Immunity Gain Speed Factor
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This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Corresponding Property 2) Two-way links. |
Immunity Gain Speed Factor is a stat: Immunity gain speed is multiplied by this value. Its minimum allowed value is 50% (effectively limited to 95%). Its default value is 100%.
Bases[edit]
Furniture | Immunity Gain Speed Factor Base |
---|---|
Bed | 107% |
Double bed | 107% |
Royal bed | 107% |
Hospital bed | 111% |
Bedroll | 105% |
Double bedroll | 105% |
Animal sleeping box | 105% |
Animal bed | 107% |
Ancient bed | 95% |
Slab bed | 107% |
Slab double bed | 107% |
Crib | 107% |
Deathrest casket | 107% |
Offsets[edit]
Facility | Immunity Gain Speed Factor Offset |
---|---|
Vitals monitor[1] | +2% |
- ↑ Linkable to Hospital bed (Maximum of 1)
Calculating Immunity Gain Speed Factor[edit]
The factors for Immunity Gain Speed Factor are: Immunity Gain Speed Factor Base and Immunity Gain Speed Factor Offset. This would be written out as:
Immunity Gain Speed Factor = Immunity Gain Speed Factor Base + Immunity Gain Speed Factor Offset
The maximum would be:
1.11 + 0.02 = 1.13
For an effective limit of 113%.
The minimum would be:
0.95 + 0 = 0.95
For an effective limit of 95%.
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
Immunity gain speed is multiplied by this value. |
|
|
- | 4000 |
Version history[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |