Scattergun
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
Scattergun
A compact short-range shotgun designed to be mounted on a sentry drone.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 13 dmg (Bullet)
- Armor penetration
- 15%
- Warm-Up
- 33 ticks (0.55 secs)
- Cooldown
- 120 ticks (2 secs)
- Range
- 19.9 tile(s)
- Accuracy
- 80% - 87% - 72% - 60%
- Velocity
- 55 (m/s)
- Burst Count
- 1 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
(360 RPM) - Total Burst Time
- 0 ticks (0 secs)
- DPS
- 5.1
- Stopping power
- 2.5
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
- Has Quality
- False
- weaponTags
- SentryDroneGunShortRange
The scattergun is an drone-only ranged weapon added by the Odyssey DLC. It is the main armament of the sentry drone.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Scatterguns spawn on all sentry drones, however, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis[edit]
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Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
| Feature | Toggle |
|---|---|
| Attacks |
| Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
| 3.91 | 12.38% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 1,000 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Odyssey DLC Release - Added.
