Blunt Damage
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See also: Sharp Damage
Blunt Damage is a stat: A multiplier on damage from blunt-type attacks for weapons made of this material. Its default value is 100%.
Bases[edit]
| Material | Category | Blunt Damage Factor |
|---|---|---|
| Gold | Metal | 1 |
| Granite blocks | Stone | 1 |
| Jade | Stone | 1.5 |
| Limestone blocks | Stone | 1 |
| Marble blocks | Stone | 1 |
| Plasteel | Metal | 0.9 |
| Sandstone blocks | Stone | 1 |
| Silver | Metal | 1 |
| Slate blocks | Stone | 1 |
| Steel | Metal | 1 |
| Uranium | Metal | 1.5 |
| Wood | Woody | 0.9 |
| Bioferrite |
Metal | 0.9 |
| Obsidian |
1 | |
| Vacstone blocks |
Stone | 1 |
Stat Def Data[edit]
| Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
|---|---|---|---|---|---|
|
A multiplier on damage from blunt-type attacks for weapons made of this material. |
|
|
- | 4506 |