Drum
| This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Drum
A large wooden drum used as a music source for tribal rituals and parties.
Base Stats
- Type
- Building – Ideology (Buildings)
- Mass
- 5 kg
- HP
- 100
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 35%
- Terrain Affordance
- Light
- Recreation
- music
Creation
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Leathery, Fabric
- Has Quality
- False
- thingCategories
- BuildingsJoy
- tradeTags
- MusicalInstrument
A Drum is a source of musical recreation that is used in the Drum Party ritual.
Acquisition[edit]
Drums can be constructed, each requiring
30 Stuff (Leathery/Fabric),
50 Wood and 800 ticks (13.33 secs) of work modified by the construction speed of the builder and the work to build factor and offset of the material.
Drums can not be bought from traders. Pawns do not need an ideoligion with the drum party ritual in order to build this item.
Summary[edit]
At least 1 drum is required to start the drum party ritual. Each drum played adds +5% quality to the ritual, increasing the chance for a positive outcome. 50% of participants, rounded up, will actually play a drum during a ritual. A pawn must have above 0% Manipulation to play a drum.
While drum is being played during the ritual the colonist's recreation and music tolerance will increase. They will gain meager 3 Artistic experience which is impacted by their passion.
If the Royalty DLC is installed, colonists will consider drums a recreation item and play it outside the drum party ritual. They are considered Musical and have a recreation power of 100%.
Unlike the other musical instruments, drums do not produce a mood bonus in an area of effect. This includes both colonists who are not participating in the ritual but are nearby as well as colonists who are included in the ritual and are dancing.
Analysis[edit]
Drum parties are one of the strongest rituals, with the biggest good mood modifiers (+8 / +16), and a chance at a +20% Global Work Speed buff independent of the regular ritual reward. However, drums require a textile to create, which can be a little difficult to obtain at the start of the game, before your first cotton plants have finished growing.
Drums are generally cheaper than the loudspeakers used for the dance party; loudspeakers require
80 Steel,
2 Components per speaker. However, pawns do not have to play a loudspeaker - 6 loudspeakers will give max quality, regardless of how many pawns you have. Drums also take 1 more tile of space due to requiring an interaction spot. Dance Party and Drum Party are otherwise equivalent rituals, with the same moodlets and same possible Global Work Speed buff.
Recreation[edit]
If the Royalty DLC is active, drums can be played for recreation. Compared to other musical instruments, they ae unique as the only musical instrument that does not have a quality, as well as the only instrument that does not require any research. Therefore, they can be useful for recreation if there are no good crafters or if the research for other musical instruments has not been unlocked yet. The other musical instruments can benefit from quality and provide a mood buff to nearby colonists, so they will eventually be superior.
Without Royalty, colonists will only play drums during Drum Party rituals. During the ritual they gain both the recreation from the ritual passively, and the recreation from the drum from actively playing it.
Stats table
| Beauty | Work to Build | HP | Flammability | Market Value | |
|---|---|---|---|---|---|
| Material | |||||
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 177 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 165 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 117 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 144 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 132 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 132 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 260 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 108 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 230 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 123 |
| |
0 | 800 ticks (13.33 secs) | 150 | 0% | 153 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 168 |
| |
0 | 800 ticks (13.33 secs) | 60 | 0% | 215 |
| |
0 | 800 ticks (13.33 secs) | 150 | 0% | 162 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 189 |
| |
0 | 800 ticks (13.33 secs) | 240 | 0% | 335 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 120 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 126 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 144 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 144 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 153 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 108 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 120 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 126 |
| |
0 | 800 ticks (13.33 secs) | 150 | 0% | 189 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 144 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 183 |
| |
0 | 800 ticks (13.33 secs) | 200 | 0% | 485 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 153 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 168 |
| |
0 | 800 ticks (13.33 secs) | 130 | 0% | 159 |
| |
0 | 800 ticks (13.33 secs) | 150 | 0% | 174 |
| |
0 | 800 ticks (13.33 secs) | 150 | 0% | 153 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 144 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 220 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 144 |
| |
0 | 800 ticks (13.33 secs) | 100 | 0% | 183 |
| |
0 | 800 ticks (13.33 secs) | 220 | 0% | 665 |
Version history[edit]
- Ideology DLC Release - Added.
- 1.4.3523 - Moved from Misc to new Ideology architect tab.
- 1.4.3529 - Fix: Clicking drums without Royalty installed produces a missing royalty message.
- 1.6.4518 - Pawns will now play drums for recreation if Royalty is installed.
