Thrumbofur

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Thrumbofur

Thrumbofur

Furry pelt of a thrumbo. Luxurious and extraordinarily durable. Used for the highest-quality crafts for its insulation and strength.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
14 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Deterioration Rate
2
Flammability
100%
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×8
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×2
Flammability
×1
Armor - Sharp
×2.08
Armor - Blunt
×0.36
Armor - Heat
×1.5
Insulation - Cold
+34 °C (61.2 °F)
Insulation - Heat
+22 °C (39.6 °F)
Technical
Color
(232,232,232)


Thrumbofur is a type of leather produced when a cook butchers a thrumbo. It is one of the best clothing materials in the game; thrumbofur apparel surpasses all other leathers in terms of protection, and it is one of the best insulators. High quality items can even match flak vests and helmets in terms of armor value.

Acquisition[edit]

The following animals provide thrumbofur:

  • Animal Leather Yield
    Thrumbo 160
  • Usage[edit]

    Thrumbofur can be used as a material for stuffable items with the Leathery stuff tag.

    Thrumbofur can be used in the following recipes:

    Feature Toggle
    CollapseRitual Quality Check On.pngRitual Quality Check Off.png
    StuffablesRitual Quality Check Off.pngRitual Quality Check On.png
  • Product Ingredients Type
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coatContent added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Cape CapeContent added by the Royalty DLCContent added by the Biotech DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolierContent added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pantsContent added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parkaContent added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romperContent added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirtContent added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwearContent added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash SashContent added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum DrumContent added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillowContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheetContent added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority capContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone ShadeconeContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strapContent added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collarContent added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SVMs) Gear - Clothing
    Tailcap TailcapContent added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape DrapeContent added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret BeretContent added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Corset CorsetContent added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirtContent added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vestContent added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hatContent added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robeContent added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hatContent added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Thrumbofur is one of the most protective and insulative textiles in the game, with hyperweave being comparable and thrumbomaneContent added by the Odyssey DLC being slightly better. Thrumbofur dusters are highly protective, performing better than a flak jacket, and a thrumbofur duster + flak vest is comparable to power armor. Even a pair of normal thrumbofur pants have a 12.6% chance to outright nullify a bullet from an assault rifle, and another 12.6% chance to halve the damage.

    For use in furniture, thrumbofur is both beautiful and valuable, but is a waste of its potential. Sculptures can be made out of common resources, making them more cost-efficient for beauty and wealth. However, in the rare circumstance that you have so much thrumbofur that you cannot practically use it all as clothing and spare clothing for your colonists, then using it buildings will improve beauty and room impressiveness.

    Compared to other textiles[edit]

    Compared to hyperweave, thrumbofur offers slightly better sharp armor and exceptional cold insulation, while the hyperweave offers better blunt armor, significantly better heat armor and slightly better heat insulation. Due to the low blunt armor offered by clothing in general, the difference is only likely to be relevant at high quality levels and only on dusters, as the AP of most blunt weapons will completely nullify the little protection offered by the items. When insulation is not the determining factor, hyperweave's improved heat armor and the subsequently reduced chance to be set on fire tends to be more impactful than the small difference in their sharp armor. However, hyperweave cannot be farmed like thrumbofur and it is rare that enough can be obtained to completely supplant thrumbofur.

    Devilstrand has worse stats other than improved heat armor and insulation, but it is cheaper and can be growth in-colony without much effort. Even if thrumbofur is in surplus, devilstrand may still be a good option for skin layer clothing, as the impact of sharp armor is relatively low, but the Heat armor will reduce flammability.

    ThrumbomaneContent added by the Odyssey DLC is strictly better, but harder to obtain, as alpha thrumbos are rarer, require long distance travel, and are harder to tame.

    Gallery[edit]

    Version history[edit]