Psychic Sensitivity

From RimWorld Wiki
(Redirected from Psychic sensitivity)
Jump to navigation Jump to search

Psychic Sensitivity is a stat: More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit. Its minimum allowed value is 0%. Its default value is 100%. At the time of writing, the maximum possible psychic sensitivity is 2211% with a pawn void touched,Content added by the Anomaly DLC psychically hypersensitive pawn, with a psychic sensitizerContent added by the Royalty DLC installed, under the effect of psychophagy,Content added by the Anomaly DLC voidsight serum,Content added by the Anomaly DLC and four psychofluid pumps,Content added by the Biotech DLC with a psychic bondContent added by the Biotech DLC and the super psy-sensitive geneContent added by the Biotech DLC and wearing an eltex shirt,Content added by the Royalty DLC and a weapon, plate armor, headwear, and slave collarContent added by the Ideology DLC all made of bioferrite. All listed items must be of Legendary quality. Finally they must be blind and have the Blind psysense: Strong precept.Content added by the Ideology DLC

Maximum possible psychic sensitivity

Psychic sensitivity acts as a scalar value for things such as Psychic drones, some Psycasts Content added by the Royalty DLC, and a pawn's Neural Heat Limit. Some effects such as Psychic shock lances are toggled by psychic sensitivity only - if a pawn has a non-zero sensitivity the effect is applied and if they don't it is not, but no other modification to the effect from different levels exists.

Humans and Animals by default have a psychic sensitivity of 100%, centipedes 75%, and other mechanoids 50%. DevourersContent added by the Anomaly DLC have a psychic sensitivity of 200%.

Bases[edit]

  • Click to
    Pawn Psychic Sensitivity
    Alpaca 1
    Alphabeaver 1
    Arctic fox 1
    Arctic wolf 1
    Bison 1
    Boomalope 1
    Boomrat 1
    Capybara 1
    Caribou 1
    Cassowary 1
    Cat 1
    Centipede 0.75
    Centipede blaster 0.75
    Centipede burner 0.75
    Centipede gunner 0.75
    Chicken 1
    Chinchilla 1
    Cobra 1
    Cougar 1
    Cow 1
    Deer 1
    Donkey 1
    Dromedary 1
    Duck 1
    Elephant 1
    Elk 1
    Emu 1
    Fennec fox 1
    Gazelle 1
    Goat 1
    Goose 1
    Grizzly bear 1
    Guinea pig 1
    Hare 1
    Horse 1
    Human 1
    Husky 1
    Ibex 1
    Iguana 1
    Labrador retriever 1
    Lancer 0.5
    Lynx 1
    Megascarab 1
    Megasloth 1
    Megaspider 1
    Monkey 1
    Muffalo 1
    Ostrich 1
    Panther 1
    Pig 1
    Pikeman 0.5
    Polar bear 1
    Raccoon 1
    Rat 1
    Red fox 1
    Rhinoceros 1
    Scyther 0.5
    Sheep 1
    Snowhare 1
    Spelopede 1
    Squirrel 1
    Termite 0.75
    Thrumbo 1
    Timber wolf 1
    Tortoise 1
    Turkey 1
    Warg 1
    Wild boar 1
    Yak 1
    Yorkshire terrier 1
    Bulbfreak Content added by the Anomaly DLC 1
    Chimera Content added by the Anomaly DLC 1
    Creepjoiner Content added by the Anomaly DLC 1
    Devourer Content added by the Anomaly DLC 2
    Dreadmeld Content added by the Anomaly DLC 0.5
    Fingerspike Content added by the Anomaly DLC 1
    Fleshmass nucleus Content added by the Anomaly DLC 1
    Ghoul Content added by the Anomaly DLC 1
    Gorehulk Content added by the Anomaly DLC 2
    Metalhorror Content added by the Anomaly DLC 1.5
    Nociosphere Content added by the Anomaly DLC 1
    Noctol Content added by the Anomaly DLC 1
    Revenant Content added by the Anomaly DLC 2
    Shambler Content added by the Anomaly DLC 0
    Sightstealer Content added by the Anomaly DLC 2
    Tactical turret Content added by the Anomaly DLC 1
    Toughspike Content added by the Anomaly DLC 1
    Trispike Content added by the Anomaly DLC 1
    Agrihand Content added by the Biotech DLC 1
    Apocriton Content added by the Biotech DLC 0.5
    Centurion Content added by the Biotech DLC 0.75
    Cleansweeper Content added by the Biotech DLC 1
    Constructoid Content added by the Biotech DLC 1
    Diabolus Content added by the Biotech DLC 0.75
    Fabricor Content added by the Biotech DLC 1
    Legionary Content added by the Biotech DLC 0.5
    Lifter Content added by the Biotech DLC 1
    Megascarab cocoon Content added by the Biotech DLC 1
    Megaspider cocoon Content added by the Biotech DLC 1
    Militor Content added by the Biotech DLC 0.5
    Paramedic Content added by the Biotech DLC 1
    Scorcher Content added by the Biotech DLC 0.5
    Spelopede cocoon Content added by the Biotech DLC 1
    Tesseron Content added by the Biotech DLC 0.5
    Toxalope Content added by the Biotech DLC 1
    Tunneler Content added by the Biotech DLC 0.5
    War queen Content added by the Biotech DLC 0.75
    War urchin Content added by the Biotech DLC 0.5
    Waste rat Content added by the Biotech DLC 1
    Barkskin dryad Content added by the Ideology DLC 1
    Berrymaker dryad Content added by the Ideology DLC 1
    Carrier dryad Content added by the Ideology DLC 1
    Clawer dryad Content added by the Ideology DLC 1
    Gaumaker dryad Content added by the Ideology DLC 1
    Immature dryad Content added by the Ideology DLC 1
    Medicinemaker dryad Content added by the Ideology DLC 1
    Woodmaker dryad Content added by the Ideology DLC 1
    Alligator Content added by the Odyssey DLC 1
    Alpha thrumbo Content added by the Odyssey DLC 1
    Armadillo Content added by the Odyssey DLC 1
    Badger Content added by the Odyssey DLC 1
    Bluebird Content added by the Odyssey DLC 1
    Bog hound Content added by the Odyssey DLC 1
    Bullfrog Content added by the Odyssey DLC 1
    Colossus toad Content added by the Odyssey DLC 1
    Crow Content added by the Odyssey DLC 1
    Cyclops Content added by the Odyssey DLC 1
    Flamingo Content added by the Odyssey DLC 1
    Gorilla Content added by the Odyssey DLC 1
    Greatwolf Content added by the Odyssey DLC 1
    Hermit crab Content added by the Odyssey DLC 1
    Heron Content added by the Odyssey DLC 1
    Hippo Content added by the Odyssey DLC 1
    Hive queen Content added by the Odyssey DLC 1
    Hunter drone Content added by the Odyssey DLC 1
    Larva Content added by the Odyssey DLC 1
    Lava snail Content added by the Odyssey DLC 1
    Locust Content added by the Odyssey DLC 1
    Macaw Content added by the Odyssey DLC 1
    Mastodon Content added by the Odyssey DLC 1
    Megavole Content added by the Odyssey DLC 1
    Mink Content added by the Odyssey DLC 1
    Monitor lizard Content added by the Odyssey DLC 1
    Moose Content added by the Odyssey DLC 1
    Muskox Content added by the Odyssey DLC 1
    Otter Content added by the Odyssey DLC 1
    Panda Content added by the Odyssey DLC 1
    Peafowl Content added by the Odyssey DLC 1
    Penguin Content added by the Odyssey DLC 1
    Porcupine Content added by the Odyssey DLC 1
    Prairie dog Content added by the Odyssey DLC 1
    Quail Content added by the Odyssey DLC 1
    Scimitar cat Content added by the Odyssey DLC 1
    Sea lion Content added by the Odyssey DLC 1
    Sea turtle Content added by the Odyssey DLC 1
    Seal Content added by the Odyssey DLC 1
    Sentry drone Content added by the Odyssey DLC 1
    Sparrow Content added by the Odyssey DLC 1
    Stone crab Content added by the Odyssey DLC 1
    Swan Content added by the Odyssey DLC 1
    Tiger Content added by the Odyssey DLC 1
    Vulture Content added by the Odyssey DLC 1
    Walrus Content added by the Odyssey DLC 1
    Wasp drone Content added by the Odyssey DLC 0
    Wolverine Content added by the Odyssey DLC 1
  • Effects[edit]

    Name Effect of Stat
    Psychic drone event Multiplier on moodlet.
    Psychic suppressor Multiplier on lost Consciousness.
    Psychic animal pulser ??? [Effect of PS, if any]
    Psychic insanity lance Immunity at 0%. No other effect.
    Psychic shock lance Immunity at 0%. No other effect.
    Psychic soothe pulser Multiplier on moodlet.
    Psychic emanator Multiplier on moodlet.
    Psychic reader Content added by the Royalty DLC Multiplier on the Negotiation Ability and Trade Price Improvement bonuses granted.
    Psychic harmonizer Content added by the Royalty DLC Multiplier on applied moodlet, both positive and negative.
    Multiplier on received moodlet, both positive and negative.
    Psycasts Content added by the Royalty DLC Multiplier on duration (the target's sensitivity is used). [A]
    Neural Heat Limit Content added by the Royalty DLC Multiplier on Neural Heat Limit.
    Psychic rituals Content added by the Anomaly DLC Ritual quality bonus based on Invoker's sensitivity. Maximum bonus (+25%) at 281% sensitivity.
    ^A This applies to most, but not all, psycasts that create effects on the pawn. The user's own psychic sensitivity has no effect on duration, unless the user is also the target. See Psycasts for more information.

    Factors[edit]

    The following modifiers exist:

    Name Type Sensitivity Bonus Sensitivity Multiplier Neural Heat Limit [C] Recovery Rate Bonus
    Content from Rimworld core game only Sight Capacity +0 – 50%[B] - +0 - 40 -
    Content from Rimworld core game only Psychically hypersensitive Trait +80% - +64 -
    Content from Rimworld core game only Psychically sensitive Trait +40% - +32 -
    Content from Rimworld core game only Psychically dull Trait −50% - −40 -
    Content from Rimworld core game only Psychically deaf Trait −100% - −80 -
    Content from Rimworld core game only Psychic foil helmet Apparel −90% - −72 -
    Content added by the Royalty DLC Prestige recon armor Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige recon helmet Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige marine armor Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige marine helmet Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige cataphract armor Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Prestige cataphract helmet Apparel +5% - +4 +0.033
    Content added by the Royalty DLC Eltex shirt Apparel +5 – 15% [Q] - +4 – 12 [Q] +0.033
    Content added by the Royalty DLC Eltex vest Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.05
    Content added by the Royalty DLC Eltex robe Apparel +10 – 30% [Q] - +8 – 24 [Q] +0.083
    Content added by the Royalty DLC Eltex helmet Apparel +8 – 23% [Q] - +6 – 18 [Q] +0.066
    Content added by the Royalty DLC Eltex skullcap Apparel +20 – 60% [Q] - +16 – 48 [Q] +0.091
    Content added by the Royalty DLC Eltex staff Weapon +25 – 75% [Q] - +20 – 60 [Q] +0.083
    Content added by the Royalty DLC Psychic hypersensitizer persona weapon [A] Weapon +40% - +32 -
    Content added by the Royalty DLC Psychic sensitizer persona weapon [A] Weapon +20% - +16 -
    Content added by the Royalty DLC Psychic quiet persona weapon [A] Weapon −15% - −12 -
    Content added by the Royalty DLC Psychic fog persona weapon [A] Weapon −30% - −24 -
    Content added by the Royalty DLC Neural cooling persona weapon [A] Weapon - - - +0.15
    Content added by the Royalty DLC Psychic sensitizer Implant +25% - +20 -
    Content added by the Ideology DLC Blinded with blind psysense Condition +30%[D] - +24[D] -
    Content added by the Biotech DLC Psychic bonding Gene +5 – 10%[E] - +4 – 8[E] -
    Content added by the Biotech DLC Psy-sensitive Gene +20% - +16 +0.1
    Content added by the Biotech DLC Super psy-sensitive Gene +40% - +32 +0.2
    Content added by the Biotech DLC Psychofluid pump Deathrest building +25 – 100% [DR] - +20 – 80 [DR] +0.05 - 0.2
    Content added by the Biotech DLC Deathrest exhaustion Condition −100% - −80 -
    Content added by the Anomaly DLC Psychophage Condition +50% [P] - +40 [P] -
    Content added by the Anomaly DLC Psychically dead Condition - ×0% - -
    Content added by the Anomaly DLC Voidsight Condition - ×125% - -
    Content added by the Anomaly DLC Void touched Condition - ×200% - -
    Content added by the Anomaly DLC Bioferrite equipment Apparel / Weapon - ×106 − 120% [QB] - +0.04
    ^A Psychic sensitivity persona weapon traits are mutually exclusive with each other, but not with Neural Cooling. Persona traits appear on the following weapons: Persona monosword, Persona plasmasword, and Persona zeushammer
    ^B Sight capacity provides is a +1% bonus for each percentage point below 50% sight. i.e. 20% Sight results in a bonus of +30% psychic sensitivity, while total blindness at 0% Sight provides +50% sensitivity.
    ^C Neural heat limit increase from the increased psychic sensitivity, assuming psylink level 6.
    ^D Note that this stacks with the +50% to psychic sensitivity provided just by being having Sight of 0%, for a total of +80% to sensitivity and a +64 to neural heat limit.
    ^E When psychically bonded to a pawn, +10% to psychic sensitivity and +8 to neural heat limit while they are on the same map, otherwise +5% and +4.
    ^Q Value scales with Quality. 0.5× -> 0.66× -> 0.83× -> 1.00× -> 1.16× -> 1.32× -> 1.5×. Note that Normal quality is not 1.00×
    ^QB Value scales with Quality. 1.06x -> 1.08x -> 1.1x -> 1.13x -> 1.15x -> 1.17x -> 1.20x. Note that Normal quality is not 1.00×
    ^DR Each pump stacks additively, up to a maximum of 4 times.
    ^P Despite Psychophagy stating that it consumes the psychic sensitivity of the target, neither the target nor invoker's sensitivity affect the result of the ritual, which is always a flat +50% bonus. The invoker's sensitivity does contribute to ritual quality, which increases the duration of the buff.

    Stat Def Data[edit]

    Name Description Category Parameters Complex Parameters Display Priority In Category
    • Def Name:
      PsychicSensitivity
    • Label:
      psychic sensitivity
    More sensitive people suffer more from negative psychic effects, and benefit more from positive ones. Higher psychic sensitivity also increases neural heat limit.
    • Display Order: 11
    • Def Name:
      BasicsPawn
    • Label:
      Basics
    • Display All By Default: false
    • Default Base Value: 100%
    • To String Style: PercentZero
    • Show On Animals: false
    • Min Value: 0%
    • Scenario Randomizable: true
    • Cacheable: true
    3500

    Version history[edit]