur 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 169 Silver
    Normal Dog leather Dog leather 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 57 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 94 Silver
    Normal Elephant leather Elephant leather 0% 0% 0% 120 -0 °C (0 °F) +0 °C (0 °F) 67 Silver
    Normal Foxfur Foxfur 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 94 Silver
    Normal Gold Gold 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 2505 Silver
    Normal Guinea pig fur Guinea pig fur 0% 0% 0% 48 -0 °C (0 °F) +0 °C (0 °F) 132 Silver
    Normal Heavy fur Heavy fur 0% 0% 0% 120 -0 °C (0 °F) +0 °C (0 °F) 89 Silver
    Normal Human leather Human leather 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 112 Silver
    Normal Lightleather Lightleather 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 54 Silver
    Normal Lizardskin Lizardskin 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 59 Silver
    Normal Panthera fur Panthera fur 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 82 Silver
    Normal Patchleather Patchleather 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 44 Silver
    Normal Pigskin Pigskin 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 54 Silver
    Normal Plainleather Plainleather 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 59 Silver
    Normal Plasteel Plasteel 0% 0% 0% 224 -0 °C (0 °F) +0 °C (0 °F) 240 Silver
    Normal Rhinoceros leather Rhinoceros leather 0% 0% 0% 120 -0 °C (0 °F) +0 °C (0 °F) 112 Silver
    Normal Silver Silver 0% 0% 0% 56 -0 °C (0 °F) +0 °C (0 °F) 255 Silver
    Normal Steel Steel 0% 0% 0% 80 -0 °C (0 °F) +0 °C (0 °F) 54 Silver
    Normal Thrumbofur Thrumbofur 0% 0% 0% 160 -0 °C (0 °F) +0 °C (0 °F) 355 Silver
    Normal Uranium Uranium 0% 0% 0% 200 -0 °C (0 °F) +0 °C (0 °F) 162 Silver
    Normal Wolfskin Wolfskin 0% 0% 0% 104 -0 °C (0 °F) +0 °C (0 °F) 82 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]