Sentry drone
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Sentry drone
An automated security drone. It continuously patrols an area, looking for intruders. Once an intruder is found, it will relentlessly attack with a short-range scattergun. Its long-lasting battery can keep it going for centuries.
Base Stats
- Type
- Drone
Armor
- Armor - Sharp
- 45%
- Armor - Blunt
- 15%
- Armor - Heat
- 150%
Pawn Stats
- Combat Power
- 75
- Move Speed
- 2.9 c/s
- Health Scale
- 130% HP
- Body Size
- 1
- Mass - Baby
- 12 kg
- Mass - Juvenile
- 30 kg
- Mass - Adult
- 60 kg
- Carrying Capacity
- 75
- Filth Rate
- 1
- Life Expectancy
- 2500 years
- Toxic Resistance
- 100%
- Toxic Environment Resistance
- 100%
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
- Attack
- Shell spike
6 dmg (Stab)
9 % AP
2.6 second cooldown - Average DPS
- 1.4322
- weaponTags
- SentryDroneGunShortRange
<intro>
Occurrence[edit]
Acquisition[edit]
Summary[edit]
Drones are similar to mechanoids in several ways - they avoid cover, do not drop equipment when destroyed, die when downed, and have 100% toxic enviornment resistance and 100% vacuum resistance. Unlike mechs they are not totally immune to flame and heat damage, but are non-flammable and can open doors, even player owned doors. This has been confirmed by the developers as intentional.
When generated as part of a map, drones will be at least 200 years old[Verify]
Psychic sensitivity of 0%.
Has a shooting accuracy of 96%.
When shredded gives 15 steel.
Always armed with a scattergun
Analysis[edit]
Health[edit]
Body parts[edit]
| This section has been suggested for recoding. Reason: DroneWithTreads body type not supported. You can help RimWorld Wiki by improving it. |
The body part table is collapsed due to length. Expand to view.
Armor[edit]
| Armor |
|---|
Attack table
Melee
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 3.17 (1.97) |
- | - | 12.38% | - | |
| Barrel (Blunt) |
3.46 (2.15) |
9 | 2.6s | 13.5% | 37.5% | |
| Barrel (Poke) |
3.46 (2.15) |
9 | 2.6s | 13.5% | 37.5% | |
| Shell spike (Stab) |
2.31 (1.43) |
6 | 2.6s | 9% | 25% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Graphs[edit]
| True DPS over Range |
|---|
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.
