Cleanliness (Stat)
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This article is about the cleanliness stat of individual objects. For the cleanliness of rooms, see Cleanliness (Room).
Cleanliness (Stat) is a stat: How much an object contributes to an area's cleanliness score. Its minimum allowed value is -1000. Its maximum allowed value is 1000. Its default value is 0.
Bases[edit]
| Object / Floor | Cleanliness |
|---|---|
| Art bench | -5 |
| Butcher table | -15 |
| Electric crematorium | -20 |
| Electric smithy | -3 |
| Fueled smithy | -3 |
| Gold tile | 0.2 |
| Hydroponics basin | -3 |
| Machining table | -2 |
| Mechanoid slag chunk | -2 |
| Silver tile | 0.2 |
| Spike trap | -5 |
| Steel slag chunk | -2 |
| Steel tile | 0.2 |
| Sterile tile | 0.6 |
| Stone chunk | -2 |
| Stonecutter's table | -5 |
| Straw matting | -0.1 |
| Bioferrite plate |
0.2 |
| Bioferrite shaper |
-2 |
| Flesh |
-3 |
| Serum lab |
-2 |
| Void metal |
1 |
| Fungal gravel |
-1 |
| Terrain | Cleanliness |
|---|---|
| Soil | −1 |
| Lichen-covered soil | −1 |
| Marshy soil | −2 |
| Rich soil | −1 |
| Stony soil | −1 |
| Sand | −1 |
| Soft sand | −1 |
| Mud | −2 |
| Broken asphalt | −2 |
| Packed dirt | −1 |
| Marsh | −2 |
| Flith | Cleanliness |
|---|---|
| Dirt | −5 |
| Animal filth | −5 |
| Trash | −5 |
| Sand | −5 |
| Rock rubble | −5 |
| Building rubble | −5 |
| Scattered slag | −5 |
| Scattered sandbags | −5 |
| Blood | −10 |
| Blood smear | −10 |
| Bugblood | −15 |
| Machine bits | −5 |
| Amniotic fluid | −5 |
| Slime | −5 |
| Vomit | −15 |
| Firefoam | −5 |
| Chemfuel puddle | −15 |
| Corpse bile | −20 |
| Ash | −15 |
| Water puddle | −5 |
| Hair | −5 |
| Spent acid | −5 |
| Dried blood |
−5 |
| Scattered documents |
−5 |
| Ragged uniform |
−5 |
| Pod slime |
−5 |
| Oil smear |
−5 |
| Flammable bile |
−15 |
| Floordrawing |
−5 |
| Revenant smear |
−15 |
| Revenant gore pool |
−15 |
| Loose ground |
−15 |
| Gray flesh |
−5 |
| Twisted flesh |
−20 |
| Fleshmass debris |
−20 |
| Dark blood |
−10 |
| Dark blood smear |
−10 |
| Metalhorror debris |
−10 |
Stat Def Data[edit]
| Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
|---|---|---|---|---|---|
|
How much an object contributes to an area's cleanliness score. |
|
|
- | 3000 |
Trivia[edit]
Loading screen building tip:
Different terrain has different inherent cleanliness levels. Tiles are inherently clean; dirt is inherently dirty.
Version history[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General Version history. |