Eating
Eating is a pawn capacity: A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.
Eating and manipulation are the two determining factors of the Eating Speed stat.
Eating is not affected by stomach efficiency or digestion; these factors independently affect the ability to use nutrition to satisfy hunger. Moving can severely restrict a creature's ability to move to nearby nutrition but are also independent from eating. Sight does not affect eating nor a creature's ability to find available nutrition.
Affected stats[edit]
Name | Type | Weight | Max | Description |
---|---|---|---|---|
Eating Speed | Stat | 0.95 | - | Multiplier on eating speed. |
Factors[edit]
The following factors affect Eating:
- Consciousness: 100% importance, no allowed defect. No Max
- Jaw part efficiency. 140% importance, 0% allowed defect. No Max
- Denture: Part efficiency 80%
- Tongue part efficiency. 50% importance, 0% allowed defect. No Max
- Bionic tongue: Part efficiency 100%
- Bionic jaw: Part efficiency 125%
Since consciousness is effectively maxed out to 170%, eating effectively ranges from 10% (absolute minimum) to 212%, with a bionic jaw installed on top of maximum consciousness.