Array headset

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Array headset

Array headset

A head-mounted computer and signaling array that enhances a mechanitor's control bandwidth. This allows them to control more mechs.

Base Stats

Type
GearClothing
Tech Level
Spacer
Market Value
360 Silver [Note]
Mass
0.08 kg
HP
60

Apparel

Insulation - Cold
°C (0 °F)
Insulation - Heat
°C (0 °F)
Armor - Sharp
0%
Armor - Blunt
0%
Armor - Heat
0%
Clothing For Nudity
False
Lifestage
Adult
Coverage
Upper Head
Layer
Headgear

Creation

Crafted At
Machining table
Required Research
Standard mechtech
Skill Required
Crafting 5
Work To Make
2,100 ticks (35 secs)
Work Speed Stat
General Labor Speed
Resources to make
Steel 50 + Component 8
Technical
Has Quality
True


The array headset is a piece of apparel added by the Biotech DLC that increases the bandwidth of mechanitors.

Acquisition[edit]

Array headsets can be crafted at a machining table once the standard mechtech research project has been completed. Note that this research requires a signal chip to unlock. Each requires Steel 50 Steel, Component 8 Components, 2,100 ticks (35 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 5.

Summary[edit]

The array headset increases a mechanitor's bandwidth by +6. This increase is not affected by quality, though the usual apparel stats are affected as normal.

The array headset does not count as clothing for pawns with the nudist trait or with pro-nudity ideoligionsContent added by the Ideology DLC. Despite this, it does still count as clothing coverage for pawns who prefer not being naked

Analysis[edit]

A strict upgrade to the airwire headset, providing 3 more bandwidth, costing 4 components more to create. The array headset also has a higher research cost, requiring you to defeat a diabolus first.

The mechcommander helmet gives the same, +6 bandwidth, but requires both plasteel and a diabolus' signal chip to create. The benefit of the mechcommander helmet is the protection it gives, roughly equal to a steel flak helmet while giving some amount of bandwidth. It may be more desirable to save the signal chip until you can create a bandwidth pack, which requires 2 chips. The bandwidth pack occupies a different slot, so it can be worn with any helmet. And unlike headsets and helmets, it never deteriorates.

The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is essentially no benefit and some detriment to higher quality headsets. Note that deterioration rate only applies to deterioration from being outdoors and the like, it does not affect the damage taken from attacks or being worn day-to-day. Properly storing any unworn headsets, as you likely are anyway, completely negates the benefit.

Stats table

  • Array headset Array headset Sharp Blunt Heat HP Insulation
    - Cold
    Insulation
    - Heat
    Market Value
    Quality
    Awful 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 180 Silver
    Poor 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 270 Silver
    Normal 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 360 Silver
    Good 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 450 Silver
    Excellent 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 540 Silver
    Masterwork 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 900 Silver
    Legendary 0% 0% 0% 60 -0 °C (0 °F) +0 °C (0 °F) 1800 Silver

    For the full effects of qualities, see Quality.

  • Version history[edit]