Longsword

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Longsword

Longsword

The ancient weapon of kings, the longsword can be used for slashing or stabbing.


Base Stats

Type
EquipmentWeapons
Tech Level
Medieval
Weapon Class
Medieval
Mass
2 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2 seconds cooldown
Melee Attack 2 
Point
23 dmg (Stab)
34% AP
2.6 seconds cooldown
Melee Attack 3 
Blade
23 dmg (Cut)
34% AP
2.6 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Long blades
Skill Required
Crafting 5
Work To Make
18,000 ticks (5 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Woody
Resources to make
Stuff 100
Technical
Has Quality
True
weaponTags
MedievalMeleeAdvanced, LongSword
thingSetMakerTags
RewardStandardQualitySuper


The longsword is a melee weapon that does a large amount of damage, has a long cooldown, and deals sharp damage.

Acquisition[edit]

Longswords can be crafted at a fueled smithy or electric smithy once the Long blades research project has been completed. Each requires Stuff 100 Stuff (Metallic/Woody, 1000 for SVMs), 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 5.

Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.

Analysis[edit]

The longsword has the highest base DPS out of any melee weapon in Core RimWorld.

In the Royalty DLCContent added by the Royalty DLC, they are surpassed by the monosword and other ultratech weapons, though those can't be crafted by your colony, meaning high quality weapons are much harder to come by.

Material[edit]

ObsidianContent added by the Odyssey DLC is the best longsword material for raw DPS, although it has a longer cooldown than plasteel. Plasteel is the best material in the base game.

BioferriteContent added by the Anomaly DLC has a longer cooldown for more damage and AP, overall resulting in less DPS. However, bioferrite improves psychic sensitivity, making it a competitive choice for psycastersContent added by the Royalty DLC. In addition, bioferrite is worth significantly less wealth and is easier to come by. Also, legendary bioferite swords are stronger than legendary plasteel swords, due to bioferrite benefiting from melee verb selection - see below for details.

Melee verb selection[edit]

On a base pawn, a legendary obsidianContent added by the Odyssey DLC or bioferriteContent added by the Anomaly DLC longsword will benefit from the melee verb selection system. Attacks in RimWorld are sorted as Best (75% to select), Mid (25%), and Worst (0%). On most longswords, e.g. a legendary plasteel sword, the handle attack is considered Mid and will be selected 25% of the time. On an legendary obsidian/bioferrite sword, the handle attack is downgraded to Worst, thus guaranteeing blade attacks and improving DPS. This makes a legendary bioferrite sword better than legendary plasteel, and obsidian longswords even better.

However, with a boost to melee damage factor (strong melee damage geneContent added by the Biotech DLC or juggernaut serumContent added by the Anomaly DLC), the handle's damage will be improved back to Mid, thus removing this benefit. In addition, body part weapons may cause the body part attacks to reach Mid, also removing this benefit.

Comparisons[edit]

Comparison to monoswords[edit]

Legendary obsidianContent added by the Odyssey DLC benefits from the melee verb selection mechanic only allowing blade attacks, so on a base pawn, they will beat all monoswords and excellent persona monoswords on a baseline pawn. They have less AP, but their AP is still high enough to pierce all mechanoid armor, so it is unlikely to be relevant unless against the empiresContent added by the Royalty DLC best soldiers. If a melee damage factor boost is applied, legendary obsidian swords are worse for DPS than legendary monoswords and excellent persona monoswords (although they'll have higher AP).

Longswords below legendary will pale in comparison to persona monoswords, with a masterwork plasteel longsword beating only a normal persona monosword, or excellent normal monosword.

Comparison to maces[edit]

The longsword is naturally compared to the mace - the mace is the strongest craftable Blunt weapon in Core RimWorld, while the longsword is the strongest Sharp weapon. Maces cost half as much material (Stuff 50) and is unlocked earlier at Smithing. In addition, uranium is the best mace material, while the best longsword material in Core is the more useful and expensive plasteel.

In terms of raw damage, the longsword has +14% more base DPS than the mace as well as better AP. However, enemies lack significant Blunt armor - e.g., a flak vest has 100% Sharp armor but only 40% Blunt armor - so the mace has an "armor-piercing" effect. Breakpoints vary by material and quality.

  • A plasteel longsword beats the same quality uranium mace against lightly armored humans, like those wearing flak jackets without a vest, and small mechs.
  • The uranium mace would do better against flak vests and all sorts of power armor, as well as larger mechs like centipedes. For example, when excluding handle attacks, a normal uranium mace deals +18.9% DPS to a centipede when compared to a normal plasteel longsword. (In raw DPS, before intricacies documented below.)

Similar comparisons can be made between steel longswords vs steel maces.

Obsidian and bioferrite[edit]

ObsidianContent added by the Odyssey DLC longswords have higher damage and AP. Against a centipede when ignoring handle/fist attacks, a normal obsidian longsword actually beats a normal uranium mace against centipedes. (While the handleless uranium mace deals +5.8% more DPS on paper than a handleless longsword, longswords get a hidden bonus due to Cleave damage, so the longsword is better.)

Legendary obsidian longswords in particular can benefit from the melee verb selection mechanic. Without any melee damage factor boosts, a legendary obsidian longsword is by and away better than a uranium mace, with enough AP to ignore any mech's armor and greater DPS. With a melee damage factor boost, the legendary obsidian longsword will have enough AP to ignore nearly any armor in the game, although the mace benefits better overkill mechanics, resulting in it being better against non-tough non-robust humans.

BioferriteContent added by the Anomaly DLC is worse as a weapon than plasteel unless it is legendary quality and the pawn has no melee damage factor boosts, where it benefits from the melee verb selection described above. However, bioferrite also provides psychic sensitivity while other weapons do not. In addition, bioferrite is worth less wealth than a uranium mace.

Sharp vs Blunt[edit]

While raw DPS and AP are the most important factors, there are a large amount of mechanics surrounding the damage types of the longsword and mace. For their "Best" attack, maces deal Blunt damage. Longswords deal either Stab or Cut damage. Best attacks are the most likely to hit (75%); for sake of simplicity, "Mid" attacks are ignored. They are listed in rough order of importance.

  • Cut damage deals bonus damage. If a Cut damage activates a cleave, total damage is multiplied by 140%, then split between body parts. While this reduces the chance to destroy large body parts, cleaving attacks inflict more pain (causing pain shock, the most common way to down a pawn) and reduce the pawn's total HP pool, making them more effective on action.
The chance to cleave is 40%. This improves cut DPS by 116% on average (for good sword attacks this results in 108% average damage), and the sword already is better in terms of raw DPS.
  • Blunt weapons have superior overkill damage mechanics. If a Stab would destroy a body part, then any further damage is wasted. If a Blunt attack would destroy a body part, damage is spread to the parent part. In other words: if a sword would stab off a finger, the mace would smash the finger and damage the arm in the process. This is unlikely to matter at all below masterwork quality, as weapons aren't strong enough to one-shot limbs. It is also unlikely to matter if no melee damage factor boosts are in effect. However, if stacking the strong melee damage geneContent added by the Biotech DLC and juggernaut serumContent added by the Anomaly DLC, then overkill damage does matter a lot against human-sized pawns.
  • Blunt weapons can stun enemies, though the chance is small. If a blunt weapon hits the torso or a equivalent body part (a scyther's thorax, a centipede 1st body ring...), then the target has a chance to be stunned for a short time. This is completely independent from EMP and mechanoid adaptation. Stun chance depends on the target's health scale and the damage done. A normal uranium mace hitting a human would have a 2.7% chance to stun per hit to the torso. Blunt weapons can also stun if they hit the brain, but brain damage from a mace is usually fatal anyway.
  • Sharp weapons cause bleeding. However, bleeding is unlikely to help the player, since melee engagements are usually over long before combat penalties due to blood loss can kick in. This may even be a disadvantage, as it makes it harder to save prisoners and causes infections.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
QualityRitual Quality Check Off.pngRitual Quality Check On.png
  • Longsword Longsword Handle (Poke) Point (Stab) Blade (Cut) Human: Left & right fist (Blunt) HP Value
    Quality
    Material DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful Bioferrite Bioferrite Content added by the Anomaly DLC 8.1 29.3% 6.48 2s 9.36% 3.24 8.33% 23.92 2.6s 35.36% 9.2 37.5% 23.92 2.6s 35.36% 9.2 37.5% 8.2 2s 12% 4.1 8.33% 200 119 Silver
    Awful Gold Gold 5.03 18.17% 7.2 2s 10.4% 3.6 8.33% 13.8 2.6s 20.4% 5.31 37.5% 13.8 2.6s 20.4% 5.31 37.5% 8.2 2s 12% 4.1 8.33% 60 5,030 Silver
    Awful Obsidian Obsidian Content added by the Odyssey DLC 8.69 31.43% 7.2 2s 10.4% 3.6 8.33% 25.76 2.6s 38.08% 9.91 37.5% 25.76 2.6s 38.08% 9.91 37.5% 8.2 2s 12% 4.1 8.33% 50 300 Silver
    Awful Plasteel Plasteel 8.43 25.22% 6.48 1.6s 9.36% 4.05 8.33% 20.24 2.08s 29.92% 9.73 37.5% 20.24 2.08s 29.92% 9.73 37.5% 8.2 2s 12% 4.1 8.33% 280 520 Silver
    Awful Silver Silver 5.59 20.21% 7.2 2s 10.4% 3.6 8.33% 15.64 2.6s 23.12% 6.02 37.5% 15.64 2.6s 23.12% 6.02 37.5% 8.2 2s 12% 4.1 8.33% 70 530 Silver
    Awful Steel Steel 6.44 23.27% 7.2 2s 10.4% 3.6 8.33% 18.4 2.6s 27.2% 7.08 37.5% 18.4 2.6s 27.2% 7.08 37.5% 8.2 2s 12% 4.1 8.33% 100 127 Silver
    Awful Uranium Uranium 6.55 25.74% 10.8 2.2s 15.6% 4.91 8.33% 20.24 2.86s 29.92% 7.08 37.5% 20.24 2.86s 29.92% 7.08 37.5% 8.2 2s 12% 4.1 8.33% 250 360 Silver
    Awful Wood Wood 3.77 11.59% 6.48 2s 9.36% 3.24 8.33% 7.36 2.6s 10.88% 2.83 8.33% 7.36 2.6s 10.88% 2.83 8.33% 8.2 2s 12% 4.1 37.5% 65 83 Silver
    Poor Bioferrite Bioferrite Content added by the Anomaly DLC 9.04 32.71% 7.29 2s 10.53% 3.65 8.33% 26.91 2.6s 39.78% 10.35 37.5% 26.91 2.6s 39.78% 10.35 37.5% 8.2 2s 12% 4.1 8.33% 200 178 Silver
    Poor Gold Gold 5.59 20.19% 8.1 2s 11.7% 4.05 8.33% 15.53 2.6s 22.95% 5.97 37.5% 15.53 2.6s 22.95% 5.97 37.5% 8.2 2s 12% 4.1 8.33% 60 7,545 Silver
    Poor Obsidian Obsidian Content added by the Odyssey DLC 9.7 35.11% 8.1 2s 11.7% 4.05 8.33% 28.98 2.6s 42.84% 11.15 37.5% 28.98 2.6s 42.84% 11.15 37.5% 8.2 2s 12% 4.1 8.33% 50 450 Silver
    Poor Plasteel Plasteel 9.4 28.12% 7.29 1.6s 10.53% 4.56 8.33% 22.77 2.08s 33.66% 10.95 37.5% 22.77 2.08s 33.66% 10.95 37.5% 8.2 2s 12% 4.1 8.33% 280 780 Silver
    Poor Silver Silver 6.22 22.48% 8.1 2s 11.7% 4.05 8.33% 17.6 2.6s 26.01% 6.77 37.5% 17.6 2.6s 26.01% 6.77 37.5% 8.2 2s 12% 4.1 8.33% 70 800 Silver
    Poor Steel Steel 7.17 25.93% 8.1 2s 11.7% 4.05 8.33% 20.7 2.6s 30.6% 7.96 37.5% 20.7 2.6s 30.6% 7.96 37.5% 8.2 2s 12% 4.1 8.33% 100 191 Silver
    Poor Uranium Uranium 7.31 28.71% 12.15 2.2s 17.55% 5.52 8.33% 22.77 2.86s 33.66% 7.96 37.5% 22.77 2.86s 33.66% 7.96 37.5% 8.2 2s 12% 4.1 8.33% 250 540 Silver
    Poor Wood Wood 3.88 11.92% 7.29 2s 10.53% 3.65 8.33% 8.28 2.6s 12.24% 3.18 8.33% 8.28 2.6s 12.24% 3.18 8.33% 8.2 2s 12% 4.1 37.5% 65 124 Silver
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 9.99 36.13% 8.1 2s 11.7% 4.05 8.33% 29.9 2.6s 44.2% 11.5 37.5% 29.9 2.6s 44.2% 11.5 37.5% 8.2 2s 12% 4.1 8.33% 200 235 Silver
    Normal Gold Gold 6.14 22.21% 9 2s 13% 4.5 8.33% 17.25 2.6s 25.5% 6.63 37.5% 17.25 2.6s 25.5% 6.63 37.5% 8.2 2s 12% 4.1 8.33% 60 10,060 Silver
    Normal Obsidian Obsidian Content added by the Odyssey DLC 10.72 38.78% 9 2s 13% 4.5 8.33% 32.2 2.6s 47.6% 12.38 37.5% 32.2 2.6s 47.6% 12.38 37.5% 8.2 2s 12% 4.1 8.33% 50 595 Silver
    Normal Plasteel Plasteel 10.37 31.03% 8.1 1.6s 11.7% 5.06 8.33% 25.3 2.08s 37.4% 12.16 37.5% 25.3 2.08s 37.4% 12.16 37.5% 8.2 2s 12% 4.1 8.33% 280 1,045 Silver
    Normal Silver Silver 6.85 24.76% 9 2s 13% 4.5 8.33% 19.55 2.6s 28.9% 7.52 37.5% 19.55 2.6s 28.9% 7.52 37.5% 8.2 2s 12% 4.1 8.33% 70 1,065 Silver
    Normal Steel Steel 7.9 28.58% 9 2s 13% 4.5 8.33% 23 2.6s 34% 8.85 37.5% 23 2.6s 34% 8.85 37.5% 8.2 2s 12% 4.1 8.33% 100 255 Silver
    Normal Uranium Uranium 8.07 31.68% 13.5 2.2s 19.5% 6.14 8.33% 25.3 2.86s 37.4% 8.85 37.5% 25.3 2.86s 37.4% 8.85 37.5% 8.2 2s 12% 4.1 8.33% 250 725 Silver
    Normal Wood Wood 3.92 12.33% 8.1 2s 11.7% 4.05 25% 9.2 2.6s 13.6% 3.54 12.5% 9.2 2.6s 13.6% 3.54 12.5% 8.2 2s 12% 4.1 25% 65 165 Silver
    Good Bioferrite Bioferrite Content added by the Anomaly DLC 10.98 39.68% 8.91 2s 12.87% 4.46 25% 32.89 2.6s 48.62% 12.65 37.5% 32.89 2.6s 48.62% 12.65 37.5% 8.2 2s 12% 4.1 0% 200 295 Silver
    Good Gold Gold 6.7 24.23% 9.9 2s 14.3% 4.95 8.33% 18.98 2.6s 28.05% 7.3 37.5% 18.98 2.6s 28.05% 7.3 37.5% 8.2 2s 12% 4.1 8.33% 60 10,560 Silver
    Good Obsidian Obsidian Content added by the Odyssey DLC 11.85 42.85% 9.9 2s 14.3% 4.95 25% 35.42 2.6s 52.36% 13.62 37.5% 35.42 2.6s 52.36% 13.62 37.5% 8.2 2s 12% 4.1 0% 50 745 Silver
    Good Plasteel Plasteel 11.79 34.07% 8.91 1.6s 12.87% 5.57 25% 27.83 2.08s 41.14% 13.38 37.5% 27.83 2.08s 41.14% 13.38 37.5% 8.2 2s 12% 4.1 0% 280 1,305 Silver
    Good Silver Silver 7.48 27.03% 9.9 2s 14.3% 4.95 8.33% 21.51 2.6s 31.79% 8.27 37.5% 21.51 2.6s 31.79% 8.27 37.5% 8.2 2s 12% 4.1 8.33% 70 1,330 Silver
    Good Steel Steel 8.64 31.24% 9.9 2s 14.3% 4.95 8.33% 25.3 2.6s 37.4% 9.73 37.5% 25.3 2.6s 37.4% 9.73 37.5% 8.2 2s 12% 4.1 8.33% 100 320 Silver
    Good Uranium Uranium 8.82 34.64% 14.85 2.2s 21.45% 6.75 8.33% 27.83 2.86s 41.14% 9.73 37.5% 27.83 2.86s 41.14% 9.73 37.5% 8.2 2s 12% 4.1 8.33% 250 905 Silver
    Good Wood Wood 4.32 13.02% 8.91 2s 12.87% 4.46 75% 10.12 2.6s 14.96% 3.89 6.25% 10.12 2.6s 14.96% 3.89 6.25% 8.2 2s 12% 4.1 6.25% 65 205 Silver
    Excellent Bioferrite Bioferrite Content added by the Anomaly DLC 11.98 43.29% 9.72 2s 14.04% 4.86 25% 35.88 2.6s 53.04% 13.8 37.5% 35.88 2.6s 53.04% 13.8 37.5% 8.2 2s 12% 4.1 0% 200 355 Silver
    Excellent Gold Gold 7.26 26.25% 10.8 2s 15.6% 5.4 8.33% 20.7 2.6s 30.6% 7.96 37.5% 20.7 2.6s 30.6% 7.96 37.5% 8.2 2s 12% 4.1 8.33% 60 11,060 Silver
    Excellent Obsidian Obsidian Content added by the Odyssey DLC 12.93 46.74% 10.8 2s 15.6% 5.4 25% 38.64 2.6s 57.12% 14.86 37.5% 38.64 2.6s 57.12% 14.86 37.5% 8.2 2s 12% 4.1 0% 50 895 Silver
    Excellent Plasteel Plasteel 12.86 37.17% 9.72 1.6s 14.04% 6.08 25% 30.36 2.08s 44.88% 14.6 37.5% 30.36 2.08s 44.88% 14.6 37.5% 8.2 2s 12% 4.1 0% 280 1,565 Silver
    Excellent Silver Silver 8.11 29.31% 10.8 2s 15.6% 5.4 8.33% 23.46 2.6s 34.68% 9.02 37.5% 23.46 2.6s 34.68% 9.02 37.5% 8.2 2s 12% 4.1 8.33% 70 1,595 Silver
    Excellent Steel Steel 9.37 33.9% 10.8 2s 15.6% 5.4 8.33% 27.6 2.6s 40.8% 10.62 37.5% 27.6 2.6s 40.8% 10.62 37.5% 8.2 2s 12% 4.1 8.33% 100 380 Silver
    Excellent Uranium Uranium 9.58 37.61% 16.2 2.2s 23.4% 7.36 8.33% 30.36 2.86s 44.88% 10.62 37.5% 30.36 2.86s 44.88% 10.62 37.5% 8.2 2s 12% 4.1 8.33% 250 1,085 Silver
    Excellent Wood Wood 4.67 14.07% 9.72 2s 14.04% 4.86 75% 11.04 2.6s 16.32% 4.25 6.25% 11.04 2.6s 16.32% 4.25 6.25% 8.2 2s 12% 4.1 6.25% 65 250 Silver
    Masterwork Bioferrite Bioferrite Content added by the Anomaly DLC 14.47 52.31% 11.75 2s 16.97% 5.87 25% 43.36 2.6s 64.09% 16.68 37.5% 43.36 2.6s 64.09% 16.68 37.5% 8.2 2s 12% 4.1 0% 200 590 Silver
    Masterwork Gold Gold 8.66 31.3% 13.05 2s 18.85% 6.53 8.33% 25.01 2.6s 36.98% 9.62 37.5% 25.01 2.6s 36.98% 9.62 37.5% 8.2 2s 12% 4.1 8.33% 60 12,060 Silver
    Masterwork Obsidian Obsidian Content added by the Odyssey DLC 15.62 56.48% 13.05 2s 18.85% 6.53 25% 46.69 2.6s 69.02% 17.96 37.5% 46.69 2.6s 69.02% 17.96 37.5% 8.2 2s 12% 4.1 0% 50 1,495 Silver
    Masterwork Plasteel Plasteel 15.54 44.91% 11.75 1.6s 16.97% 7.34 25% 36.69 2.08s 54.23% 17.64 37.5% 36.69 2.08s 54.23% 17.64 37.5% 8.2 2s 12% 4.1 0% 280 2,605 Silver
    Masterwork Silver Silver 9.68 35% 13.05 2s 18.85% 6.53 8.33% 28.35 2.6s 41.91% 10.9 37.5% 28.35 2.6s 41.91% 10.9 37.5% 8.2 2s 12% 4.1 8.33% 70 2,660 Silver
    Masterwork Steel Steel 11.54 41.69% 13.05 2s 18.85% 6.53 25% 33.35 2.6s 49.3% 12.83 37.5% 33.35 2.6s 49.3% 12.83 37.5% 8.2 2s 12% 4.1 0% 100 635 Silver
    Masterwork Uranium Uranium 12.03 47.74% 19.58 2.2s 28.28% 8.9 25% 36.69 2.86s 54.23% 12.83 37.5% 36.69 2.86s 54.23% 12.83 37.5% 8.2 2s 12% 4.1 0% 250 1,810 Silver
    Masterwork Wood Wood 5.54 16.69% 11.75 2s 16.97% 5.87 75% 13.34 2.6s 19.72% 5.13 6.25% 13.34 2.6s 19.72% 5.13 6.25% 8.2 2s 12% 4.1 6.25% 65 415 Silver
    Legendary Bioferrite Bioferrite Content added by the Anomaly DLC 18.98 72.93% 13.37 2s 19.31% 6.68 0% 49.34 2.6s 72.93% 18.98 50% 49.34 2.6s 72.93% 18.98 50% 8.2 2s 12% 4.1 0% 200 1,185 Silver
    Legendary Gold Gold 9.78 35.34% 14.85 2s 21.45% 7.43 8.33% 28.46 2.6s 42.08% 10.95 37.5% 28.46 2.6s 42.08% 10.95 37.5% 8.2 2s 12% 4.1 8.33% 60 13,060 Silver
    Legendary Obsidian Obsidian Content added by the Odyssey DLC 20.43 78.54% 14.85 2s 21.45% 7.43 0% 53.13 2.6s 78.54% 20.43 50% 53.13 2.6s 78.54% 20.43 50% 8.2 2s 12% 4.1 0% 50 2,985 Silver
    Legendary Plasteel Plasteel 17.68 51.11% 13.37 1.6s 19.31% 8.35 25% 41.75 2.08s 61.71% 20.07 37.5% 41.75 2.08s 61.71% 20.07 37.5% 8.2 2s 12% 4.1 0% 280 4,045 Silver
    Legendary Silver Silver 10.94 39.55% 14.85 2s 21.45% 7.43 8.33% 32.26 2.6s 47.69% 12.41 37.5% 32.26 2.6s 47.69% 12.41 37.5% 8.2 2s 12% 4.1 8.33% 70 4,065 Silver
    Legendary Steel Steel 13.13 47.44% 14.85 2s 21.45% 7.43 25% 37.95 2.6s 56.1% 14.6 37.5% 37.95 2.6s 56.1% 14.6 37.5% 8.2 2s 12% 4.1 0% 100 1,275 Silver
    Legendary Uranium Uranium 13.68 54.33% 22.28 2.2s 32.18% 10.13 25% 41.75 2.86s 61.71% 14.6 37.5% 41.75 2.86s 61.71% 14.6 37.5% 8.2 2s 12% 4.1 0% 250 3,615 Silver
    Legendary Wood Wood 6.24 18.78% 13.37 2s 19.31% 6.68 75% 15.18 2.6s 22.44% 5.84 6.25% 15.18 2.6s 22.44% 5.84 6.25% 8.2 2s 12% 4.1 6.25% 65 825 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]

    • 1.5.4062 - Texture recreated with higher quality.