Hyperweave
Hyperweave
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
Base Stats
- Stuff Categories
- Fabric
- Stack Limit
- 75
- Mass
- 0.038 kg
- HP
- 200
- Deterioration Rate
- 1
- Flammability
- 40%
- Rotatable
- False
- Path Cost
- 14 (48%)
Stat Modifiers
- Beauty Factor
- ×5.5
- Work To Make Factor
- ×1
- Work To Build Factor
- ×1
- Max Hit Points
- ×2.4
- Flammability
- ×0.4
- Armor - Sharp
- ×2.0
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×2.88
- Insulation - Cold
- +26 °C (46.8 °F)
- Insulation - Heat
- +26 °C (46.8 °F)
- defName
- Hyperweave
- Color
- (0,106,126)
Hyperweave is a space age, highly protective and rare fabric produced only on high-tech Glitterworlds.
Acquisition[edit]
Hyperweave cannot be grown or manufactured, instead it is only available through trading, hermetic and sealed crates
, the cargo pod event or offered as a quest reward.
Additionally, some raiders and outlanders will occasionally come wearing hyperweave apparel.
Usage[edit]
Hyperweave can be used as a material for stuffable items with the Fabric stuff tag.
Hyperweave can be used in the following recipes:
| Feature | Toggle |
|---|---|
| Collapse | |
| Stuffables |
Analysis[edit]
Hyperweave is one of the most protective and insulative textiles in the game and is the premier choice for dusters and other protective clothing. Of all the other textiles, only thrumbofur and thrumbomane
are comparable. The question of superiority is not a simple one however. Thrumbofur offers slightly better sharp armor and exceptional cold insulation, while the hyperweave offers better blunt armor, significantly better heat armor and slightly better heat insulation. Due to the low blunt armor offered by clothing in general, the difference in blunt armor is only likely to be relevant at high quality levels and only on dusters, as the AP of most blunt weapons will completely nullify the little protection offered by the items. The heat armor is significant though, offering good protection against fire based attacks. A normal hyperweave duster maintains 36.4% armor against beam weapons attacks that boast 50% heat AP, while most other textile and armor options barely keep any protection.
Thus, while thrumbofur will perform slightly better against the most common damage type, hyperweave is a better generalist. The difference is likely moot however, as both materials are uncommon enough that the player will rarely have to choose between them. Hyperweave is especially uncommon. Thrumbomane has even better sharp protection and insulation than thrumbofur and is closer to hyperweave for blunt and hit points, while offering no improvement over heat armor and being even harder to acquire.
Hyperweave should be preferentially turned into dusters to fully exploit its protective stats, and only if there is a significant surplus should it be turned into pants and button-down shirts. That said, even as less protective items of clothing, hyperweave still offers decent protection. Even a pair of Normal Hyperweave Pants have a 12% chance to outright nullify a bullet from an assault rifle, and another 12% chance to half the damage.
For use in furniture, hyperweave's exceptional beauty factor and market value make for very good buffs to room quality, however this is a waste of its potential. Sculptures are a better way to improve room quality, while the hyperweave itself is better used to protect pawns as clothing.
It is also the least flammable textile, tied with Devilstrand.
Gallery[edit]
Version history[edit]
- Version/1.1.0 - Apparels made from hyperweave can no longer be burnt.



