Plainleather

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Plainleather

Plainleather

Tanned, dried, scraped skin. A good traditional material for making clothes and bags.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
2.1 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×0.81
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+16 °C (28.8 °F)
Insulation - Heat
+16 °C (28.8 °F)
Technical
Color
(162,106,57)


Plainleather is a type of leather produced when a cook butchers one of a variety of medium-sized animals at a butcher table.

Acquisition[edit]

The following animals provide plainleather:

  • Animal Leather Yield
    Bison 96
    Boomalope 80
    Caribou 40
    Cow 96
    Deer 48
    Donkey 56
    Elk 84
    Gazelle 31
    Goat 33
    Horse 96
    Ibex 40
    Sheep 33
    Yak 84
    ToxalopeContent added by the Biotech DLC 56
    MooseContent added by the Odyssey DLC 100
    MuskoxContent added by the Odyssey DLC 100
  • Usage[edit]

    Plainleather can be used as a material for stuffable items with the Leathery stuff tag.

    Plainleather can be used in the following recipes:

    Feature Toggle
    CollapseRitual Quality Check On.pngRitual Quality Check Off.png
    StuffablesRitual Quality Check Off.pngRitual Quality Check On.png
  • Product Ingredients Type
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coatContent added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Cape CapeContent added by the Royalty DLCContent added by the Biotech DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolierContent added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pantsContent added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parkaContent added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romperContent added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirtContent added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwearContent added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash SashContent added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum DrumContent added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillowContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheetContent added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority capContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone ShadeconeContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strapContent added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collarContent added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SVMs) Gear - Clothing
    Tailcap TailcapContent added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape DrapeContent added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret BeretContent added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Corset CorsetContent added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirtContent added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vestContent added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hatContent added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robeContent added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hatContent added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Plainleather is one of a group of leathers with almost identical protective stats. As it is 6-way tied for the 11th most protective textile in the game, it is largely irrelevant as protective clothing after the very early game, and even at that point there are many other options that are just as good or better. Its insulation value is serviceable but in no way exceptional. Thus, its use as clothing is feasible in the early game but not ideal. However, transitioning to more protective, and in more extreme biomes - more insulative, textiles should be made a priority.

    For use in furniture, it has a mediocre beauty factor and market value compared to other textiles, but its redundancy as clothing makes it a decent choice and abundance make it useful for bulk furniture.

    Plainleather's primary advantage is that it is incredibly abundant, with the most animals providing it of any leather, many of which producing a significant amount. Thus it is easy to gather enough for expensive recipes like dusters and armchairs even in the early game. Its stats are unremarkable, neither good nor truly terrible, and thus its abundance makes it good when its stats have little effect on the utility of the resulting item, such as in clothing production quests or armchairs whose beauty rarely significantly affects a room's quality.

    Gallery[edit]

    Version history[edit]

    Plainleather is a new leather type added in 0.19/1.0. It merges the different leather types of medium-sized animals from earlier versions.