Eltex staff
| This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Eltex staff
An ultratech staff threaded with psychic focusing materials. While it is a solid melee weapon, its main purpose is to enhance the wielder's psychic sensitivity and neural heat dissipation, allowing more use of psychic powers.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Head
12 dmg (Blunt)
18% AP
2.6 seconds cooldown
- Has Quality
- True
- weaponTags
- EltexStaff
- thingSetMakerTags
- RewardStandardMidFreq
- tradeTags
- PsychicWeapon
The eltex staff is a melee weapon added by the Royalty DLC that improves psychic sensitivity and makes psycasters more effective.
It is one of a set of eltex items with similar effects.
Acquisition[edit]
Eltex staffs cannot be crafted. Instead can be purchased from any combat supplier or war merchant or obtained as a quest reward. Additionally, Imperial Bestowers always spawn with an eltex staff.
Summary[edit]
Eltex staves improve the wielder's neural heat recovery rate by +0.083 heat/second, and increases Psychic Sensitivity by an additive amount dependent on quality. The increase in Psychic Sensitivity also increases the neural heat limit. The increases are shown in the table below:
| Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
|---|---|---|---|---|---|---|---|
| Psychic Sensitivity | +25% | +33% | +42% | +50% | +58% | +66% | +75% |
| Neural Heat Limit | +20 | +26 | +33 | +40 | +46 | +53 | +60 |
| Base Neural Heat Recovery Rate | +0.083/s | +0.083/s | +0.083/s | +0.083/s | +0.083/s | +0.083/s | +0.083/s |
| Effective Neural Heat Recovery Rate | +0.135/s | +0.135/s | +0.135/s | +0.135/s | +0.135/s | +0.135/s | +0.135/s |
Note that eltex staves are unable to be wielded by pawns incapable of violence.
Analysis[edit]
Eltex staves are clearly meant for psycast focused characters, allowing for more casts. Despite its description claiming that "it is a solid melee weapon", the actual attack is weaker than a piece of wood.
Compared to bioferrite
weapons, eltex staves will always offer better neural heat recovery. Neural heat limit is more complicated: bioferrite multiplies psychic sensitivity instead of adding it, meaning bioferrite can provide a higher limit when modifiers are stacked. For reference, a legendary bioferrite weapon provides the same increase to sensitivity as a legendary eltex staff when equipped by a pawn at 375% senstivity. Bioferrite equipment gives an additional additive offset to neural heat limit, so assuming level 6 psylink, a legendary bioferrite weapon would give the same neural heat limit increase as a legendary eltex staff at only 263% sensisitivity. Also, bioferrite weapons are effective as actual melee weapons, and are easier to acquire in high quality due to being craftable.
With a full psycaster set (eltex robe, eltex shirt, eltex vest, eltex skullcap, bioferrite
slave collar
), your pawn will have little armor. It's a good idea to keep them in the back as a "support" pawn. You can also wear a shield belt, face mask,
and devilstrand pants/flak pants for added protection without impacting psycasts. An alternate set using bioferrite plate armor and flak helmets can be used instead for more protection.
Attack table
| Feature | Toggle |
|---|---|
| Attacks |
| Head (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Wt.[2] | Chc.[3] | Dam. | Cool. | AP | DPS | Wt.[2] | Chc.[3] | ||
| Awful | 3.98 | 12.6% | 9.6 | 2.6s | 14.4% | 3.69 | 4.2 | 25% | 8.2 | 2s | 12% | 4.1 | 4.6 | 2× 37.5% | 100 | 1,000 |
| Poor | 4.12 | 13.4% | 10.8 | 2.6s | 16.2% | 4.15 | 4.8 | 33.33% | 8.2 | 2s | 12% | 4.1 | 4.6 | 2× 33.33% | 100 | 1,500 |
| Normal | 4.51 | 16.5% | 12 | 2.6s | 18% | 4.62 | 5.4 | 75% | 8.2 | 2s | 12% | 4.1 | 4.6 | 2× 12.5% | 100 | 2,000 |
| Good | 4.88 | 17.85% | 13.2 | 2.6s | 19.8% | 5.08 | 6.1 | 75% | 8.2 | 2s | 12% | 4.1 | 4.6 | 2× 12.5% | 100 | 2,500 |
| Excellent | 5.24 | 19.2% | 14.4 | 2.6s | 21.6% | 5.54 | 6.7 | 75% | 8.2 | 2s | 12% | 4.1 | 4.6 | 2× 12.5% | 100 | 3,000 |
| Masterwork | 6.16 | 22.58% | 17.4 | 2.6s | 26.1% | 6.69 | 8.4 | 75% | 8.2 | 2s | 12% | 4.1 | 4.6 | 2× 12.5% | 100 | 4,000 |
| Legendary | 6.9 | 25.28% | 19.8 | 2.6s | 29.7% | 7.62 | 9.9 | 75% | 8.2 | 2s | 12% | 4.1 | 4.6 | 2× 12.5% | 100 | 5,000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Base selection weight for the attack, used for melee verb selection. While this weight is consistent for these stats, the resultant category depends on the melee verbs available to the wielder
- ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2647 - Renamed from Psyfocus staff to Eltex staff.
- 1.2.2719 - Psychic sensitivity now scales with quality.
- 1.5.4062 - Texture recreated with higher quality.
