Synthread

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Synthread

Synthread

Spacer-tech synthetic fabric designed for making ordinary clothes. It is soft, light, strong, and insulates well.

Base Stats

Type
TextileFabric
Stuff Categories
Fabric
Market Value
Silver
Stack Limit
75
Mass
0.025 kg
HP
150
Deterioration Rate
3
Flammability
70%
Rotatable
False
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×2.3
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×0.7
Armor - Sharp
×0.94
Armor - Blunt
×0.26
Armor - Heat
×0.9
Insulation - Cold
+22 °C (39.6 °F)
Insulation - Heat
+22 °C (39.6 °F)
Technical
defName
Synthread
Color
(174,219,228)


Synthread is a space age type of fabric only available through trading or through random drops.

Acquisition[edit]

Synthread cannot be grown or manufactured, instead it is only available through trading or through the cargo pods event.

Additionally, the starting gear on any New Arrivals scenario is a synthread T-shirt and pants, and occasionally a jacket or parka as well. Some raiders and outlanders will occasionally come wearing synthread apparel, as well.

Usage[edit]

Synthread can be used as a material for stuffable items with the Fabric stuff tag.

Synthread can be used in the following recipes:

Feature Toggle
CollapseRitual Quality Check On.pngRitual Quality Check Off.png
StuffablesRitual Quality Check Off.pngRitual Quality Check On.png
  • Product Ingredients Type
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Face mask Face mask Stuff 10 (Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribal headdress Tribal headdress Stuff 50 (Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    Tuque Tuque Stuff 20 (Fabric) Gear - Clothing
    Veil Veil Stuff 20 (Fabric) Gear - Clothing
    Ceremonial hood Ceremonial hoodContent added by the Anomaly DLC Stuff 20 (Fabric) + Bioferrite 10 Gear - Clothing
    Lab coat Lab coatContent added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Cape CapeContent added by the Royalty DLCContent added by the Biotech DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolierContent added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pantsContent added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parkaContent added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romperContent added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirtContent added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwearContent added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash SashContent added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum DrumContent added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillowContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheetContent added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority capContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Blindfold BlindfoldContent added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Broadwrap BroadwrapContent added by the Ideology DLC Stuff 30 (Fabric) Gear - Clothing
    Burka BurkaContent added by the Ideology DLC Stuff 60 (Fabric) Gear - Clothing
    Flophat FlophatContent added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Headwrap HeadwrapContent added by the Ideology DLC Stuff 20 (Fabric) Gear - Clothing
    Shadecone ShadeconeContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strapContent added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Drape DrapeContent added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret BeretContent added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Corset CorsetContent added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirtContent added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vestContent added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hatContent added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robeContent added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hatContent added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    The difficulty in sourcing sufficient synthread for use is not rewarded by its stats. It is the 9th most protective of the 31 textiles in the game against sharp damage, and the tied for second worst against heat damage, only beating patchleather. It has middling cold and heat insulation and provides the same item health as most leathers. Thus, if it should be found in the early game it is a decent candidate for dusters and other protective clothing. But it should be replaced by the better leathers or even devilstrand by the mid-game.

    For use in furniture, it has a middle-of-the-road beauty factor. It is not worth sourcing synthread just for furniture beauty. But as synthread becomes redundant for clothing, excess synthread can be used to improve furniture beauty.

    Its one advantage over other textiles is that it, and its products, are 30% less flammable than normal textiles. It is still more flammable than hyperweave or devilstrand, which are both 60% less flammable than normal.

    Gallery[edit]