Toughspike
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Toughspike
A fleshy man-sized creature with two spiked limbs and an armored carapace. Toughspikes throw hardened keratin spikes to take down victims from a distance.
Toughspike corpses will dissolve into puddles of liquefied flesh if they're not butchered quickly.
Base Stats
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 16%
Pawn Stats
- Combat Power
- 70
- Move Speed
- 4.3 c/s
- Health Scale
- 100% HP
- Body Size
- 1
- Mass
- 60 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 15 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
70 Twisted meat
Ranged Combat
- Mode
- Single-Shot
- Damage
- 9 dmg (RangedStab)
- Armor penetration
- 100%
- Warm-Up
- 30 ticks (0.5 secs)
- Cooldown
- 120 ticks (2 secs)
- Range
- 5.9 tile(s)
- Velocity
- 55 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 3.6
Melee Combat
- Attack 1
- Left spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 2
- Right spike (Spike)
7 dmg (Stab)
10 % AP
2 second cooldown - Attack 3
- Head
3 dmg (Blunt)
4 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.17
Containment
- Min Containment Strength
- 50
- Knowledge Gain
- 2 Basic
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Spot or Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Toughspike
Toughspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Does it split from anything and even if it doesn't, not it as an exception. |
Toughspikes can occur in most instances that fleshbeasts generally do, including Fleshbeast attacks, in the Undercave, erupting from a Bulbfreak or Dreadmeld, as the result of Draw fleshbeasts, present at Distress call quest sites, and as a result of the twisted obelisk's random mutations of wildlife.[Which?]
Summary[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General - but also specifically damage and ranged attack. |
The most robust fleshbeast. Their ranged attack is strongest so it's best to engage in melee if you can't outrange them. They don't split into smaller fleshbeasts and they are the only fleshbeast that will leave a corpse when killed.
Analysis[edit]
The closest thing that fleshbeasts have to a tanky unit, toughspikes are relatively robust in physiology compared to any other fleshbeast that isn't a dreadmeld, about on par with a human.
Their damage output isn't very high, so most melee-focused pawns can fight a toughspike one-on-one. However, as is the case when engaging in melee with any fleshbeast, colonists that suffer any injury from it will become vectors for a new metalhorror infection to start.
Among entities, Toughspikes are unique for the ease with which they can be permanently immobilized for risk-free bioferrite collection. See the Bioferrite page for further details.
Health[edit]
Body parts[edit]
The body part table is collapsed due to length. Expand to view.
| Body Part | HP | N° | C[1] | TC[2] | Parent | I[3] | Capacity[4] | Effect if Destroyed/Removed |
FV[5] |
|---|---|---|---|---|---|---|---|---|---|
| Torso | 40 | 1 | 100% | 30.6% | N/A[6] | - | Death | ||
| Spine | 25 | 1 | 2.5% | 2.5% | Torso | Moving |
−100% Moving[7] | ||
| Stomach | 20 | 1 | 2.5% | 2.5% | Torso | Digestion |
−50% Digestion | ||
| Heart | 15 | 1 | 2% | 2% | Torso | Blood Pumping |
Death | ||
| Lung | 15 | 2 | 2.5% | 2.5% | Torso | Breathing |
−50% Breathing. Death if both lost. |
||
| Kidney | 15 | 2 | 1.7% | 1.7% | Torso | Blood Filtration | −50% Blood Filtration. Death if both lost. |
||
| Liver | 20 | 1 | 2.5% | 2.5% | Torso | Digestion |
Death | ||
| Neck | 25 | 1 | 7.5% | 1.5% | Torso | Eating Talking Breathing |
Death | ||
| FleshbeastHead | 25 | 1 | 80% | 3.48% | Neck | - | Death | ||
| Skull | 25 | 1 | 18% | 0.216% | FleshbeastHead | - | Cannot be destroyed Increasing Pain based on damage. |
||
| Brain | 10 | 1 | 80% | 0.864% | Skull | Consciousness |
Death Always scar. |
||
| Eye | 10 | 2 | 7% | 0.42% | FleshbeastHead | Sight |
−25% Sight. −100% if both lost. Always scar. 0% Hit Chance against Blunt damage. |
||
| Jaw | 20 | 1 | 10% | 0.6% | FleshbeastHead | Eating Talking |
−100% Talking −90% Eating |
||
| Shoulder | 30 | 2 | 12% | 2.76% | Torso | Manipulation |
−50% Manipulation. −100% if both lost. |
||
| FleshbeastSpike | 40 | 2 | 77% | 9.24% | Shoulder | Manipulation |
−50% Manipulation. −100% if both lost. Never scars |
0.1 | |
| FleshbeastLeg | 30 | 2 | 10% | 10% | Torso | Moving |
−50% Moving. −100% if both lost. |
0.1 |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers. before its own sub-parts claim their own percentage. For example. if the base coverage of the super-part is 100%. and the coverage of the part is 20%. 20% of hits would hit the part. and 80% the super-part. If the part had its own sub-part with 50% coverage. the chances would be 10% sub-part. 10% part. 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance. as different damage types propagate damage in different ways. See that page for details.
- ↑ Inside. A flag used for some combat calculations. Usually meant for parts inside another one rather than merely attached.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ Frostbite Vulnerability
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
Armor[edit]
| Armor |
|---|
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 3.5 (2.17) |
- | - | 10% | - | |
| LeftSpike (Stab) |
3.5 (2.17) |
7 | 2s | 10% | 50% | |
| RightSpike (Stab) |
3.5 (2.17) |
7 | 2s | 10% | 50% | |
| HeadAttackTool (Blunt) |
1.5 (0.93) |
3 | 2s | 4% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Version history[edit]
- Anomaly DLC Release - Added.
