Trap Melee Damage
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This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Corresponding Property 2) Two-way links. |
See also: Spike trap
Trap Melee Damage is a stat: How much damage this trap does on average per hit. Each trap hits multiple times.
The actual damage in any instance will vary randomly. Its minimum allowed value is 1. Its default value is 1.
Bases[edit]
Trap | Trap Melee Damage Base |
---|---|
Spike trap | 100 |
Explanation[edit]
This stat is only displayed on trap buildings.
This value is divided by 5 before being processed, representing the fact that spike traps deal damage rapidly 5 times. A base value of 100 damage therefore represents 20 damage per hit, that is, before random variation.
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
How much damage this trap does on average per hit. Each trap hits multiple times. The actual damage in any instance will vary randomly. |
|
|
- | 5001 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |