Minimum Handling Skill

From RimWorld Wiki
Jump to navigation Jump to search

Minimum Handling Skill is a stat: This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals. Its minimum allowed value is 0. Its default value is 0.

An animal's Minimum Handling Skill is determined by the species' Wildness, with wilder animals being generally harder to tame and train. All animals, including wildmen, possess this stat.

The value is determined as follows: Below 15% wildness, its 0. Between 15% and 98% wildness it is linearly interpolated 1 and 10 respectively, between 98% and 99% it is linearly interpolated 10 and 14 respectively.

Minimum Handling Skill per

The highest value it can take is 20, while the lowest is 0. While not shown on the table below, a Wildman has a wildness of 75% and a Minimum Handling Skill of 7.

AnimalMin.
Handling
Skill
Wildness
Alligator90.9
Alpaca20.25
Alpha thrumbo140.99
Alphabeaver80.75
Arctic fox80.75
Arctic wolf90.85
Armadillo80.75
Badger80.8
Barkskin dryad00
Berrymaker dryad00
Bison60.6
Bluebird60.6
Bog hound50.5
Boomalope60.6
Boomrat80.75
Bullfrog80.75
Capybara80.75
Caribou80.75
Carrier dryad00
Cassowary80.8
Cat00
Chicken00
Chinchilla60.6
Clawer dryad00
Cobra80.75
Colossus toad20.25
Cougar80.8
Cow00
Crow20.25
Deer80.75
Donkey00
Dromedary20.25
Duck00
Elephant80.75
Elk80.75
Emu100.95
Fennec fox80.75
Flamingo40.45
Gaumaker dryad00
Gazelle80.75
Goat00
Goose60.6
Gorilla60.6
Greatwolf100.95
Grizzly bear80.8
Guinea pig60.6
Hare80.75
Hermit crab80.75
Heron40.45
Hippo90.9
Hive queen140.99
Horse30.35
Human70
Husky00
Ibex50.55
Iguana50.5
Immature dryad00
Labrador retriever00
Larva20.2
Lava snail20.25
Locust30.3
Lynx80.8
Macaw20.25
Mastodon80.75
Medicinemaker dryad00
Megascarab20.2
Megasloth100.97
Megaspider40.4
Megavole40.4
Mink80.75
Monitor lizard50.5
Monkey60.6
Moose80.75
Muffalo60.6
Muskox80.75
Ostrich100.95
Otter50.5
Panda40.4
Panther80.8
Peacock40.45
Penguin40.45
Pig00
Polar bear90.85
Porcupine80.75
Prairie dog50.5
Quail60.6
Raccoon80.75
Rat50.5
Red fox80.75
Rhinoceros90.9
Scimitar cat
Sea lion50.5
Sea turtle80.75
Seal50.5
Sheep00
Snowhare80.75
Sparrow60.6
Spelopede30.3
Squirrel80.75
Stone crab80.75
Swan40.45
Thrumbo100.98
Tiger90.9
Timber wolf90.85
Tortoise80.75
Toxalope60.6
Turkey40.45
Vulture40.45
Walrus80.75
Warg60.6
Waste rat50.5
Wild boar50.5
Wolverine100.95
Woodmaker dryad00
Yak20.2
Yorkshire terrier00

Stat Def Data[edit]

Def Name
Label
Label For Full Stat List
Offset Label
Attributes
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    MinimumHandlingSkill
  • Label:
    minimum handling skill
This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.
  • Display Order:
    11
  • Def Name:
    BasicsPawn
  • Label:
    Basics
  • Display All By Default:
    false
  • Worker Class: StatWorker_MinimumHandlingSkill
  • Default Base Value: 0
  • Min Value: 0
  • Round Value: true
  • To String Style: Integer
  • Show On Mechanoids: false
  • Show On Entities: false
  • Show On Non Wild Man Humanlikes: false
  • Parts:
    • StatPart_WildManOffset:
      • Offset: +7
1500

Version history[edit]

  • In or prior to 1.6.4518 - Previously, obtained by multiplying Wildness by 10 and rounding the result to the nearest integer half down[1]. Now, if wildness is equal or below 70% subtract 1. For wildness above 70%, there's no additional operations. Now, below 15%, its 0, its linearly interpolated between (15%, 1)->(98%,10) and (98%,10, 99%,14).

  1. It means rounding to the nearest integer, except if the decimal part is 0.5; round down in that case. For a more detailed explanation, see: https://en.wikipedia.org/wiki/Rounding#Rounding_half_down