Holding platform

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Holding platform

Holding platform

A platform for holding dangerous entities. The corners have eyelets where strong chains can be attached.
Downed entities can be captured and secured on a holding platform, where they can be studied for Anomaly knowledge. Increase containment strength by building strong walls and doors, and other special containment devices.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
76 Silver [Note]
Mass
30 kg
HP
500
Flammability
50%
Rotatable
False
Path Cost
30 (30%)

Building

Size
3 × 3
Minifiable
True
Passability
pass through only
Cover Effectiveness
40%
Facility
Electroharvester, Electric inhibitor, Shard inhibitor, Bioferrite harvester
Room Role
Containment cell

Creation

Required Research
Entity containment
Work To Make
2,000 ticks (33.33 secs)
Resources to make
Steel 40
Deconstruct yield
Steel 20
Destroy yield
Steel 10

Containment

Containment Factor
×100%
Technical
defName
HoldingPlatform
thingCategories
BuildingsMisc
buildingTags
Anomaly


Holding platforms are buildings added by the Anomaly DLC that allow for the containment of some entities.

They can be considered the upgraded form of the holding spot.

Acquisition[edit]

Holding platforms can be constructed once the Entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires Steel 40 Steel and 2,000 ticks (33.33 secs) of work modified by the construction speed of the builder.

Summary[edit]

Formula[edit]

Below is the formula for containment strength without any modifiers.

Containment strength = Current Average Door HP + Current Average Wall HP + (Average Light Level (%) * 100/10) (ɪꜰ[Active shard inhibitor ] −20 ᴇʟꜱᴇ +0) - electric(-10) inhibitor - active bioferrite harvester(-15) - electroharvesters(-25)

Where current HP is the HP accounting for any damage to the building.

Analysis[edit]

The holding platform is the more advanced version of the holding spot, providing ×142% more containment, which in turn reduces escape chance and improves study rate. The extra containment can help counteract the penalty from harvesting resources from entities.

When making a holding cell, it is also important to keep in mind the walls and doors of the room. It is recommended to keep platforms in rooms surrounded by stone walls or better. A room out of a mountain is a very cheap way to boost containment. Multiple entities can be contained within the same room at the cost of weakening the containment strength. Lowering the temperature will also inhibit certain types of enities (fleshbeasts, shamblers, ghouls) while not boosting the escape rate of any other entity.

Containing entities without proper containment level[edit]

If an entity has enough brain damage, gets both/all of its legs/moving body parts destroyed, or otherwise loses enough of its moving or consciousness to permanently down it, the escape interval reduces to "never". This allows you to safely store the entity anywhere, as long as it can't regenerate permanent damage. As such, this strategy won't work with ghouls, but will work with nearly any fleshbeast, sightstealer, and noctol, with all of them allowing you to gain effectively infinite research, bioferrite and, in some cases, power at no cost. Some entities will eventually die if used with an electroharvester.

Version history[edit]