Dread leather

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Dread leather

Dread leather

Thick, tough leather taken from some monstrous creature. The surface is covered in ugly scars and whorls, and smells faintly of rotten meat. Most people will be unhappy if made to wear apparel made of this.

Base Stats

Type
TextileLeather
Stuff Categories
Leathery
Market Value
3.5 Silver
Stack Limit
75
Mass
0.03 kg
Beauty
-4
HP
60
Flammability
100%
Rotatable
False
Path Cost
14 (48%)

Stat Modifiers

Beauty Factor
×1
Work To Make Factor
×1
Work To Build Factor
×1
Max Hit Points
×1.3
Flammability
×1
Armor - Sharp
×1.27
Armor - Blunt
×0.24
Armor - Heat
×1.5
Insulation - Cold
+20 °C (36 °F)
Insulation - Heat
+12 °C (21.6 °F)
Technical
Color
(84,91,90)


Dread leather is a type of leather added by the Anomaly DLC that is produced when a cook butchers one of a variety of entities at a butcher table.

Acquisition[edit]

The following animals provide dread leather:

  • Animal Leather Yield
    ChimeraContent added by the Anomaly DLC 20
    DevourerContent added by the Anomaly DLC 20
    NoctolContent added by the Anomaly DLC 20
    SightstealerContent added by the Anomaly DLC 20
  • Summary[edit]

    Wearing stuffable items made from dread leather inflicts mood penalties on human pawns, proportional to the number of items worn:

    • 1 item: −2 Dread leather <APPAREL NAME> mood
    • 2 items: −4 Dread leather <APPAREL NAME> (+1) mood
    • 3 items: −6 Dread leather <APPAREL NAME> (+2) mood
    • 4+ items: −8 Dread leather <APPAREL NAME> etc mood

    These mood penalties stack with all other apparel related mood effects and are nullified by the psychopath trait or the Inhumanized hediff.

    Usage[edit]

    Dread leather can be used as a material for stuffable items with the Leathery stuff tag.

    While Dread leather can not be sold directly to any faction, it can still be indirectly gifted for Goodwill via Transport pod

    Dread leather can be used in the following recipes:

    Feature Toggle
    CollapseRitual Quality Check On.pngRitual Quality Check Off.png
    StuffablesRitual Quality Check Off.pngRitual Quality Check On.png
  • Product Ingredients Type
    Animal bed Animal bed Stuff 40 (Fabric/Leathery) Building - Furniture
    Armchair Armchair Stuff 110 (Fabric/Leathery) Building - Furniture
    Bedroll Bedroll Stuff 40 (Fabric/Leathery) Building - Furniture
    Couch Couch Stuff 200 (Fabric/Leathery) Building - Furniture
    Double bedroll Double bedroll Stuff 85 (Fabric/Leathery) Building - Furniture
    Sandbags Sandbags Stuff 5 (Fabric/Leathery) Building - Security
    Animal flap Animal flap Stuff 25 (Fabric/Leathery) Building - Structure
    Bowler hat Bowler hat Stuff 20 (Leathery/Fabric) Gear - Clothing
    Button-down shirt Button-down shirt Stuff 45 (Leathery/Fabric) Gear - Clothing
    Cowboy hat Cowboy hat Stuff 25 (Leathery/Fabric) Gear - Clothing
    Duster Duster Stuff 80 (Leathery/Fabric) Gear - Clothing
    Hood Hood Stuff 50 (Fabric/Leathery) Gear - Clothing
    Jacket Jacket Stuff 70 (Leathery/Fabric) Gear - Clothing
    Pants Pants Stuff 40 (Leathery/Fabric) Gear - Clothing
    Parka Parka Stuff 80 (Leathery/Fabric) Gear - Clothing
    Robe Robe Stuff 80 (Fabric/Leathery) Gear - Clothing
    T-shirt T-shirt Stuff 40 (Leathery/Fabric) Gear - Clothing
    Tribalwear Tribalwear Stuff 60 (Leathery/Fabric) Gear - Clothing
    50× Patchleather Patchleather Stuff 50 (Leathery) Textile - Leather
    Lab coat Lab coatContent added by the Anomaly DLC Stuff 70 (Leathery/Fabric) Gear - Clothing
    Cape CapeContent added by the Royalty DLCContent added by the Biotech DLC Stuff 80 (Leathery/Fabric) Gear - Clothing
    Heavy bandolier Heavy bandolierContent added by the Biotech DLC Stuff 75 (Fabric/Leathery) Gear - Clothing
    Kid pants Kid pantsContent added by the Biotech DLC Stuff 20 (Leathery/Fabric) Gear - Clothing
    Kid parka Kid parkaContent added by the Biotech DLC Stuff 40 (Leathery/Fabric) Gear - Clothing
    Kid romper Kid romperContent added by the Biotech DLC Stuff 30 (Fabric/Leathery) Gear - Clothing
    Kid shirt Kid shirtContent added by the Biotech DLC Stuff 20 (Fabric/Leathery) Gear - Clothing
    Kid tribalwear Kid tribalwearContent added by the Biotech DLC Stuff 30 (Leathery/Fabric) Gear - Clothing
    Sash SashContent added by the Biotech DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Drum DrumContent added by the Ideology DLC Stuff 30 (Leathery/Fabric) + Wood 50 Building - Ideology (Buildings)
    Kneel pillow Kneel pillowContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Building - Ideology (Buildings)
    Kneel sheet Kneel sheetContent added by the Ideology DLC Stuff 80 (Fabric/Leathery) Building - Ideology (Buildings)
    Authority cap Authority capContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Shadecone ShadeconeContent added by the Ideology DLC Stuff 25 (Fabric/Leathery) Gear - Clothing
    Slave body strap Slave body strapContent added by the Ideology DLC Stuff 70 (Fabric/Leathery) Gear - Clothing
    Slave collar Slave collarContent added by the Ideology DLC Stuff 25 (Metallic/Leathery, 250 for SVMs) Gear - Clothing
    Tailcap TailcapContent added by the Ideology DLC Stuff 20 (Leathery) Gear - Clothing
    Drape DrapeContent added by the Royalty DLC Stuff 150 (Fabric/Leathery) + Wood 50 Building - Furniture
    Beret BeretContent added by the Royalty DLC Stuff 35 (Leathery/Fabric) Gear - Clothing
    Corset CorsetContent added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Formal shirt Formal shirtContent added by the Royalty DLC Stuff 65 (Leathery/Fabric) Gear - Clothing
    Formal vest Formal vestContent added by the Royalty DLC Stuff 45 (Leathery/Fabric) Gear - Clothing
    Ladies hat Ladies hatContent added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
    Prestige robe Prestige robeContent added by the Royalty DLC Stuff 100 (Leathery/Fabric) Gear - Clothing
    Top hat Top hatContent added by the Royalty DLC Stuff 50 (Leathery/Fabric) Gear - Clothing
  • Analysis[edit]

    Dread leather is joint sixth for most Hit Points Factor, fifth for Sharp Armor, joint sixth for Blunt Armor, and joint third for Heat armor. Dread Leather has average Cold Insulation, and poor Heat Insulation. If the mood penalty is not an issue, most likely due to Inhumanization, butchering entities for their leather can be a cheap way of securing access to a relatively good material for clothing, especially in cold climates where the majority of better insulating materials offer worse armor values.

    It also has a fairly low beauty factor. Thus it should only be used when there is no alternative or where its stats have little effect on the utility of the resulting item, such as in clothing production quests or armchairs whose beauty rarely significantly affects a room's quality.

    Dread leather is not a reliable material to obtain in bulk. Of the four entities that can drop it, only one of them is a Basic entity that can be discovered prior to powering up the Monolith, three of them are Advanced, and none of them can be summoned at-will by way of psychic ritual. By the time it's plausible to butcher vast quantities of the entities in question for dread leather, it's unlikely that a colony will still be using leather clothing for protection, on top of the mood penalty associated with wearing it for most pawns.

    Gallery[edit]

    Version history[edit]