Minimum Containment Strength
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| This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Mechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength. |
See also: Containment and Containment Strength
Minimum Containment Strength is a stat: The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. Its default value is 0.
Bases[edit]
| Entity | Minimum Containment Strength |
Category |
|---|---|---|
| Bulbfreak |
75 | Basic |
| Chimera |
70 | Advanced |
| Devourer |
90 | Advanced |
| Fingerspike |
20 | Basic |
| Ghoul |
35 | Basic |
| Gorehulk |
60 | Basic |
| Metalhorror |
110 | Advanced |
| Noctol |
60 | Advanced |
| Revenant |
80 | Advanced |
| Shambler |
25 | Basic |
| Sightstealer |
30 | Basic |
| Toughspike |
50 | Basic |
| Trispike |
40 | Basic |
Stat Def Data[edit]
| Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
|---|---|---|---|---|---|
|
The containment strength needed to contain this entity properly. An entity in a chamber below its minimum containment strength will have a very high chance to escape. |
|
|
- | 9999 |
Version history[edit]
- Anomaly (DLC) Release - Added.