Food Poison Chance

From RimWorld Wiki
Jump to navigation Jump to search

Food Poison Chance is a stat: The probability that this character will inadvertently poison a meal they cook. Anyone who eats a food-poisoned meal will be temporarily debilitated with pain, weakness, and vomiting Its default value is 100%.

A cook's cooking skill determines their chance to contaminate the meal and cause food poisoning as listed below, however the real chance that a meal will be poisoned is determined by this stat as well as the room cleanliness where the meal is prepared. Additionally, AI storyteller options including Difficulty have a direct scalar effect on the chance, with 30%, 50%, 75%, 100%, 110%, and 120% multipliers at Peaceful, Community builder, Adventure story, Strive to survive, Blood and dust, and Losing is fun respectively. See food poisoning for details.

Factors[edit]

Cooking Skill Level Food Poison Chance %
0 5.00
1 4.00
2 3.00
3 2.00
4 1.50
5 1.00
6 0.50
7 0.25
8 0.15
9 0.10
10 0.10
11 0.10
12 0.10
13 0.10
14 0.10
15 0.10
16 0.10
17 0.10
18 0.10
19 0.10
20 0.10