Accuracy (Medium)

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Accuracy (Medium) is a stat: The weapon's accuracy at a distance of 25 cells.
An actual shot's chance to hit will also be affected by other factors. Its minimum allowed value is 1%. Its maximum allowed value is 100%. Its default value is 100%.

Bases[edit]

  • Weapon Accuracy
    (Medium)
    Base
    Assault rifle 65
    Autocannon 66
    Autocannon turret 66
    Autopistol 40
    Bolt-action rifle 90
    Chain shotgun 55
    Charge lance 85
    Charge rifle 55
    Foam turret 100
    Greatbow 75
    Heavy SMG 35
    Heavy charge blaster 26
    LMG 35
    Light charge blaster 26
    Machine pistol 35
    Mini-slugger 35
    Mini-turret 45
    Mini-turret gun 45
    Minigun 25
    Needle gun 90
    Pila 50
    Pump shotgun 77
    Recurve bow 65
    Revolver 55
    Rocketswarm launcher 66
    Short bow 45
    Sniper rifle 88
    Thump cannon 77
    Uranium slug cannon 44
    Uranium slug turret 44
    Hellcat rifleContent added by the Anomaly DLC 65
    Nerve spikerContent added by the Anomaly DLC 65
    Tactical turretContent added by the Anomaly DLC 45
    Tactical turret gunContent added by the Anomaly DLC 45
    Unique hellcat rifleContent added by the Anomaly DLCContent added by the Odyssey DLC 65
    Beam graserContent added by the Biotech DLC 65
    Charge blaster turretContent added by the Biotech DLC 90
    FlamebowContent added by the Biotech DLC 45
    Hellsphere cannonContent added by the Biotech DLC 100
    Mini-flameblasterContent added by the Biotech DLC 35
    Mini-shotgunContent added by the Biotech DLC 70
    Needle launcherContent added by the Biotech DLC 90
    SlugthrowerContent added by the Biotech DLC 40
    SpinerContent added by the Biotech DLC 40
    Toxic needle gunContent added by the Biotech DLC 90
    Ancient defender turretContent added by the Odyssey DLC 45
    Beam repeaterContent added by the Odyssey DLC 65
    ScattergunContent added by the Odyssey DLC 72
    Unique LMGContent added by the Odyssey DLC 35
    Unique assault rifleContent added by the Odyssey DLC 65... further results
  • Factors[edit]

    Accuracy (Medium) is multiplied by a factor depending on weapon quality:

    Quality Factor
    Awful ×80%
    Poor ×90%
    Normal ×100%
    Good ×110%
    Excellent ×120%
    Masterwork ×135%
    Legendary ×150%

    Stat Def Data[edit]

    Def Name
    Label
    Label For Full Stat List
    Offset Label
    Attributes
    Description Category Parameters Complex
    Parameters
    Display
    Priority
    In
    Category
    • Def Name:
      AccuracyMedium
    • Label:
      Accuracy (medium)
    The weapon's accuracy at a distance of 25 cells.

    An actual shot's chance to hit will also be affected by other factors.
    • Display Order:
      44
    • Def Name:
      Weapon_Ranged
    • Label:
      Weapon (ranged)
    • Display All By Default:
      false
    • Default Base Value: 100%
    • Min Value: 1%
    • Max Value: 100%
    • To String Style: PercentZero
    • Show If Undefined: false
    • Parts:
      • StatPart_Quality:
        • Factor Awful: ×80%
        • Factor Poor: ×90%
        • Factor Normal: ×100%
        • Factor Good: ×110%
        • Factor Excellent: ×120%
        • Factor Masterwork: ×135%
        • Factor Legendary: ×150%
    5108