Human leather

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Human leather

Human leather

Tanned, dried, scraped human skin. Most people find this material horrifying. Some find it fascinating. While a decent leather, it neither protects nor insulates particularly well.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
4.2 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×0.64
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+12 °C (21.6 °F)
Insulation - Heat
+12 °C (21.6 °F)
Technical


Human leather is a type of leather produced when a cook butchers a human or gorehulkContent added by the Anomaly DLC at a butcher table. It inflicts a mood penality on most pawns when worn as clothing.

Acquisition[edit]

The following animals provide human leather.

  • Animal Leather Yield
    Human 75
    Ghoul Content added by the Anomaly DLC 75
    Gorehulk Content added by the Anomaly DLC 20
  • Summary[edit]

    Inflicts a mood bonus/penalty when wearing items made from it. Pawns with the psychopath trait or the Inhumanized hediff are not affected.

    • 1 item: −2 Human leather <APPAREL NAME> mood
    • 2 item: −4 Human leather <APPAREL NAME> (+1) mood
    • 3 item: −6 Human leather <APPAREL NAME> (+2) mood
    • 4+ item: −8 Human leather <APPAREL NAME> etc mood

    Nullified by the Bloodlust, Cannibal trait.

    • 1 item: +2 Human leather <APPAREL NAME> mood
    • 2 item: +4 Human leather <APPAREL NAME> (+1) mood
    • 3 item: +6 Human leather <APPAREL NAME> (+2) mood
    • 4+ item: +8 Human leather <APPAREL NAME> etc mood

    Require the Bloodlust or Cannibal trait.

    The moods listed above can be modified by the CannibalismContent added by the Ideology DLC precept.

    Usage[edit]

    Human leather can be used to craft and build the following things:

  • Product Ingredients Type [Expand]
  • Analysis[edit]

    Human leather is an abundant and valuable resource. But in ordinary circumstances, using it comes with several downsides:

    • Simply butchering a human corpse gives −6 mood to all colonists. This does not stack, so butchering 50 corpses has the same moodlet as butchering one.
      • The butcher gets further −6 mood for the bill, which does stack up to 20 times.
    • Seeing a human corpse gives another −3 moodlet.
    • Actually wearing human leather gives a −2 moodlet per item.
    • Creating items out of human leather, or using human furniture at all, does not upset anyone.

    Pawns with the Bloodlust, Cannibal, or Psychopath traits are immune to all mood penalties. Bloodlusted and cannibal pawns get a mood boost for wearing human leather clothing. These penalties are also negated by a pro-Cannibalism ideoligionContent added by the Ideology DLC. For colonists bothered by human butchering, their mood isn't too difficult to handle. Possible ways to offest the −6 moodlet includes fine meals, impressive dining room/bedrooms, and more time for Recreation.

    As clothing items, human leather is one of the worst textiles in the game. It joins the 4thd place for most Hit Points Factor (alongside most leathers), 22nd for Sharp Armor (or 8th worst), 6th for Blunt Armor, 3rd for Heat Armor (alongside all leathers excluding Patchleather). It also has terrible insulation, being the 3rd and 4th worst against cold and heat, respectively. As these clothes can please certain pawns - use it for innerwear like t-shirts, which have a small impact on protection.

    As furniture, it has a poor beauty value, but is great for bulk projects due to how common it is.

    Human leather has an oddly high market value, which makes it a valuable trade good. As with all fabrics, corsetsContent added by the Royalty DLC/formal vestsContent added by the Royalty DLC are the most economical use of leather; without the Royalty DLC, dusters and armchairs are the best. Human leather remains quite profitable when sold raw, so cannibal colonies are able to quickly accumulate wealth.

    Gallery[edit]