Accuracy (Close)

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Accuracy (Close) is a stat: The weapon's accuracy at a distance of 3 cells or less.
An actual shot's chance to hit will also be affected by other factors. Its minimum allowed value is 1%. Its maximum allowed value is 100%. Its default value is 100%.

Bases[edit]

  • Weapon Accuracy
    (Close)
    Base
    Assault rifle 60
    Autocannon 28
    Autocannon turret 28
    Autopistol 80
    Bolt-action rifle 65
    Chain shotgun 57
    Charge lance 65
    Charge rifle 55
    Foam turret 100
    Greatbow 65
    Heavy SMG 85
    Heavy charge blaster 18
    LMG 40
    Light charge blaster 18
    Machine pistol 90
    Mini-slugger 80
    Mini-turret 77
    Mini-turret gun 77
    Minigun 20
    Needle gun 60
    Pila 80
    Pump shotgun 80
    Recurve bow 70
    Revolver 80
    Rocketswarm launcher 28
    Short bow 75
    Sniper rifle 50
    Thump cannon 80
    Uranium slug cannon 22
    Uranium slug turret 22
    Hellcat rifleContent added by the Anomaly DLC 60
    Nerve spikerContent added by the Anomaly DLC 70
    Tactical turretContent added by the Anomaly DLC 77
    Tactical turret gunContent added by the Anomaly DLC 77
    Unique hellcat rifleContent added by the Anomaly DLCContent added by the Odyssey DLC 60
    Beam graserContent added by the Biotech DLC 60
    Charge blaster turretContent added by the Biotech DLC 60
    FlamebowContent added by the Biotech DLC 75
    Hellsphere cannonContent added by the Biotech DLC 100
    Mini-flameblasterContent added by the Biotech DLC 40
    Mini-shotgunContent added by the Biotech DLC 80
    Needle launcherContent added by the Biotech DLC 60
    SlugthrowerContent added by the Biotech DLC 20
    SpinerContent added by the Biotech DLC 20
    Toxic needle gunContent added by the Biotech DLC 60
    Ancient defender turretContent added by the Odyssey DLC 77
    Beam repeaterContent added by the Odyssey DLC 65
    ScattergunContent added by the Odyssey DLC 80
    Unique LMGContent added by the Odyssey DLC 40
    Unique assault rifleContent added by the Odyssey DLC 60... further results
  • Factors[edit]

    Accuracy (Close) is multiplied by a factor depending on weapon quality:

    Quality Factor
    Awful ×80%
    Poor ×90%
    Normal ×100%
    Good ×110%
    Excellent ×120%
    Masterwork ×135%
    Legendary ×150%

    Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      AccuracyTouch
    • Label:
      Accuracy (close)
    The weapon's accuracy at a distance of 3 cells or less.

    An actual shot's chance to hit will also be affected by other factors.
    • Display Order:
      44
    • Def Name:
      Weapon_Ranged
    • Label:
      Weapon (ranged)
    • Display All By Default:
      false
    • Default Base Value: 100%
    • Min Value: 1%
    • Max Value: 100%
    • To String Style: PercentZero
    • Show If Undefined: false
    • Parts:
      • StatPart_Quality:
        • Factor Awful: ×80%
        • Factor Poor: ×90%
        • Factor Normal: ×100%
        • Factor Good: ×110%
        • Factor Excellent: ×120%
        • Factor Masterwork: ×135%
        • Factor Legendary: ×150%
    5110