Noctol

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Noctol

Noctol

A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.

Base Stats

Type
EntityAdvanced
Flammability
70%

Armor

Armor - Sharp
28%
Armor - Blunt
18%

Pawn Stats

Combat Power
80
Move Speed
8 c/s
Health Scale
150% HP
Body Size
1
Mass
60 kg
Filth Rate
1
Diet
none
Life Expectancy
25 years
Trainable Intelligence
None
Psychic Sensitivity
100%
Toxic Resistance
50%
Toxic Environment Resistance
100%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Production

Meat Yield
Twisted meat 70 Twisted meat
Leather Yield
Dread leather 20 dread leather

Melee Combat

Attack 1
Left claw (Claw)
12.3 dmg (Scratch)
18 % AP
1.25 second cooldown
Attack 2
Right claw (Claw)
12.3 dmg (Scratch)
18 % AP
1.25 second cooldown
Attack 3
Teeth
15 dmg (Bite)
22 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
9 dmg (Blunt)
13 % AP
2 second cooldown
0.2 chance factor
Average DPS
5.5986

Containment

Min Containment Strength
60
Knowledge Gain
1 Advanced
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
Bioferrite 3/day
Min Monolith Level For Study
1
Held on Spot or Platform
true
Escape Interval
MTB 50 days
Technical
defName
Noctol


The Noctol is an entity added by the Anomaly DLC that only appears during the unnatural darkness event.

Occurrence[edit]

Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own. Also, damaging a noctolith triggers an attack wave of noctols once per noctolith.

Summary[edit]

When exposed to light, Noctols receive a debuff that scales to the light's brightness[Check], reaching full strength at 50% or brighter, where it gives +15% pain, +200% melee cooldown, and ×50% move speed.

Containment[edit]

A noctol yields 3 bioferrite per day and 200W of power when hooked up to an electroharvester.

Analysis[edit]

In darkness Noctols fight almost as well as Scythers and move much faster, but bright (50%) light inflicts a debuff that makes them barely more dangerous than unarmed humans. Their extraordinary move speed drops to below an ordinary pawn, their attacks still hit hard but are extremely slow, and their above-average health scale is balanced out by the +15% pain from light. With good light management they are one of the less threatening entities you can face.

Noctols spawn en-masse in dark areas around a Noctolith when it is attacked. Make sure you place lighting down prior to attacking them. Flood lights are ideal for areas in and around your own base, but any lighting will suffice. If facing them outside, such as around the Noctoliths themselves, disruptor flares and solar pinholesContent added by the Royalty DLC are portable and easy to deploy. In less advanced colonies, bringing wood to build torch lamps can also work.

Noctols are a good source of advanced anomaly research points since they're easier to contain and much less dangerous than chimeras or devourers so long as they're kept in well lit areas.

Health[edit]

Body parts[edit]

The body part table is collapsed due to length. Expand to view.

Body part Health
Head 38
Skull 38
Brain 15
Nose 15
Neck 38
Jaw 30
Eye [1]
(left, right)
15
Ear
(left, right)
15
Body 60
Kidney[2]
(left, right)
23
Lung[2]
(left, right)
23
Liver[2] 30
Heart[2] 23
Spine[2] 38
Stomach[2] 30
Limbs
(left, right, fore, hind)
45
Appendage
(left, right, fore, hind)
30
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Armor[edit]

Armor

Attack table

  • Noctol Noctol
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 9.03
    (5.6)
    - - 19% -
    FrontLeftClaw
    (Scratch)
    9.84
    (6.1)
    12.3 1.25s 18% 37.5%
    FrontRightClaw
    (Scratch)
    9.84
    (6.1)
    12.3 1.25s 18% 37.5%
    Teeth
    (Bite)
    7.5
    (4.65)
    15 2s 22% 25%
    HeadAttackTool
    (Blunt)
    4.5
    (2.79)
    9 2s 13% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Trivia[edit]

    • The Noctol's name likely comes from the Latin word "noctis", meaning night.

    Version history[edit]