Armor - Blunt (Material Factor)
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Armor - Blunt (Material Factor) is a stat: Armor against blunt damage like club impacts, rock falls, and explosions. Its minimum allowed value is 0%. Its default value is 0%.
Bases[edit]
| Material | Category | Armor - Blunt Factor |
|---|---|---|
| Alpaca wool | Fabric | 0 |
| Bearskin | Leather | 0.24 |
| Birdskin | Leather | 0.14 |
| Bison wool | Fabric | 0 |
| Bluefur | Leather | 0.24 |
| Camelhide | Leather | 0.24 |
| Chinchilla fur | Leather | 0.14 |
| Cloth | Fabric | 0 |
| Devilstrand | Fabric | 0.36 |
| Dog leather | Leather | 0.24 |
| Elephant leather | Leather | 0.24 |
| Foxfur | Leather | 0.21 |
| Gold | Metal | 0.36 |
| Guinea pig fur | Leather | 0.14 |
| Heavy fur | Leather | 0.24 |
| Human leather | Leather | 0.24 |
| Hyperweave | Fabric | 0.54 |
| Jade | Stone | 0.45 |
| Lightleather | Leather | 0.14 |
| Lizardskin | Leather | 0.27 |
| Megasloth wool | Fabric | 0 |
| Muffalo wool | Fabric | 0 |
| Panthera fur | Leather | 0.24 |
| Patchleather | Leather | 0.19 |
| Pigskin | Leather | 0.24 |
| Plainleather | Leather | 0.24 |
| Plasteel | Metal | 0.55 |
| Rhinoceros leather | Leather | 0.24 |
| Sheep wool | Fabric | 0 |
| Silver | Metal | 0.36 |
| Steel | Metal | 0.45 |
| Synthread | Fabric | 0.26 |
| Thrumbofur | Leather | 0.36 |
| Uranium | Metal | 0.54 |
| Wolfskin | Leather | 0.24 |
| Wood | Woody | 0.54 |
| Bioferrite |
Metal | 0.5 |
| Dread leather |
Leather | 0.24 |
| Armadillo leather |
Leather | 0.24 |
| Hippo leather |
Leather | 0.24 |
| Mastodon leather |
Leather | 0.24 |
| Mastodon wool |
Fabric | 0 |
| Mink fur |
Leather | 0.14 |
| Muskox wool |
Fabric | 0 |
| Obsidian |
0.4 | |
| Sealskin |
Leather | 0.24 |
| Thrumbomane |
Leather | 0.4 |
Stat Def Data[edit]
| Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
|---|---|---|---|---|---|
|
Armor against blunt damage like club impacts, rock falls, and explosions. |
|
|
- | 4509 |
Version history[edit]
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