Inhumanized

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The inhumanized hediff removes both the upsides and downsides of comfort, social relationships, beauty, and outdoors, while also providing a permanent mood buff, decreasing pain, and decreasing skill in animals, art, and social.

Ways to become inhumanized[edit]

Pawns from the Horax cult can spawn already inhumanized but all other pawns must acquire it elsewhere.

Anomaly ending[edit]

When you finish the Anomaly ending, you can choose between two different endings. If you choose the embrace the void ending, a pawn of your choosing becomes inhumanized, among other things.

Inhumanization: Required[edit]

Pawns who are part of an ideoligion with the Inhumanizing: Required precept and who are not inhumanized have access to the humanity break mental break. The first mood-based mental break of non-inhumanized pawns is replaced with the humanity break, which instantly inhumanizes them (beware that frenzy inducer overwrites humanity break to the berserk one). Inhumanized pawns can't use the humanity break, whether they became inhumanized before or after they joined your colony. With the Inhumanizing: Required precept, pawns who aren't inhumanized have the −8 Human shame mood moodlet. Pawns who are inhumanized have the +8 Void pleasure mood moodlet instead.
In a sense, this precept is a protection from mental breaks, as all pawns who aren't inhumanized can't use any mental breaks other than humanity break. Pawns who are already inhumanized have a +8 mood and don't care about a lot of things that normal pawns do, making them harder to break as well.

Effects[edit]

  • Pain: −50%. Note that this is an offset, not a multiplier.
  • Nullifies all opinions of others.
  • Disables most social interactions.
  • −16 °C (−28.8 °F) Minimum comfortable temperature
  • −12 Animals skill
  • −12 Artistic skill
  • −12 Social skill
  • The colonist will randomly mutter, like creepjoiners with "Disturbing" drawback do, which upsets other colonists with a stackable −2 mood debuff (debuff does not affect any other Inhumanized colonists)
  • Disables the need for beauty
  • Disables the need for outdoors
  • Nullifies a large number of thoughts, most notably familial and bonded animal deaths, the vast majority of social interactions, and many overlapping similarities with the Psychopath trait
  • Permanent +8 Void pleasure mood
  • Enables void meditation focus.
  • Inhumanized pawns receive no mood debuff for eating twisted meat raw or as an ingredient in meals. Inhumanization only affects the debuffs for Twisted Meat, so such pawns will still receive the mood penalty if forced to eat Insect Meat, Human Meat, Fungus, Nutrient Paste, or other raw foods without an overriding ideological Precept or Gene.

It is possible to remove the hediff with the Brainwipe psychic ritual.

Table of Nullified Thoughts[edit]

Thoughts nullified by Inhumanization
Thought Mood Effect Opinion Effect DLC
attended concert +8
attended party +8
attended wedding +20
bonded animal (name) banished −6
bonded animal (name) died −8
bonded animal (name) lost −8
(name)'s master
master of (name)
+5
+5
bonded animal (name) released −5
broken up with by (name) −15
I butchered humanlike −6
butchered humanlike corpse −10
cheated on by (name) −20
chitchat +0.66
colonist banished −3
colonist banished to death −6
colonist left unburied −10
Colonist prisoner escaped −4
tainted
tainted (+1)
tainted (+2)
tainted etc
−5
−8
−11
−14
deep talk +15
denied joining −3
divorced by (name) −20
had to rebuff (name) −3
failed to rescue (name) −18
got married to (name) +40
held concert +8
human leather
human leather (+1)
human leather (+2)
human leather etc
−2
−4
−6
−8
insulted −5
kind words +5
we butchered humanlike −6
colonist died −3
justified execution of colonist
colonist euthanized
colonist executed
colonist organ-harvested
colonist ripscanned
−2
−3
−5
−6
−6
colonist's organ harvested −5
justified execution
someone was euthanized
someone was executed
someone was organ-murdered
someone was ripscanned
−2
−3
−5
−6
−6
someone's organ harvested −5
innocent prisoner died −5
prisoner sold −3
my aunt (name) died −4
my aunt (name) lost −4
my brother (name) died −14
my brother (name) lost −14
my cousin (name) died −4
my cousin (name) lost −4
my daughter (name) died −20
my daughter (name) lost −20
my father (name) died −8
my father (name) lost −8
my fiance (name) died −18
my fiance (name) lost −18
my fiancée (name) died −18
my fiancée (name) lost −18
my grandchild (name) died −12
my grandchild (name) lost −12
my grandparent (name) died −4
my grandparent (name) lost −4
my half-sibling (name) died −5
my half-sibling (name) lost −5
my husband (name) died −20
my husband (name) lost −20
my kin (name) died −4
my kin (name) lost −4
my lover (name) died −16
my lover (name) lost −16
my mother (name) died −8
my mother (name) lost −8
my nephew (name) died −5
my nephew (name) lost −5
my niece (name) died −5
my niece (name) lost −5
my sister (name) died −14
my sister (name) lost −14
my son (name) died −20
my son (name) lost −20
my uncle (name) died −4
my uncle (name) lost −4
my wife (name) died −20
my wife (name) lost −20
not (name)'s master
not master of (name)
−3
−3
nuzzled
nuzzled
+4
+6
observed corpse −4
my rival (name) died +10
my rival (name) lost +10
my friend (name) died −10
my friend (name) lost −10
prisoner banished to death −4
rebuffed by (name) −5
my proposal was rejected by (name) −18
prisoner released +2
rescued (name) +18
bonded animal given away −10
sold prisoner to slavery −15
witnessed ally's death −5
witnessed family member's death −6
witnessed outsider's death −3
traveler died −12 Content added by the Royalty DLC
(name) was born healthy +8 Content added by the Biotech DLC
my baby {BABY_nameDef} is sick
my babies are sick
−8
−8
Content added by the Biotech DLC
my child is in a growth vat −4 Content added by the Biotech DLC
enslaved child −8 Content added by the Biotech DLC
killed a child −6 Content added by the Biotech DLC
killed a child −20 Content added by the Biotech DLC
miscarried −12 Content added by the Biotech DLC
my birth mother (name) died −8 Content added by the Biotech DLC
my birth mother (name) lost −8 Content added by the Biotech DLC
my child {CHILD_nameDef} is happy +6 Content added by the Biotech DLC
my child {CHILD_nameDef} is unhappy −6 Content added by the Biotech DLC
my children are happy +8 Content added by the Biotech DLC
my children are unhappy −8 Content added by the Biotech DLC
parent is happy +6 Content added by the Biotech DLC
parents are happy +12 Content added by the Biotech DLC
desperately wants to play
really wants to play
wants to play
entertained
very entertained
−20
−10
−5
+5
+10
Content added by the Biotech DLC
(name) miscarried −12 Content added by the Biotech DLC
stillbirth −15 Content added by the Biotech DLC
happy youngsters +2 Content added by the Biotech DLC
sad youngsters −2 Content added by the Biotech DLC
ate twisted meat −10 Content added by the Anomaly DLC
(name) became a ghoul −6 Content added by the Anomaly DLC
Bioferrite generator −6 Content added by the Anomaly DLC
unnatural darkness lifted +8 Content added by the Anomaly DLC
death refusal −8 Content added by the Anomaly DLC
flesh tentacle −6 Content added by the Anomaly DLC
flesh whip −6 Content added by the Anomaly DLC
ghoul −20 Content added by the Anomaly DLC
gray pall
gray pall exposure
−3
−6
Content added by the Anomaly DLC
healed me +10 Content added by the Anomaly DLC
(name) rambling −2 Content added by the Anomaly DLC
juggernaut serum −10 Content added by the Anomaly DLC
(ritual) guilt
(ritual) guilt
(ritual) guilt
−3
−6
−10
Content added by the Anomaly DLC
Sleep suppressor −6 Content added by the Anomaly DLC
unsettling conversation −3 Content added by the Anomaly DLC
unsettling conversation −4 Content added by the Anomaly DLC
unnatural corpse −6 Content added by the Anomaly DLC
unnatural corpse is angry −12 Content added by the Anomaly DLC
used me for psychic ritual −20 Content added by the Anomaly DLC
voidsight −4 Content added by the Anomaly DLC
dread leather
dread leather (+1)
dread leather (+2)
dread leather etc
−2
−4
−6
−8
Content added by the Anomaly DLC
made statue of me +12 Content added by the Odyssey DLC

Analysis[edit]

Inhumanization significantly narrows the inputs that affect a colonist's mood. Inhumanized pawns no longer have a beauty or outdoors need, meaning that they will happily toil away in cold filthy underground tunnels without complaint. It is worth noting that this means Inhumanized pawns will also be unable to gain the mood boost from beautiful environments, and that beauty is one of the four factors in determining room impressiveness which still affects Inhumanized pawn's mood.

Having no social opinions can lead to a reduction in social fights and mental breaks after a loved one passes away, but also prevents positive thoughts from social ties. The void pleasure buff sits between optimist and sanguine in magnitude and generally ensures that Inhumanized pawns are content.

The massive skill penalty to the Social skill makes recruiting and converting prisoners more difficult, as it can be very difficult to keep your Moral Guide from having Inhumanization mental breaks with the −8 mood penalty from the Inhumanization: Required precept. Inhumanized pawns will also get worse trade prices.

Ranching is significantly more difficult as non-domesticated animals have a Minimum Handling Skill starting at 4, meaning that an Inhumanized pawn would require an animal skill of 16 to tame animals such as Turkeys, or Wild boars, and a skill of 17 to tame Boomalopes. Taming animals with a wildness above 80% such as Megasloths, Thrumbos, and Rhinoceroses is impossible for Inhumanized pawns without the aid of a Sentience catalystContent added by the Odyssey DLC or genetic aptitude bonusesContent added by the Biotech DLC. Training already tamed animals is restricted by the same stat, meaning that previously tamed animals with a handling requirement above what your pawns possess will slowly lose skills and eventually become wild animals once more.

While the "Observed corpse" thought is removed, "Observed Rotting Corpse" is not removed, meaning you cannot simply toss all corpses to the side with reckless disregard.

Version history[edit]