Ornate door

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Ornate door

Ornate door

Divides rooms. An intricately-carved door, decorated with gold. This large, heavy door requires adjacent walls to function.

Base Stats

Type
BuildingStructure
Beauty
30
HP
250
Flammability
100%
Rotatable
True

Building

Size
2 × 1
Minifiable
False
Placeable
True
Cover Effectiveness
75%
Terrain Affordance
Depends on materials

Creation

Required Research
Complex furniture
Skill Required
Construction 6
Work To Make
15,000 ticks (4.17 mins)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 75 + Gold 50
Deconstruct yield
Stuff 37 - 38 + Gold 25
Destroy yield
Stuff 18 - 19 + Gold 12 - 13

Ornate doors are beautiful, wide doors that can be used to contain rooms.

Acquisition[edit]

Ornate doors can be constructed once the Complex furniture research project has been completed. Each requires Stuff 75 Stuff (Metallic/Woody/Stony, 750 for SVMs), Gold 50 Gold, 15,000 ticks (4.17 mins) of work modified by the construction speed of the builder and the work to build factor and offset of the material, and a construction skill of 6.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

Needs walls on both sides to work, otherwise stays open

Analysis[edit]

Ornate doors add to the Wealth and Impressiveness of rooms, which can be important for meeting the requirements of certain titles or just increasing the mood bonus of dining rooms, rec rooms and bedrooms. Noticeable they add to the stats of both rooms they are bordering, which means when placed strategically they offer a relatively compact way of increasing impressiveness and wealth. However the fact that they require gold makes them in many ways subpar when compared to statues which can be made out of any material or simply covering the floor with fine carpet.

Ornate doors are much stronger than regular doors, with base HP of 250 versus 160, making them an expensive but feasible way to slow down attackers. A plasteel ornate door has 700 HP, only slightly less than the 800 HP of a security doorContent added by the Anomaly DLC, at a cost of 75 plasteel and 50 gold instead of 50 plasteel and 2 components, with lesser technology requirements and not relying on electricity to maintain 100% opening speed. If used for containment of entitiesContent added by the Anomaly DLC, a plasteel ornate door provides 140 containment, compared to 90 from a plasteel door or 160 from a security door. A colony that lacks the technology for security doors, but has gold to spare, can substantially boost the containment strength of their cells with ornate doors.

Stats table

  • Ornate door Ornate door Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 7 037,500 ticks (10.42 mins) 500 75% 690 Silver
    Gold Gold 140 013,500 ticks (3.75 mins) 150 40% 8,050 Silver
    Granite blocks Granite blocks 30 090,140 ticks (25.04 mins) 425 0% 890 Silver
    Limestone blocks Limestone blocks 30 090,140 ticks (25.04 mins) 388 0% 890 Silver
    Marble blocks Marble blocks 41 082,640 ticks (22.96 mins) 300 0% 865 Silver
    Plasteel Plasteel 30 033,000 ticks (9.17 mins) 700 0% 1,295 Silver
    Sandstone blocks Sandstone blocks 33 075,140 ticks (20.87 mins) 350 0% 840 Silver
    Silver Silver 66 015,000 ticks (4.17 mins) 175 40% 1,305 Silver
    Slate blocks Slate blocks 33 090,140 ticks (25.04 mins) 325 0% 890 Silver
    Steel Steel 30 015,000 ticks (4.17 mins) 250 40% 695 Silver
    Jade Jade 85 075,000 ticks (20.83 mins) 125 0% 1,145 Silver
    Uranium Uranium 15 028,500 ticks (7.92 mins) 625 0% 1,055 Silver
    Wood Wood 30 010,500 ticks (2.92 mins) 163 100% 630 Silver
  • See also[edit]

    • Security doorContent added by the Anomaly DLC - another 2x1 door with significantly more utility.

    Version history[edit]