Ranged Cooldown

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Ranged Cooldown is a stat: How long it takes to recover after firing this weapon. Its minimum allowed value is 0.01 s. Its default value is 1 s.

This value is modified by the user's Ranged Cooldown Multiplier.

Bases[edit]

  • Click to
    Thing Ranged
    Cooldown
    Base
    Assault rifle 102
    Autocannon 210
    Autocannon turret 210
    Autopistol 60
    Bolt-action rifle 90
    Chain shotgun 81
    Charge lance 162
    Charge rifle 120
    Doomsday rocket launcher 270
    EMP grenades 160
    EMP launcher 210
    Foam turret 3,600
    Frag grenades 160
    Greatbow 90
    Heavy SMG 99
    Heavy charge blaster 444
    Incendiary launcher 210
    Inferno cannon 504
    Inferno cannon (Turret) 1,020
    LMG 96
    Light charge blaster 444
    Machine pistol 54
    Mini-slugger 306
    Mini-turret 288
    Mini-turret gun 288
    Minigun 90
    Molotov cocktails 160
    Mortar 1,680
    Needle gun 126
    Pila 150
    Pump shotgun 75
    Recurve bow 99
    Revolver 96
    Rocketswarm launcher 210
    Short bow 99
    Smoke launcher 210
    Sniper rifle 90
    Thump cannon 240
    Triple rocket launcher 270
    Uranium slug cannon 240
    Uranium slug turret 240
    Fingerspike Content added by the Anomaly DLC 120
    Fleshmass spitter Content added by the Anomaly DLC 7,500
    Hellcat rifle Content added by the Anomaly DLC 102
    Incinerator Content added by the Anomaly DLC 180
    Nerve spiker Content added by the Anomaly DLC 99
    Tactical turret Content added by the Anomaly DLC 2.4
    Tactical turret gun Content added by the Anomaly DLC 288
    Toughspike Content added by the Anomaly DLC 120
    Trispike Content added by the Anomaly DLC 120
    Unique hellcat rifle Content added by the Anomaly DLCContent added by the Odyssey DLC 102
    Beam graser Content added by the Biotech DLC 102
    Charge blaster turret Content added by the Biotech DLC 150
    Flamebow Content added by the Biotech DLC 99
    Hellsphere cannon Content added by the Biotech DLC 360
    Mini-flameblaster Content added by the Biotech DLC 240
    Mini-shotgun Content added by the Biotech DLC 102
    Needle launcher Content added by the Biotech DLC 126
    Slugthrower Content added by the Biotech DLC 240
    Spiner Content added by the Biotech DLC 108
    Tox grenades Content added by the Biotech DLC 160
    Toxbomb launcher Content added by the Biotech DLC 270
    Toxic needle gun Content added by the Biotech DLC 126
    Ancient defender turret Content added by the Odyssey DLC 348
    Beam repeater Content added by the Odyssey DLC 180
    Scattergun Content added by the Odyssey DLC 120
    Unique LMG Content added by the Odyssey DLC 96
    Unique assault rifle Content added by the Odyssey DLC 102
    Unique beam repeater Content added by the Odyssey DLC 180
    Unique bolt-action rifle Content added by the Odyssey DLC 90
    Unique chain shotgun Content added by the Odyssey DLC 81
    Unique charge lance Content added by the Odyssey DLC 162
    Unique charge rifle Content added by the Odyssey DLC 120
    Unique greatbow Content added by the Odyssey DLC 90
    Unique heavy SMG Content added by the Odyssey DLC 99
    Unique minigun Content added by the Odyssey DLC 90
    Unique revolver Content added by the Odyssey DLC 96
    Unique sniper rifle Content added by the Odyssey DLC 90
    Grenadier armor Content added by the Royalty DLC 60
    Phoenix armor Content added by the Royalty DLC 60
  • Associated properties[edit]

    Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      RangedWeapon_Cooldown
    • Label:
      ranged cooldown
    How long it takes to recover after firing this weapon.
    • Display Order:
      44
    • Def Name:
      Weapon_Ranged
    • Label:
      Weapon (ranged)
    • Display All By Default:
      false
    • Default Base Value: 1
    • Min Value: 0.01
    • To String Style: FloatTwo
    • Format String: {0} s
    • Show If Undefined: false
    • Scenario Randomizable: true
    - 5106

    Version history[edit]