Work To Build
From RimWorld Wiki
Jump to navigation
Jump to search
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: 1) Version history 2) Two-way links 3) They have different material multipliers that should be explained. |
See also: Work To Make
Work To Build is a stat: The base amount of work it takes to build a structure, once all materials are gathered.
The work required to deconstruct the structure is also based on this. Its minimum allowed value is 0 ticks (0 secs). Its default value is 1 tick (0.02 secs).
Explanation[edit]
Work To Build is used for Buildings, defining the amount of work in Ticks required to build a structure. It is the functionally equivalent counterpart to the stat used for items: Work To Make. Note that the wiki merges these two stats into the Work To Make Property, although they can be easily separated by the Type and Type2 Properties.
Bases[edit]
Here is a table of the Work To Build for all buildings (excluding Ruins, since they cannot be built by players):
Building | Work To Build (Ticks) | Category |
---|---|---|
Animal bed | 400 | Furniture |
Animal flap | 850 | Structure |
Animal sleeping box | 180 | Furniture |
Animal sleeping spot | 0 | Furniture |
Armchair | 14,000 | Furniture |
Art bench | 2,500 | Production |
Autocannon turret | 15,000 | Security |
Autodoor | 1,100 | Structure |
Barricade | 320 | Security |
Battery | 800 | Power |
Bed | 800 | Furniture |
Bedroll | 600 | Furniture |
Billiards table | 12,000 | Recreation |
Biofuel refinery | 2,000 | Production |
Bookcase | 500 | Furniture |
Brewery | 2,000 | Production |
Bridge | 1,500 | Structure |
Butcher spot | 0 | Production |
Butcher table | 2,000 | Production |
Campfire | 200 | Temperature |
Caravan hitching spot | 0 | Misc |
Chemfuel powered generator | 2,500 | Power |
Chess table | 8,000 | Recreation |
Column | 750 | Structure |
Comms console | 2,200 | Misc |
Cooler | 1,600 | Temperature |
Couch | 20,000 | Furniture |
Crafting spot | 0 | Production |
Cryptosleep casket | 3,200 | Misc |
Deep drill | 10,000 | Production |
Dining chair | 8,000 | Furniture |
Door | 850 | Structure |
Double bed | 1,500 | Furniture |
Double bedroll | 1,100 | Furniture |
Double sleeping spot | 0 | Furniture |
Dresser | 2,000 | Furniture |
Drug lab | 3,500 | Production |
Egg box | 2,000 | Misc |
Electric crematorium | 4,500 | Production |
Electric smelter | 3,500 | Production |
Electric smithy | 3,000 | Production |
Electric stove | 2,000 | Production |
Electric tailor bench | 2,500 | Production |
End table | 1,000 | Furniture |
Fabrication bench | 5,000 | Production |
Fence | 70 | Structure |
Fence gate | 500 | Structure |
Fermenting barrel | 600 | Production |
Firefoam popper | 1,500 | Misc |
Flatscreen television | 40,000 | Recreation |
Flood light | 600 | Furniture |
Foam turret | 1,800 | Security |
Fueled smithy | 3,000 | Production |
Fueled stove | 2,000 | Production |
Game-of-Ur board | 6,000 | Recreation |
Geothermal generator | 12,000 | Power |
Grand stele | 16,000 | Misc |
Grave | 800 | Misc |
Ground-penetrating scanner | 12,000 | Misc |
Hand tailor bench | 2,000 | Production |
Heater | 1,000 | Temperature |
Hi-tech research bench | 5,000 | Production |
Hidden conduit | 280 | Power |
Hoopstone ring | 100 | Recreation |
Hopper | 300 | Production |
Horseshoes pin | 100 | Recreation |
Hospital bed | 2,800 | Furniture |
Hydroponics basin | 2,800 | Production |
IED EMP trap | 1,400 | Security |
IED antigrain warhead trap | 1,400 | Security |
IED firefoam trap | 1,400 | Security |
IED incendiary trap | 1,400 | Security |
IED smoke trap | 1,400 | Security |
IED trap | 1,400 | Security |
Large stele | 8,000 | Misc |
Long-range mineral scanner | 10,000 | Misc |
Machining table | 3,000 | Production |
Marriage spot | 0 | Misc |
Mini-turret | 1,800 | Security |
Moisture pump | 1,500 | Misc |
Mortar | 2,000 | Security |
Multi-analyzer | 10,000 | Misc |
Nutrient paste dispenser | 2,200 | Production |
Orbital trade beacon | 800 | Misc |
Ornate door | 15,000 | Structure |
Party spot | 0 | Misc |
Passive cooler | 200 | Temperature |
Pen marker | 600 | Misc |
Plant pot | 250 | Furniture |
Pod launcher | 3,000 | Misc |
Poker table | 10,000 | Recreation |
Power conduit | 35 | Power |
Power switch | 200 | Power |
Rocketswarm launcher | 10,000 | Security |
Royal bed | 50,000 | Furniture |
Sandbags | 180 | Security |
Sarcophagus | 2,400 | Misc |
Sensor cluster | 30,000 | Ship |
Shelf | 500 | Furniture |
Ship computer core | 16,000 | Ship |
Ship cryptosleep casket | 8,000 | Ship |
Ship engine | 50,000 | Ship |
Ship reactor | 65,000 | Ship |
Ship structural beam | 8,000 | Ship |
Simple research bench | 2,800 | Production |
Sleeping spot | 0 | Furniture |
Small bookcase | 250 | Furniture |
Small shelf | 250 | Furniture |
Snowman | 1,000 | Recreation |
Solar generator | 2,500 | Power |
Spike trap | 3,200 | Security |
Standing lamp | 300 | Furniture |
Stonecutter's table | 2,000 | Production |
Stool | 450 | Furniture |
Sun lamp | 330 | Furniture |
Table (1x2) | 750 | Furniture |
Table (2x2) | 1,500 | Furniture |
Table (2x4) | 3,000 | Furniture |
Table (3x3) | 3,300 | Furniture |
Tool cabinet | 1,800 | Misc |
Torch lamp | 100 | Furniture |
Transport pod | 1,600 | Misc |
Tube television | 10,000 | Recreation |
Uranium slug turret | 15,000 | Security |
Urn | 500 | Misc |
Vent | 400 | Temperature |
Vitals monitor | 6,000 | Misc |
Wall | 135 | Structure |
Wall lamp | 330 | Furniture |
Wall torch lamp | 100 | Furniture |
Watermill generator | 4,000 | Power |
Waterproof conduit | 35 | Power |
Wind turbine | 3,300 | Power |
Wood-fired generator | 2,500 | Power |
Atmospheric heater ![]() |
12,000 | Anomaly (Buildings) |
Bioferrite generator ![]() |
12,000 | Power |
Bioferrite harvester ![]() |
4,000 | Anomaly (Buildings) |
Bioferrite shaper ![]() |
3,000 | Anomaly (Buildings) |
Electric inhibitor ![]() |
100 | Anomaly (Buildings) |
Electroharvester ![]() |
4,000 | Anomaly (Buildings) |
Frenzy inducer ![]() |
6,000 | Anomaly (Buildings) |
Holding platform ![]() |
2,000 | Anomaly (Buildings) |
Holding spot ![]() |
0 | Anomaly (Buildings) |
IED deadlife trap ![]() |
1,400 | Security |
Proximity detector ![]() |
6,000 | Anomaly (Buildings) |
Psychic ritual spot ![]() |
0 | Anomaly (Buildings) |
Security door ![]() |
6,000 | Structure |
Serum lab ![]() |
3,000 | Anomaly (Buildings) |
Shard beacon ![]() |
1,000 | Anomaly (Buildings) |
Shard inhibitor ![]() |
1,000 | Anomaly (Buildings) |
Sleep suppressor ![]() |
6,000 | Anomaly (Buildings) |
Tactical turret ![]() |
1,800 | Security |
Baby decoration ![]() |
800 | Furniture |
Baby sleeping spot ![]() |
0 | Furniture |
Band node ![]() |
8,000 | Biotech (Buildings) |
Blackboard ![]() |
1,000 | Furniture |
Crashed mechanitor ship ![]() |
800 | Misc |
Crib ![]() |
400 | Furniture |
Deathrest accelerator ![]() |
4,000 | Biotech (Buildings) |
Deathrest casket ![]() |
2,500 | Biotech (Buildings) |
Gene assembler ![]() |
12,000 | Biotech (Buildings) |
Gene bank ![]() |
5,000 | Biotech (Buildings) |
Gene extractor ![]() |
9,000 | Biotech (Buildings) |
Gene processor ![]() |
9,000 | Biotech (Buildings) |
Glucosoid pump ![]() |
4,000 | Biotech (Buildings) |
Growth vat ![]() |
8,000 | Biotech (Buildings) |
Hemogen amplifier ![]() |
5,000 | Biotech (Buildings) |
Hemopump ![]() |
5,000 | Biotech (Buildings) |
IED tox trap ![]() |
1,400 | Security |
Large mech gestator ![]() |
16,000 | Biotech (Buildings) |
Large mech recharger ![]() |
8,000 | Biotech (Buildings) |
Mech booster ![]() |
8,040 | Biotech (Buildings) |
Mech gestator ![]() |
8,000 | Biotech (Buildings) |
Mech recharger ![]() |
8,000 | Biotech (Buildings) |
Mechband antenna ![]() |
8,000 | Biotech (Buildings) |
Mechband dish ![]() |
8,000 | Biotech (Buildings) |
Pollution pump ![]() |
4,000 | Biotech (Buildings) |
Psychofluid pump ![]() |
4,000 | Biotech (Buildings) |
School desk ![]() |
750 | Furniture |
Subcore encoder ![]() |
8,000 | Biotech (Buildings) |
Subcore ripscanner ![]() |
1,200 | Biotech (Buildings) |
Subcore softscanner ![]() |
8,000 | Biotech (Buildings) |
Toxifier generator ![]() |
8,000 | Power |
Toy box ![]() |
1,200 | Furniture |
Wastepack atomizer ![]() |
30,000 | Biotech (Buildings) |
Animalist slab (broad) ![]() |
2,000 | Floor |
Animalist slab (medium) ![]() |
1,000 | Floor |
Autobong ![]() |
800 | Ideology (Buildings) |
Biosculpter pod ![]() |
28,000 | Ideology (Buildings) |
Bonsai pot ![]() |
275 | Furniture |
Burnbong ![]() |
10,000 | Ideology (Buildings) |
Cannibal platter ![]() |
10,000 | Ideology (Buildings) |
Christmas tree ![]() |
10,000 | Ideology (Buildings) |
Darklight brazier ![]() ![]() |
1,000 | Furniture |
Darktorch ![]() |
100 | Furniture |
Drum ![]() |
800 | Ideology (Buildings) |
Effigy ![]() |
3,000 | Ideology (Buildings) |
Fungus darktorch ![]() |
100 | Furniture |
Gibbet cage ![]() |
1,600 | Ideology (Buildings) |
Grand altar ![]() |
30,000 | Ideology (Buildings) |
Ideogram ![]() |
25,000 | Ideology (Buildings) |
Incense shrine ![]() |
12,000 | Ideology (Buildings) |
Kneel pillow ![]() |
2,400 | Ideology (Buildings) |
Kneel sheet ![]() |
2,400 | Ideology (Buildings) |
Large altar ![]() |
20,000 | Ideology (Buildings) |
Lectern ![]() |
10,000 | Ideology (Buildings) |
Lightball ![]() |
1,000 | Ideology (Buildings) |
Loudspeaker ![]() |
1,000 | Ideology (Buildings) |
Medium altar ![]() |
15,000 | Ideology (Buildings) |
Morbid slab (broad) ![]() |
2,000 | Floor |
Morbid slab (medium) ![]() |
1,000 | Floor |
Neural supercharger ![]() |
6,000 | Ideology (Buildings) |
Pew ![]() |
2,400 | Ideology (Buildings) |
Pyre ![]() |
5,000 | Ideology (Buildings) |
Reliquary ![]() |
40,000 | Ideology (Buildings) |
Ritual spot ![]() |
0 | Ideology (Buildings) |
Rustic rug (broad) ![]() |
2,000 | Floor |
Rustic rug (medium) ![]() |
1,000 | Floor |
Sacrificial flag ![]() |
3,000 | Ideology (Buildings) |
Skullspike ![]() |
1,600 | Ideology (Buildings) |
Slab bed ![]() |
400 | Furniture |
Slab double bed ![]() |
750 | Furniture |
Sleep accelerator ![]() |
6,000 | Ideology (Buildings) |
Small altar ![]() |
5,000 | Ideology (Buildings) |
Spikecore floor-star (broad) ![]() |
2,000 | Floor |
Spikecore floor-star (medium) ![]() |
1,000 | Floor |
Styling station ![]() |
2,000 | Ideology (Buildings) |
Totemic slab (broad) ![]() |
2,000 | Floor |
Totemic slab (medium) ![]() |
1,000 | Floor |
Brazier ![]() |
1,000 | Furniture |
Drape ![]() |
2,000 | Furniture |
Grand meditation throne ![]() |
40,000 | Furniture |
Harp ![]() |
18,000 | Recreation |
Harpsichord ![]() |
32,000 | Recreation |
Large nature shrine ![]() |
30,000 | Misc |
Meditation spot ![]() |
0 | Misc |
Meditation throne ![]() |
10,000 | Furniture |
Piano ![]() |
50,000 | Recreation |
Ship landing beacon ![]() |
800 | Misc |
Small nature shrine ![]() |
15,000 | Misc |
Stat Def Data[edit]
Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The base amount of work it takes to build a structure, once all materials are gathered. The work required to deconstruct the structure is also based on this. |
|
|
- | 3101 |
- Capacities
- Pain • Consciousness • Moving • Manipulation • Talking • Eating • Sight • Hearing • Breathing • Blood Filtration • Blood Pumping • Digestion
- Basics | Important
- Market Value • Market Value Ignoring Hitpoints • Honor Value
- Non Pawn Important
- Nutrition • Medical Potency • Medical Tend Quality Maximum • Max Hit Points
- Basics
- Mass • Flammability • Psychic Sensitivity Factor • Psychic Sensitivity Offset • Neural Heat Limit Offset • Neural Heat Recovery Rate Offset • Slave Suppression Offset
• Terror (Source)
• Max Install Count
- Pawn
- Recreation Fall Rate • Sleep Fall Rate • Eating Speed • Foraged Food Amount • Minimum Handling Skill • Mental Break Threshold • Immunity Gain Speed • Pain Shock Threshold • Lifespan Factor • Minimum Comfortable Temperature • Maximum Comfortable Temperature • Injury Healing Factor • Caravan Riding Speed • Carrying Capacity • Filth Rate • Crawl Speed • Move Speed • Max Nutrition • Rest Rate Multiplier • Toxic Environment Resistance • Toxic Resistance • Animals Learning Factor • Global Learning Factor • Neural Heat Limit • Psychic Sensitivity • Leather Amount • Meat Amount • Neural Heat Recovery Rate • Meditation Psyfocus Gain • Neural Heat Gain (Factor)
• Ideoligion Spread Chance
• Global Certainty Loss Factor
• Terror
• Raw Nutrition Multiplier
• Learning Rate Factor
• Cancer Rate Factor
• Fertility
• Hemogen Gain Multiplier
- Non Pawn
- Construction Speed (Material Factor) • Deterioration Rate • Sell Price Multiplier • Beauty • Outdoor Beauty • Cleanliness • Comfort • Work To Make • Food Poison Chance (Food Stat) • Shooting Accuracy (Turrets) • Style Dominance
- Mechanoid
- EMP Resistance • Bandwidth Cost
• Energy Usage Multiplier
• Wastepacks Per Recharge
• Control Taking Time
• Repair Energy Cost
- Apparel
- Armor - Material Effect Multiplier • Insulation - Cold - Material Effect Multiplier • Insulation - Heat - Material Effect Multiplier • Equip Delay • Pack Radius • Shield Recharge Rate • Shield Max Energy • Insulation - Heat • Insulation - Cold • Armor - Heat • Armor - Blunt • Armor - Sharp • Jump Range
- Weapon (Ranged)
- Ranged Damage Multiplier • Ranged Cooldown • Accuracy (Long) • Accuracy (Medium) • Accuracy (Short) • Accuracy (Close)
- Weapon (Melee)
- Melee Damage Multiplier • Melee Weapon Average Armor Penetration • Melee Damage Per Second
- Building
- Research Speed Factor • Max Power Output • Medical Tend Quality Offset • Work Speed Factor • Work Efficiency Factor • Work To Build • Door Opening Speed • Rest Effectiveness • Immunity Gain Speed Factor • Recreation Power • Surgery Success Chance Factor • Reading Bonus • Trap Spring Chance • Trap Melee Damage • Biosculpter Pod Speed Factor
• Assembly Speed Factor
• Baby Play Power
• Birth Quality Offset
• Genetic Complexity Increase
- Ability
- Detection Chance • Goodwill Impact • Effect Radius • Duration • Range • Psyfocus Cost • Neural Heat Gain • Casting Time • Psylink Level
- Stuff Stat Factors (Multipliers when made of this)
- Melee Cooldown • Sharp Damage • Blunt Damage • Insulation - Heat (Material Factor) • Insulation - Cold (Material Factor) • Armor - Heat (Material Factor) • Armor - Blunt (Material Factor) • Armor - Sharp (Material Factor)
- Mechanitor
- Mech Bandwidth
• Mech Control Groups
• Mech Gestation Speed
• Mech Remote Repair Distance
• Mech Remote Shield Distance
• Mech Remote Shield Energy
• Mech Repair Speed
• Subcore Encoding Speed
• Mech Work Speed Offset
- Pawn | Combat
- Stagger Time Multiplier • Ranged Cooldown Multiplier • Aiming Time • Pawn Trap Spring Chance • Incoming Damage Multiplier • Accuracy Factor (Long) • Accuracy Factor (Medium) • Accuracy Factor (Short) • Accuracy Factor (Close) • Shooting Accuracy (Indoors Dark
• Indoors Lit
• Outdoors Dark
• Outdoors Lit
) • Mortar Miss Radius Multiplier • Melee Armor Penetration • Melee Dodge Chance (Indoors Dark
• Indoors Lit
• Outdoors Night
• Outdoors Day
) • Melee Hit Chance (Indoors Dark
• Indoors Lit
• Outdoors Dark
• Outdoors Lit
) • Melee DPS • Melee Damage Factor • Melee Cooldown • Melee Door Damage Factor
• Shooting Accuracy Multiplier (Child)
- Social
- Bond Chance Factor • Train Animal Chance • Tame Animal Chance • Arrest Success Chance • Beauty (Pawn) • Social Impact • Drug Sell Price Improvement • Trade Price Improvement • Negotiation Ability • Suppression Power
• Conversion Power
• Slave Suppression Fall Rate
• Animal Products Price Improvement
- Work
- Cleaning Speed Multiplier • Butchery Speed • Mechanoid Shredding Speed • Hunting Stealth • Research Speed • Smelting Speed • Smoothing Speed • Animal Gather Speed • Animal Gather Yield • Drug Cooking Speed • Drug Synthesis Speed • Butchery Efficiency • Mechanoid Shredding Efficiency • Cooking Speed • Food Poison Chance • Plant Work Speed • Plant Harvest Yield • Drug Crop Harvest Yield • Reading Speed • Repair Success Chance • Construct Success Chance • Construction Speed • Medical Tend Speed • Medical Tend Quality • Medical Operation Speed • Medical Surgery Success Chance • Mining Speed • Deep Drilling Speed • Mining Yield • General Labor Speed • Global Work Speed • Hacking Speed
• Pruning Speed
• Activity Suppression Speed
• Study Efficiency
• Entity Study Rate
- Hidden
- Bed Hunger Rate Multiplier
Retrieved from "https://rimworldwiki.com/index.php?title=Work_To_Build&oldid=156758"
Hidden category: