Heavy bandolier

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Heavy bandolier

Heavy bandolier

A heavy shoulder-belt for keeping spare munitions close at hand. It allows quick access to bullets, grenades, arrows, or whatever the user needs, reducing their weapon's ranged cooldown. Due to its bulk, it can't be worn under other clothing. It doesn't cover the body, so it can be worn happily by nudists and yttakin.

Base Stats

Type
GearClothing
Tech Level
Industrial
Mass
1.5 kg
HP
50

Apparel

Insulation Factor - Cold
0.1×
Insulation Factor - Heat
0.1×
Armor Factor - Sharp
0.1
Armor Factor - Blunt
0.1
Armor Factor - Heat
0.1
Clothing For Nudity
False
Coverage
Torso
Layer
Outer
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Required Research
Complex clothing
Skill Required
Crafting 4
Work To Make
3,500 ticks (58.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 75
Technical


The heavy bandolier is a piece of apparel added by the Biotech DLC.

Acquisition[edit]

Heavy bandoliers can be crafted at a hand tailor bench or electric tailor bench once the Complex clothing research project has been completed. Each requires Stuff 75 Stuff (Fabric/Leathery), 3,500 ticks (58.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 4.

Summary[edit]

Offsets the Ranged Cooldown Multiplier of the wearer by −20%, meaning that weapons cooldown in 80% of the time they otherwise would. This reduction is not affected by quality, though the usual apparel stats are affected as normal.

The exact DPS gain depends on the weapon. Each weapon has an Aiming Time, Burst Time, and Cooldown Time. The heavy bandolier reduces cooldown only. Therefore, the longer a weapon's cooldown is relative to its aiming and burst time, the greater impact the bandolier has. For the same reason, reducing the pawn's Aiming Time, such as with trigger-happy or shooting specialistContent added by the Ideology DLC, gives the bandolier a proportionally greater effect.

  • Weapon DPS
    with Aiming Time of
    100% [Expand]
    and Ranged Cooldown Multiplier Content added by the Biotech DLC of
    100% 80%
    Assault rifle Assault rifle 100% 113%
    Autopistol Autopistol 100% 118%
    Bolt-action rifle Bolt-action rifle 100% 110%
    Chain shotgun Chain shotgun 100% 110%
    Charge lance Charge lance 100% 114%
    Charge rifle Charge rifle 100% 113%
    EMP grenades EMP grenades 100% 115%
    EMP launcher EMP launcher 100% 111%
    Frag grenades Frag grenades 100% 115%
    Greatbow Greatbow 100% 109%
    Heavy SMG Heavy SMG 100% 113%
    Incendiary launcher Incendiary launcher 100% 111%
    LMG LMG 100% 109%
    Machine pistol Machine pistol 100% 112%
    Minigun Minigun 100% 107%
    Molotov cocktails Molotov cocktails 100% 115%
    Pila Pila 100% 111%
    Pump shotgun Pump shotgun 100% 113%
    Recurve bow Recurve bow 100% 112%
    Revolver Revolver 100% 120%
    Short bow Short bow 100% 112%
    Smoke launcher Smoke launcher 100% 111%
    Sniper rifle Sniper rifle 100% 109%
    Hellcat rifle Hellcat rifle Content added by the Anomaly DLC 100% 112%
    Incinerator Incinerator Content added by the Anomaly DLC 100% 117%
    Nerve spiker Nerve spiker Content added by the Anomaly DLC 100% 112%
    Flamebow Flamebow Content added by the Biotech DLC 100% 112%
    Tox grenades Tox grenades Content added by the Biotech DLC 100% 115%
    Toxbomb launcher Toxbomb launcher Content added by the Biotech DLC 100% 113%
    Grenadier armor Grenadier armor Content added by the Royalty DLC 100% 109%
    Phoenix armor Phoenix armor Content added by the Royalty DLC 100% 109%
  • The heavy bandolier does not count as clothing for pawns with the nudist trait or with pro-nudity ideoligionsContent added by the Ideology DLC. Despite this, it does still count as clothing coverage for pawns who prefer not being naked

    Analysis[edit]

    Heavy bandoliers is an important piece of gear for all shooters. It provides the highest boost for weapons with short aiming time, such as revolvers, assault and charge rifles. A pawn with assault rifle and heavy bandolier deals more pre- armor damage than a similar pawn with charge rifle. For late-game pawns with arm replacements, bandoliers provide even more benefit against power armors since the arms are now protected by the flak vest.

    Before you have access to protective textiles, heavy bandoliers can be useful for any colonist, including non-nudists. While a duster made out of cloth is unlikely to meaningfully protect from bullets, a cloth heavy bandolier will at least make your colonist shoot faster. Keep in mind that bandoliers provide little insulation. If it's too hot or cold, you may still want a duster or parka for daily use, even if all you have is cloth.

    By the time you have access to devilstrand dusters, flak jackets, or equivalent, the argument for heavy bandoliers starts to wane. Damage causes pain, which lowers pawn efficiency. Bandoliers can definitely be useful in situations where pawns don't get hit. It works well for kiting. In a killbox, damage is often the main limiting factor. Even then, you'll often want to use a more protective piece of gear for your "essential" pawns, since there's always a chance of something going wrong.

    The protection and insulation offered by the bandolier is almost negligible outside of high qualities and high tier materials. But the effect on cooldown is not affected by material or quality. As such, if only the DPS buff is required, the worst quality and cheapest material can be used to minimize wealth and cost while still being fully functional.

    Bandoliers can be worn over flak vests, meaning a colonist doesn't have to be completely unprotected while wearing one.

    Stats table

    Feature Toggle
    QualityRitual Quality Check Off.png
  • Heavy bandolier Heavy bandolier Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Alpaca wool Alpaca wool 3.6% 0% 11% 50 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 300 Silver
    Normal Bearskin Bearskin 11.2% 2.4% 15% 65 -2 °C (-3.6 °F) +2 °C (3.6 °F) 270 Silver
    Normal Birdskin Birdskin 6.7% 1.4% 15% 50 -1 °C (-1.8 °F) +1 °C (1.8 °F) 148 Silver
    Normal Bison wool Bison wool 3.6% 0% 11% 50 -2.6 °C (-4.7 °F) +1.2 °C (2.2 °F) 215 Silver
    Normal Bluefur Bluefur 8.1% 2.4% 15% 65 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 185 Silver
    Normal Camelhide Camelhide 8.1% 2.4% 15% 65 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 185 Silver
    Normal Chinchilla fur Chinchilla fur 6.7% 1.4% 15% 50 -3 °C (-5.4 °F) +1.6 °C (2.9 °F) 500 Silver
    Normal Cloth Cloth 3.6% 0% 1.8% 50 -1.8 °C (-3.2 °F) +1.8 °C (3.2 °F) 125 Silver
    Normal Devilstrand Devilstrand 14% 3.6% 30% 65 -2 °C (-3.6 °F) +2.4 °C (4.3 °F) 425 Silver
    Normal Dog leather Dog leather 8.1% 2.4% 15% 65 -1.4 °C (-2.5 °F) +1.6 °C (2.9 °F) 163 Silver
    Normal Dread leather Dread leather Content added by the Anomaly DLC 12.7% 2.4% 15% 65 -2 °C (-3.6 °F) +1.2 °C (2.2 °F) 275 Silver
    Normal Elephant leather Elephant leather 11.2% 2.4% 15% 75 -1.4 °C (-2.5 °F) +1.2 °C (2.2 °F) 194 Silver
    Normal Foxfur Foxfur 8.1% 2.1% 15% 50 -2 °C (-3.6 °F) +1.6 °C (2.9 °F) 275 Silver
    Normal Guinea pig fur Guinea pig fur 6.7% 1.4% 15% 30 -3.8 °C (-6.8 °F) +1.8 °C (3.2 °F) 390 Silver
    Normal Heavy fur Heavy fur 12.4% 2.4% 15% 75 -3 °C (-5.4 °F) +1.4 °C (2.5 °F) 260 Silver
    Normal Human leather Human leather 6.4% 2.4% 15% 65 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 330 Silver
    Normal Hyperweave Hyperweave 20% 5.4% 28.8% 120 -2.6 °C (-4.7 °F) +2.6 °C (4.7 °F) 690 Silver
    Normal Lightleather Lightleather 5.4% 1.4% 15% 50 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 155 Silver
    Normal Lizardskin Lizardskin 8.1% 2.7% 15% 50 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 170 Silver
    Normal Megasloth wool Megasloth wool 8% 0% 11% 50 -3.4 °C (-6.1 °F) +1.2 °C (2.2 °F) 215 Silver
    Normal Muffalo wool Muffalo wool 3.6% 0% 11% 50 -2.8 °C (-5 °F) +1.2 °C (2.2 °F) 215 Silver
    Normal Panthera fur Panthera fur 9.3% 2.4% 15% 65 -1.6 °C (-2.9 °F) +2.4 °C (4.3 °F) 240 Silver
    Normal Patchleather Patchleather 4.5% 1.9% 9% 50 -0.9 °C (-1.6 °F) +0.9 °C (1.6 °F) 125 Silver
    Normal Pigskin Pigskin 6.4% 2.4% 15% 65 -1.2 °C (-2.2 °F) +1.2 °C (2.2 °F) 155 Silver
    Normal Plainleather Plainleather 8.1% 2.4% 15% 65 -1.6 °C (-2.9 °F) +1.6 °C (2.9 °F) 170 Silver
    Normal Rhinoceros leather Rhinoceros leather 12.9% 2.4% 15% 75 -1.4 °C (-2.5 °F) +1.4 °C (2.5 °F) 330 Silver
    Normal Sheep wool Sheep wool 3.6% 0% 11% 50 -2.6 °C (-4.7 °F) +1 °C (1.8 °F) 215 Silver
    Normal Synthread Synthread 9.4% 2.6% 9% 65 -2.2 °C (-4 °F) +2.2 °C (4 °F) 315 Silver
    Normal Thrumbofur Thrumbofur 20.8% 3.6% 15% 100 -3.4 °C (-6.1 °F) +2.2 °C (4 °F) 1065 Silver
    Normal Wolfskin Wolfskin 10.2% 2.4% 15% 65 -2.4 °C (-4.3 °F) +1.6 °C (2.9 °F) 240 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]