Patchleather
Patchleather
A weak textile created by cutting up and sewing together various types of leathers. Regardless of what kind of leather is used to create it, patchleather's irregular seams make it less tough and less insulating than any intact leather.
Base Stats
- Stuff Categories
- Leathery
- Stack Limit
- 75
- Beauty
- -30
- HP
- 60
- Flammability
- 100%
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×1
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×1
- Flammability
- ×1
- Armor - Sharp
- ×0.45
- Armor - Blunt
- ×0.19
- Armor - Heat
- ×0.9
- Insulation - Cold
- +9 °C (16.2 °F)
- Insulation - Heat
- +9 °C (16.2 °F)
Creation
- Work To Make
- 900 ticks (15 secs)
- Stuff Tags
- Leathery
- Product Amount
50
- Color
- (90,75,60)
Patchleather is a type of leather produced when a tailor combines different types of leather at a tailor bench. Useful for combining unusably small amounts of different leathers into a single type to get a large enough quantity for use.
Acquisition[edit]
Unlike other leathers, patchleather is not procured by butchering animals, but rather by combining other leathers together at a tailor bench. 50 units of any other type of non-human leather will output 50 units of patchleather. Despite its mechanical similarity to human leather, dread leather
can be converted into patchleather as normal.
Usage[edit]
Patchleather can be used as a material for stuffable items with the Leathery stuff tag.
Patchleather can be used in the following recipes:
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| Stuffables |
Analysis[edit]
Patchleather has the worst stats of any leather in the game, in terms of protection, insulation, market value and beauty. Patchleather is also tied for having the 2nd lowest item hit points, only beating guinea pig fur in durability. As armor, the only textiles it is better than are cloth and the wools, and even then that is only considering protection values.
The main advantage of patchleather is that it's easy to produce in the early game and in bulk. Small quantities of different leathers are insufficient to make anything on their own, converting those various quantities into patchleather will give them an immediate use. However, that is only for an immediate use of the leathers, it may be more profitable to sell the intact leathers directly.
Generally, it should only be when there is no alternative, when its stats have little effect on the utility of the resulting item, or to maintain lower wealth for min-maxing runs. Some uses are:
- Clothing production quests, where material and value doesn't matter, only quality.
- Armchairs/couches in rooms where beauty isn't important for the room's quality.
- Bedrolls for caravans, as Rest and Comfort will remain the same while being cheaper to make.
- Clothing for prisoners and slaves,
as they are cheaper and provide lower defense in case of prison breaks or slave rebellions. - Heavy bandoliers,
as the Ranged Cooldown Multiplier passive is not affected by material and bandoliers provide neglible protection and insulation regardless of material.
Gallery[edit]
Version history[edit]
- 0.19.2009 - Added.
- 1.2.2753 - Trade requests will no longer request patchleather.

