Comfort (Stat)
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Comfort (Stat) is a stat: How comfortable an object is to sit or lay on.
Using comfortable objects fulfills a character's need for comfort. Its minimum allowed value is -1000. Its maximum allowed value is 1000. Its default value is 0.
Bases[edit]
| Furniture | Comfort |
|---|---|
| 0.4 | |
| 0.4 | |
| 0.75 | |
| 0.75 | |
| 0.9 | |
| 0.8 | |
| 0.68 | |
| 0.68 | |
| 0.6 | |
| 0.75 | |
| 0.5 | |
| 0.7 | |
| 0.8 | |
| 0.85 | |
| 0.75 | |
| 0.9 | |
| 0.75 | |
| 0.6 | |
| 0.6 | |
| 0.6 | |
| 0.75 |
Offsets[edit]
| Facility | Offset |
|---|---|
| +0.05 | |
| +0.05 |
Factors[edit]
| Quality | Factor |
|---|---|
| Awful | ×76% |
| Poor | ×88% |
| Normal | ×100% |
| Good | ×112% |
| Excellent | ×124% |
| Masterwork | ×145% |
| Legendary | ×170% |
Calculating Comfort[edit]
The final comfort value is calculated by:
Comfort = (Base Comfort Value + Comfort Offset) × Quality Factor
Here is a table showing Comfort values depending on quality:
| Furniture | Quality | ||||||
|---|---|---|---|---|---|---|---|
| Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary | |
| 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.0875 | 1.275 | |
| 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.0875 | 1.275 | |
| 0.684 | 0.792 | 0.9 | 1.008 | 1.116 | 1.305 | 1.53 | |
| 0.608 | 0.704 | 0.8 | 0.896 | 0.992 | 1.16 | 1.36 | |
| 0.5168 | 0.5984 | 0.68 | 0.7616 | 0.8432 | 0.986 | 1.156 | |
| 0.5168 | 0.5984 | 0.68 | 0.7616 | 0.8432 | 0.986 | 1.156 | |
| 0.456 | 0.528 | 0.6 | 0.672 | 0.744 | 0.87 | 1.02 | |
| 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.0875 | 1.275 | |
| 0.38 | 0.44 | 0.5 | 0.56 | 62 | 0.725 | 0.85 | |
| 0.532 | 0.616 | 0.7 | 0.784 | 0.868 | 1.015 | 1.19 | |
| 0.608 | 0.704 | 0.8 | 0.896 | 0.992 | 1.16 | 1.36 | |
| 0.646 | 0.748 | 0.85 | 0.952 | 1.054 | 1.2325 | 1.445 | |
| 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.0875 | 1.275 | |
| 0.684 | 0.792 | 0.9 | 1.008 | 1.116 | 1.305 | 1.53 | |
| 0.456 | 0.528 | 0.6 | 0.672 | 0.744 | 0.87 | 1.02 | |
| 0.456 | 0.528 | 0.6 | 0.672 | 0.744 | 0.87 | 1.02 | |
| 0.456 | 0.528 | 0.6 | 0.672 | 0.744 | 0.87 | 1.02 | |
| 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.0875 | 1.275 | |
Here is a table showing Comfort depending on Quality and connected facilities:
| Furniture | Quality | ||||||
|---|---|---|---|---|---|---|---|
| Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary | |
| 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.0875 | 1.275 | |
| 0.608 | 0.704 | 0.8 | 0.896 | 0.992 | 1.16 | 1.36 | |
| 0.646 | 0.748 | 0.85 | 0.952 | 1.054 | 1.2325 | 1.445 | |
| 0.57 | 0.66 | 0.75 | 0.84 | 0.93 | 1.0875 | 1.275 | |
| 0.608 | 0.704 | 0.8 | 0.896 | 0.992 | 1.16 | 1.36 | |
| 0.646 | 0.748 | 0.85 | 0.952 | 1.054 | 1.2325 | 1.445 | |
| 0.684 | 0.792 | 0.9 | 1.008 | 1.116 | 1.305 | 1.53 | |
| 0.722 | 0.836 | 0.95 | 1.064 | 1.178 | 1.3775 | 1.615 | |
| 0.76 | 0.88 | 1 | 1.12 | 1.24 | 1.45 | 1.7 | |
| 0.608 | 0.704 | 0.8 | 0.896 | 0.992 | 1.16 | 1.36 | |
| 0.646 | 0.748 | 0.85 | 0.952 | 1.054 | 1.2325 | 1.445 | |
| 0.684 | 0.792 | 0.9 | 1.008 | 1.116 | 1.305 | 1.53 | |
| 0.5168 | 0.5984 | 0.68 | 0.7616 | 0.8432 | 0.986 | 1.156 | |
| 0.5548 | 0.6424 | 0.73 | 0.8176 | 0.9052 | 1.0585 | 1.241 | |
| 0.5928 | 0.6864 | 0.78 | 0.8736 | 0.9672 | 1.131 | 1.326 | |
| 0.5168 | 0.5984 | 0.68 | 0.7616 | 0.8432 | 0.986 | 1.156 | |
| 0.5548 | 0.6424 | 0.73 | 0.8176 | 0.9052 | 1.0585 | 1.241 | |
| 0.5928 | 0.6864 | 0.78 | 0.8736 | 0.9672 | 1.131 | 1.326 | |
Stat Def Data[edit]
| Def Name Label Label For Full Stat List Offset Label Attributes |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
|---|---|---|---|---|---|
|
How comfortable an object is to sit or lay on. Using comfortable objects fulfills a character's need for comfort. |
|
|
|
3000 |