Sharp Damage
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See also: Blunt Damage
Sharp Damage is a stat: A multiplier on damage from sharp-type attacks for weapons made of this material. Its default value is 100%.
Bases[edit]
| Material | Stuff Categories | Sharp Damage Factor |
|---|---|---|
| Gold | Metallic | 0.75 |
| Granite blocks | Stony | 0.65 |
| Jade | Stony | 1 |
| Limestone blocks | Stony | 0.6 |
| Marble blocks | Stony | 0.6 |
| Plasteel | Metallic | 1.1 |
| Sandstone blocks | Stony | 0.5 |
| Silver | Metallic | 0.85 |
| Slate blocks | Stony | 0.6 |
| Steel | Metallic | 1 |
| Uranium | Metallic | 1.1 |
| Wood | Woody | 0.4 |
| Bioferrite |
Bioferrite, Metallic | 1.3 |
| Obsidian |
Stony, Metallic | 1.4 |
| Vacstone blocks |
Stony | 0.6 |
Stat Def Data[edit]
| Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
|---|---|---|---|---|---|
|
A multiplier on damage from sharp-type attacks for weapons made of this material. |
|
|
- | 4505 |