Noctol
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Noctol
A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.
Base Stats
Armor
- Armor - Sharp
- 28%
- Armor - Blunt
- 18%
Pawn Stats
- Combat Power
- 80
- Move Speed
- 8 c/s
- Health Scale
- 150% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 25 years
- Trainable Intelligence
- None
- Psychic Sensitivity
- 100%
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 100%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
- Leather Yield
- 20 dread leather
Melee Combat
- Attack 1
- Left claw (Claw)
12.3 dmg (Scratch)
18 % AP
1.25 second cooldown - Attack 2
- Right claw (Claw)
12.3 dmg (Scratch)
18 % AP
1.25 second cooldown - Attack 3
- Teeth
15 dmg (Bite)
22 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
9 dmg (Blunt)
13 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 5.5986
Containment
- Min Containment Strength
- 60
- Knowledge Gain
- 1 Advanced
- Study Interval
- 120,000 ticks (2 in-game days)
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 50 days
- defName
- Noctol
The Noctol is an entity added by the Anomaly DLC that only appears during the unnatural darkness event.
Occurrence[edit]
Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own. Also, damaging a noctolith triggers an attack wave of noctols once per noctolith.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Majority of required detail is in Hediffs/Anomaly/Global/Misc/Light exposure. |
+15% pain, +200% melee cooldown, and -50% movement speed when exposed to light
Effect of its armor on melee damage |
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Containment[edit]
A noctol yields 3 bioferrite per day and 200W of power when hooked up to an electroharvester.
Analysis[edit]
Noctols spawn en-masse in dark areas around a Noctolith when it is attacked. While extremely fast and dangerous, they receive massive penalties when exposed to light. Make sure you place lighting down prior ton attacking them. Flood lights are ideal for areas in and around your own base, but any lighting will suffice. If facing them outside, such as around the Noctoliths themselves, disruptor flares and solar pinholes are portable and easy to deploy. In less advanced colonies, bringing wood to build torch lamps can also work.
Noctols are a good source of advanced anomaly research points since they're easier to contain and much less dangerous than chimeras or devourers so long as they're kept in well lit areas.
Trivia[edit]
- The Noctol's name likely comes from the Latin word "noctis", meaning night.
Version history[edit]
- Anomaly DLC Release - Added.