Visage mask

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Visage mask

Visage mask

A hard facial mask that resembles a stylized face.

Base Stats

Type
GearClothing
Tech Level
Neolithic
Mass
0.10 kg
HP
90

Apparel

Insulation Factor - Cold
0.05×
Insulation Factor - Heat
0.05×
Armor Factor - Sharp
0.3
Armor Factor - Blunt
0.3
Armor Factor - Heat
0.3
Coverage
Head, Left Eye, Right Eye, Left Ear, Right Ear, Nose, Jaw
Layer
Headgear
Lifestage
Adult

Creation

Crafted At
Hand tailor bench / Electric tailor bench
Work To Make
2,000 ticks (33.33 secs)
Work Speed Stat
General Labor Speed
Stuff Tags
Woody, Metallic
Resources to make
Stuff 15
Technical


Visage masks are a form of clothing added by the Ideology DLC. They cover the head entirely.

Acquisition[edit]

Visage masks can be crafted at a hand tailor bench or electric tailor bench, each requiring Stuff 15 Stuff (Woody/Metallic, 150 for SVMs) and 2,000 ticks (33.33 secs) of work modified by the general labor speed of the crafter and the work to make factor of the material.

Analysis[edit]

The visage mask is relatively rare in that it is non-power armor headwear that covers the entire head, a niche only otherwise filled by the war mask, veil, and broadwrap. As it has no insulative or social capabilities worth mentioning and must thus rely on its protective capabilities for merit, this relatively rare coverage muddies its value proposition.

In effect its nearest competitors are the simple helmet, the war mask, the veil, and the broadwrap. It is essentially outright superior to a war mask, even when made from wood - costing 15 to the war mask's 25, while offering the same protection. Unlike the war mask, the visage mask can be made of significantly more protective materials. The war mask's only advantage is the increased pain shock threshold it offers - which could be advantageous if the colony is at a point where it is significantly considering wooden armor, but is niche beyond that point.

The veil and the broadwrap are actually significant contenders, if proper textiles can be obtained. A devilstrand broadwrap provides more protection and insulation than a plasteel visage mask, while also covering the shoulders and neck. Upgrading to hyperweave improves it even further beyond the armor provided by steel simple helmets. The veil is less impressive but still an improvement over plasteel masks when made of hyperweave, and still better than a steel mask when made of devilstrand. Additionally, the veil increases pain shock threshold. The primary issue is that these textiles generally only become available after better helmet options that would have already replaced the visage mask - i.e. devilstrand and hyperweave broadwraps and veils are more correctly competing with the simple helmet than the visage mask.

Lastly, there is the simple helmet. Despite the helmet being a dedicated armor piece, uranium and plasteel visage masks are surprisingly competitive with steel helmets. While they offer significantly less armor, they also protect the eyes and are often available earlier as only small amounts of materials are needed and they only require Complex Clothing to be researched instead of Smithing. Costwise, even with the more exotic material, they're surprisingly similar with a steel simple helmet requiring Silver 76 worth of steel while a uranium visage mask requires Silver 90 worth of uranium. However, the improved armor of the simple helmet means that they should replace visage masks by the end of early game, even with the lower coverage.

In summary, the visage mask is decently protective when made with the right materials, and with such a cheap resource cost, it is a viable option for mass produced head armor in the very early game. However, it should be replaced with the better options once they become available.

Stats table

Feature Toggle
QualityRitual Quality Check Off.png
  • Visage mask Visage mask Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Material
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 33% 15% 15% 180 -0.125 °C (-0.2 °F) +0 °C (0 °F) 29 Silver
    Normal Gold Gold 21.6% 10.8% 10.8% 54 -0.15 °C (-0.3 °F) +0 °C (0 °F) 1505 Silver
    Normal Plasteel Plasteel 34.2% 16.5% 19.5% 252 -0.15 °C (-0.3 °F) +0 °C (0 °F) 151 Silver
    Normal Silver Silver 21.6% 10.8% 10.8% 63 -0.15 °C (-0.3 °F) +0 °C (0 °F) 157 Silver
    Normal Steel Steel 27% 13.5% 18% 90 -0.15 °C (-0.3 °F) +0 °C (0 °F) 36 Silver
    Normal Uranium Uranium 32.4% 16.2% 19.5% 225 -0.15 °C (-0.3 °F) +0 °C (0 °F) 104 Silver
    Normal Wood Wood 16.2% 16.2% 12% 58.5 -0.4 °C (-0.7 °F) +0.2 °C (0.4 °F) 23 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]