Recon armor
Recon armor
A suit of light partially-powered armor, designed to permit quick movement. Lightweight plasteel-weave plates block attacks without compromising mobility, and neuro-memetic assistors in the lower body allow a human to wear the armor and still move easily. Armor like this is often used by imperial scout troops and glitterworld police forces.
Base Stats
Apparel
- Insulation - Cold
- 64 °C (115.2 °F)
- Insulation - Heat
- 9 °C (16.2 °F)
- Armor - Sharp
- 92%
- Armor - Blunt
- 40%
- Armor - Heat
- 46%
- Clothing For Nudity
- True
- Coverage
- Torso, Neck, Left Shoulder, Left Arm, Right Shoulder, Right Arm, Left Leg, Right Leg
- Layer
- Middle, Outer
- Lifestage
- Adult
- Equip Delay
- 660 ticks (11 secs)
Creation
- Required Research
- Recon armor
- Skill Required
- Crafting 6
- Work To Make
- 45,000 ticks (12.5 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- thingCategories
- ApparelArmor
- thingSetMakerTags
- RewardStandardHighFreq
- defaultOutfitTags
- Soldier
- tags
- SpacerMilitary
- tradeTags
- HiTechArmor
Recon armor is a set of power armor that forms a full set along with the Recon helmet.
Acquisition[edit]
Recon armor can be crafted at a fabrication bench once the Recon armor research project has been completed. Each requires
80 Plasteel,
10 Uranium,
3 Advanced components, 45,000 ticks (12.5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 6.
Alternatively, the armor can be received as a quest reward, purchased from traders, or found on Imperial Janissaries
and other Raiders.[Which?]
Summary[edit]
A recon armor has a slave suppression offset of −30%. When worn by a slave,
this acts as an offset to the rate at which the slave loses suppression.
Note that by default, slaves lose between −5% and −20% suppression per day depending on their current level of suppression. This loss rate stacks additively with all sources of slave suppression offset, with a minimum of 0% loss per day.
Analysis[edit]
Overall, recon armor tends to be overshadowed by the flak vest + over-garment combination. Thus, many players like to skip recon armor and just build the heavier power armors instead. But if move speed is of utmost importance, such as for kiting tactics, then recon is the best for the job.
Compared to flak vests[edit]
Flak vests are the primary competitor to recon armor. They are significantly cheaper, require less research. And, unlike recon armor, vests can be worn with duster, jacket or flak jacket for extra protection. A vest becomes significantly better when paired with dusters of strong materials such as devilstrand or thrumbofur.
- Sharp: A flak vest alone is better at protecting the torso, vital organs and neck against Sharp attacks - the most common type of damage. This only becomes better with any sort of outerwear.
- Blunt: Flak and duster is slightly inferior than recon against Blunt attacks. However, the qualitative and quantitative disparity between the armor sets is small. At most, this is a 4% - 5% armor difference. In any case, even recon doesn't offer much Blunt armor, relative to the AP of blunt weapons likely to be faced.
- Heat: When worn with any duster better than cloth, dusters provide roughly equivalent Heat armor to all body parts. Devilstrand or hyperweave dusters offer massively more Heat protection to all body parts.
As the vest doesn't cover the limbs, recon armor will always protect natural arms and all legs against Blunt and Sharp attacks, regardless of duster material. While the limbs impact combat performance, they aren't "vital" to a pawn's life, unlike the heart, liver, or neck protected by the vest. If an arm or leg happens to be shot off, then it can be replaced for
15 Plasteel,
4 Advanced components, assuming there is a surgeon with decent Medical skill available.
Also note that flak vests provide a −0.12 c/s move speed, while recon does not slow the user at all.
Thus, while not necessarily outright superior, flak vests and a suitable outer layer are often a better choice for their more focused protection and significant cost effectiveness.
Compared to other power armors[edit]
Recon armor is the lightest of the three power armors, the other two being marine armor and cataphract armor.
Compared to the others, it is notably cheaper, requires less research, and doesn't slow move speed, but offers the least protection. The recon armor is roughly equivalent to marine armor one quality level below (e.g. a Normal Recon armor ~= Poor Marine armor), or cataphract armor two quality levels below.
Generally speaking, if the full body protection of recon is valuable enough to warrant its use despite its cost, upgrading to at least marine armor is also worth the extra cost. Exceptions exist however, such as when recon is all that can be acquired or when a set of particularly high quality is available.
Compared to locust armor[edit]
Locust armor
is a sidegrade to recon armor. Locust armor has −5% Sharp and −5% Blunt armor, before quality. It also costs
40 plasteel,
3 components, and
100 chemfuel more than regular recon. A jump pack,
which gives a functionally equivalent jump, costs
30 Plasteel,
3 Components,
100 Chemfuel, so this is only a 10 plasteel difference. Note that a full set of locust armor must be replaced when destroyed, while a jump pack will never degrade when worn.
In exchange, locust armor (and jump packs) allows for up to 5 jumps at once, each costing
20 chemfuel. You are invincible during the jump, but have a small warmup and cooldown, as mentioned in the locust armor page. Jump distance is variable by quality, but a normal quality locust armor can jump up to 23.9 tiles. Unlike the jump pack, locust armor does not take up the utility slot, meaning you can wear a shield belt or other item with it.
Overall, if you would be using recon armor for mobility, then you should use either jump packs or locust armor as soon as Jump packs have been researched. The jumps give more options for movement, which helps with mobility. If you have any other item you'd like to equip in the utility slot, then use locust armor; the net 10 plasteel cost and armor penalty is negligible. If you have no other uses for the utility slot, then jump packs are slightly cheaper and are functionally the same. However items like smokepop packs and firefoam pop packs are cheap and can be very helpful in certain scenarios.
Vacuum use[edit]
| This section relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
Recon armor, as well as other power armors, provides +30% vacuum resistance, and can be used in place of a vacsuit to partially protect pawns from vacuum while in orbit. Compared to a vacsuit, recon armor offers substantially more protection against sharp and blunt attacks and eliminates the significant move speed penalty, but is much more expensive to craft and provides less protection against heat-based attacks. A helmet or other source of vacuum resistance is needed for meaningful long-term protection.
Note that combinations of apparel that don't include the vacsuit and either the vacsuit helmet or cataphract helmet
will not reach 100% resistance and therefore will not allow the user to operate in a vacuum indefinitely. In practice however, a resistant helmet and suit is sufficient for the majority of uses, especially when combined with oxygenated rooms to recover in. If the Biotech DLC is also active, the vacuum resistant and breathless genes significantly expand the viable apparel options.
Stats table
For the full effects of qualities, see Quality.
Protection charts[edit]
Note: Lower on the graph is better.
| Sharp Armor |
|---|
| Blunt Armor |
Trivia[edit]
Every set of Recon armor found on an Imperial Janissary will be black.
Version history[edit]
- 1.1.0 - Added.
- 1.1.2647 - No longer meets the clothing requirement of nobles, replaced in that role by Prestige recon armor
- 1.2.2753 - Icons of spacer armor now display as off-white instead of dark gray.
- 1.6.4518 - Cold insulation improved from 32 °C (57.6 °F) -> 64 °C (115.2 °F). Slave suppression offset of −30% added.
See also[edit]
- Locust armor - a slightly less protective variant of recon armor with an integrated jump pack.
- Prestige recon armor - a variant of recon armor that both pleases nobles and improves psychic ability.
