Longsword
Longsword
The ancient weapon of kings, the longsword can be used for slashing or stabbing.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Point
23 dmg (Stab)
34% AP
2.6 seconds cooldown - Melee Attack 3
- Blade
23 dmg (Cut)
34% AP
2.6 seconds cooldown
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 5
- Work To Make
- 18,000 ticks (5 mins)
- Work Speed Stat
- General Labor Speed
- Stuff Tags
- Metallic, Woody
- Has Quality
- True
- weaponTags
- MedievalMeleeAdvanced, LongSword
- thingSetMakerTags
- RewardStandardQualitySuper
The longsword is a melee weapon that does a large amount of damage, has a long cooldown, and deals sharp damage.
Acquisition[edit]
Longswords can be crafted at a fueled smithy or electric smithy once the Long blades research project has been completed. Each requires
100 Stuff (Metallic/Woody, 1000 for SVMs), 18,000 ticks (5 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 5.
Longswords can be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.
Analysis[edit]
The longsword has the highest base DPS out of any melee weapon in Core RimWorld.
In the Royalty DLC
, they are surpassed by the monosword and other ultratech weapons, though those can't be crafted by your colony, meaning high quality weapons are much harder to come by.
Material[edit]
Obsidian
is the best longsword material for raw DPS, although it has a longer cooldown than plasteel. Plasteel is the best material in the base game.
Bioferrite
has a longer cooldown for more damage and AP, overall resulting in less DPS. However, bioferrite improves psychic sensitivity, making it a competitive choice for psycasters
. In addition, bioferrite is worth significantly less wealth and is easier to come by. Also, legendary bioferite swords are stronger than legendary plasteel swords, due to bioferrite benefiting from melee verb selection - see below for details.
Melee verb selection[edit]
On a base pawn, a legendary obsidian
or bioferrite
longsword will benefit from the melee verb selection system. Attacks in RimWorld are sorted as Best (75% to select), Mid (25%), and Worst (0%). On most longswords, e.g. a legendary plasteel sword, the handle attack is considered Mid and will be selected 25% of the time. On an legendary obsidian/bioferrite sword, the handle attack is downgraded to Worst, thus guaranteeing blade attacks and improving DPS. This makes a legendary bioferrite sword better than legendary plasteel, and obsidian longswords even better.
However, with a boost to melee damage factor (strong melee damage gene
or juggernaut serum
), the handle's damage will be improved back to Mid, thus removing this benefit. In addition, body part weapons may cause the body part attacks to reach Mid, also removing this benefit.
Comparisons[edit]
Comparison to monoswords[edit]
Legendary obsidian
benefits from the melee verb selection mechanic only allowing blade attacks, so on a base pawn, they will beat all monoswords and excellent persona monoswords on a baseline pawn. They have less AP, but their AP is still high enough to pierce all mechanoid armor, so it is unlikely to be relevant unless against the empires
best soldiers. If a melee damage factor boost is applied, legendary obsidian swords are worse for DPS than legendary monoswords and excellent persona monoswords (although they'll have higher AP).
Longswords below legendary will pale in comparison to persona monoswords, with a masterwork plasteel longsword beating only a normal persona monosword, or excellent normal monosword.
Comparison to maces[edit]
The longsword is naturally compared to the mace - the mace is the strongest craftable Blunt weapon in Core RimWorld, while the longsword is the strongest Sharp weapon. Maces cost half as much material (
50) and is unlocked earlier at Smithing. In addition, uranium is the best mace material, while the best longsword material in Core is the more useful and expensive plasteel.
In terms of raw damage, the longsword has +14% more base DPS than the mace as well as better AP. However, enemies lack significant Blunt armor - e.g., a flak vest has 100% Sharp armor but only 40% Blunt armor - so the mace has an "armor-piercing" effect. Breakpoints vary by material and quality.
- A plasteel longsword beats the same quality uranium mace against lightly armored humans, like those wearing flak jackets without a vest, and small mechs.
- The uranium mace would do better against flak vests and all sorts of power armor, as well as larger mechs like centipedes. For example, when excluding handle attacks, a normal uranium mace deals +18.9% DPS to a centipede when compared to a normal plasteel longsword. (In raw DPS, before intricacies documented below.)
Similar comparisons can be made between steel longswords vs steel maces.
Obsidian and bioferrite[edit]
Obsidian
longswords have higher damage and AP. Against a centipede when ignoring handle/fist attacks, a normal obsidian longsword actually beats a normal uranium mace against centipedes. (While the handleless uranium mace deals +5.8% more DPS on paper than a handleless longsword, longswords get a hidden bonus due to Cleave damage, so the longsword is better.)
Legendary obsidian longswords in particular can benefit from the melee verb selection mechanic. Without any melee damage factor boosts, a legendary obsidian longsword is by and away better than a uranium mace, with enough AP to ignore any mech's armor and greater DPS. With a melee damage factor boost, the legendary obsidian longsword will have enough AP to ignore nearly any armor in the game, although the mace benefits better overkill mechanics, resulting in it being better against non-tough non-robust humans.
Bioferrite
is worse as a weapon than plasteel unless it is legendary quality and the pawn has no melee damage factor boosts, where it benefits from the melee verb selection described above. However, bioferrite also provides psychic sensitivity while other weapons do not. In addition, bioferrite is worth less wealth than a uranium mace.
Sharp vs Blunt[edit]
While raw DPS and AP are the most important factors, there are a large amount of mechanics surrounding the damage types of the longsword and mace. For their "Best" attack, maces deal Blunt damage. Longswords deal either Stab or Cut damage. Best attacks are the most likely to hit (75%); for sake of simplicity, "Mid" attacks are ignored. They are listed in rough order of importance.
- Cut damage deals bonus damage. If a Cut damage activates a cleave, total damage is multiplied by 140%, then split between body parts. While this reduces the chance to destroy large body parts, cleaving attacks inflict more pain (causing pain shock, the most common way to down a pawn) and reduce the pawn's total HP pool, making them more effective on action.
- The chance to cleave is 40%. This improves cut DPS by 116% on average (for good sword attacks this results in 108% average damage), and the sword already is better in terms of raw DPS.
- Blunt weapons have superior overkill damage mechanics. If a Stab would destroy a body part, then any further damage is wasted. If a Blunt attack would destroy a body part, damage is spread to the parent part. In other words: if a sword would stab off a finger, the mace would smash the finger and damage the arm in the process. This is unlikely to matter at all below masterwork quality, as weapons aren't strong enough to one-shot limbs. It is also unlikely to matter if no melee damage factor boosts are in effect. However, if stacking the strong melee damage gene
and juggernaut serum
, then overkill damage does matter a lot against human-sized pawns.
- Blunt weapons can stun enemies, though the chance is small. If a blunt weapon hits the torso or a equivalent body part (a scyther's thorax, a centipede 1st body ring...), then the target has a chance to be stunned for a short time. This is completely independent from EMP and mechanoid adaptation. Stun chance depends on the target's health scale and the damage done. A normal uranium mace hitting a human would have a 2.7% chance to stun per hit to the torso. Blunt weapons can also stun if they hit the brain, but brain damage from a mace is usually fatal anyway.
- Sharp weapons cause bleeding. However, bleeding is unlikely to help the player, since melee engagements are usually over long before combat penalties due to blood loss can kick in. This may even be a disadvantage, as it makes it harder to save prisoners and causes infections.
Attack table
| Feature | Toggle |
|---|---|
| Attacks | |
| Quality |
| Handle (Poke) | Point (Stab) | Blade (Cut) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
| Awful | 8.1 | 29.3% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 23.92 | 2.6s | 35.36% | 9.2 | 37.5% | 23.92 | 2.6s | 35.36% | 9.2 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 119 | |
| Awful | 5.03 | 18.17% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 13.8 | 2.6s | 20.4% | 5.31 | 37.5% | 13.8 | 2.6s | 20.4% | 5.31 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5,030 | |
| Awful | 8.69 | 31.43% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 25.76 | 2.6s | 38.08% | 9.91 | 37.5% | 25.76 | 2.6s | 38.08% | 9.91 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 50 | 300 | |
| Awful | 8.43 | 25.22% | 6.48 | 1.6s | 9.36% | 4.05 | 8.33% | 20.24 | 2.08s | 29.92% | 9.73 | 37.5% | 20.24 | 2.08s | 29.92% | 9.73 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 520 | |
| Awful | 5.59 | 20.21% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 15.64 | 2.6s | 23.12% | 6.02 | 37.5% | 15.64 | 2.6s | 23.12% | 6.02 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 530 | |
| Awful | 6.44 | 23.27% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 18.4 | 2.6s | 27.2% | 7.08 | 37.5% | 18.4 | 2.6s | 27.2% | 7.08 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 127 | |
| Awful | 6.55 | 25.74% | 10.8 | 2.2s | 15.6% | 4.91 | 8.33% | 20.24 | 2.86s | 29.92% | 7.08 | 37.5% | 20.24 | 2.86s | 29.92% | 7.08 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 360 | |
| Awful | 3.77 | 11.59% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 7.36 | 2.6s | 10.88% | 2.83 | 8.33% | 7.36 | 2.6s | 10.88% | 2.83 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 83 | |
| Poor | 9.04 | 32.71% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 26.91 | 2.6s | 39.78% | 10.35 | 37.5% | 26.91 | 2.6s | 39.78% | 10.35 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 178 | |
| Poor | 5.59 | 20.19% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 15.53 | 2.6s | 22.95% | 5.97 | 37.5% | 15.53 | 2.6s | 22.95% | 5.97 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 7,545 | |
| Poor | 9.7 | 35.11% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 28.98 | 2.6s | 42.84% | 11.15 | 37.5% | 28.98 | 2.6s | 42.84% | 11.15 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 50 | 450 | |
| Poor | 9.4 | 28.12% | 7.29 | 1.6s | 10.53% | 4.56 | 8.33% | 22.77 | 2.08s | 33.66% | 10.95 | 37.5% | 22.77 | 2.08s | 33.66% | 10.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 780 | |
| Poor | 6.22 | 22.48% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 17.6 | 2.6s | 26.01% | 6.77 | 37.5% | 17.6 | 2.6s | 26.01% | 6.77 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 800 | |
| Poor | 7.17 | 25.93% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 20.7 | 2.6s | 30.6% | 7.96 | 37.5% | 20.7 | 2.6s | 30.6% | 7.96 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 191 | |
| Poor | 7.31 | 28.71% | 12.15 | 2.2s | 17.55% | 5.52 | 8.33% | 22.77 | 2.86s | 33.66% | 7.96 | 37.5% | 22.77 | 2.86s | 33.66% | 7.96 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 540 | |
| Poor | 3.88 | 11.92% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 8.28 | 2.6s | 12.24% | 3.18 | 8.33% | 8.28 | 2.6s | 12.24% | 3.18 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 124 | |
| Normal | 9.99 | 36.13% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 29.9 | 2.6s | 44.2% | 11.5 | 37.5% | 29.9 | 2.6s | 44.2% | 11.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 235 | |
| Normal | 6.14 | 22.21% | 9 | 2s | 13% | 4.5 | 8.33% | 17.25 | 2.6s | 25.5% | 6.63 | 37.5% | 17.25 | 2.6s | 25.5% | 6.63 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 10,060 | |
| Normal | 10.72 | 38.78% | 9 | 2s | 13% | 4.5 | 8.33% | 32.2 | 2.6s | 47.6% | 12.38 | 37.5% | 32.2 | 2.6s | 47.6% | 12.38 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 50 | 595 | |
| Normal | 10.37 | 31.03% | 8.1 | 1.6s | 11.7% | 5.06 | 8.33% | 25.3 | 2.08s | 37.4% | 12.16 | 37.5% | 25.3 | 2.08s | 37.4% | 12.16 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 1,045 | |
| Normal | 6.85 | 24.76% | 9 | 2s | 13% | 4.5 | 8.33% | 19.55 | 2.6s | 28.9% | 7.52 | 37.5% | 19.55 | 2.6s | 28.9% | 7.52 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1,065 | |
| Normal | 7.9 | 28.58% | 9 | 2s | 13% | 4.5 | 8.33% | 23 | 2.6s | 34% | 8.85 | 37.5% | 23 | 2.6s | 34% | 8.85 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 255 | |
| Normal | 8.07 | 31.68% | 13.5 | 2.2s | 19.5% | 6.14 | 8.33% | 25.3 | 2.86s | 37.4% | 8.85 | 37.5% | 25.3 | 2.86s | 37.4% | 8.85 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 725 | |
| Normal | 3.92 | 12.33% | 8.1 | 2s | 11.7% | 4.05 | 25% | 9.2 | 2.6s | 13.6% | 3.54 | 12.5% | 9.2 | 2.6s | 13.6% | 3.54 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 65 | 165 | |
| Good | 10.98 | 39.68% | 8.91 | 2s | 12.87% | 4.46 | 25% | 32.89 | 2.6s | 48.62% | 12.65 | 37.5% | 32.89 | 2.6s | 48.62% | 12.65 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 295 | |
| Good | 6.7 | 24.23% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 18.98 | 2.6s | 28.05% | 7.3 | 37.5% | 18.98 | 2.6s | 28.05% | 7.3 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 10,560 | |
| Good | 11.85 | 42.85% | 9.9 | 2s | 14.3% | 4.95 | 25% | 35.42 | 2.6s | 52.36% | 13.62 | 37.5% | 35.42 | 2.6s | 52.36% | 13.62 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 50 | 745 | |
| Good | 11.79 | 34.07% | 8.91 | 1.6s | 12.87% | 5.57 | 25% | 27.83 | 2.08s | 41.14% | 13.38 | 37.5% | 27.83 | 2.08s | 41.14% | 13.38 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1,305 | |
| Good | 7.48 | 27.03% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 21.51 | 2.6s | 31.79% | 8.27 | 37.5% | 21.51 | 2.6s | 31.79% | 8.27 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1,330 | |
| Good | 8.64 | 31.24% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 25.3 | 2.6s | 37.4% | 9.73 | 37.5% | 25.3 | 2.6s | 37.4% | 9.73 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 320 | |
| Good | 8.82 | 34.64% | 14.85 | 2.2s | 21.45% | 6.75 | 8.33% | 27.83 | 2.86s | 41.14% | 9.73 | 37.5% | 27.83 | 2.86s | 41.14% | 9.73 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 905 | |
| Good | 4.32 | 13.02% | 8.91 | 2s | 12.87% | 4.46 | 75% | 10.12 | 2.6s | 14.96% | 3.89 | 6.25% | 10.12 | 2.6s | 14.96% | 3.89 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 205 | |
| Excellent | 11.98 | 43.29% | 9.72 | 2s | 14.04% | 4.86 | 25% | 35.88 | 2.6s | 53.04% | 13.8 | 37.5% | 35.88 | 2.6s | 53.04% | 13.8 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 355 | |
| Excellent | 7.26 | 26.25% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 20.7 | 2.6s | 30.6% | 7.96 | 37.5% | 20.7 | 2.6s | 30.6% | 7.96 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 11,060 | |
| Excellent | 12.93 | 46.74% | 10.8 | 2s | 15.6% | 5.4 | 25% | 38.64 | 2.6s | 57.12% | 14.86 | 37.5% | 38.64 | 2.6s | 57.12% | 14.86 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 50 | 895 | |
| Excellent | 12.86 | 37.17% | 9.72 | 1.6s | 14.04% | 6.08 | 25% | 30.36 | 2.08s | 44.88% | 14.6 | 37.5% | 30.36 | 2.08s | 44.88% | 14.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1,565 | |
| Excellent | 8.11 | 29.31% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 23.46 | 2.6s | 34.68% | 9.02 | 37.5% | 23.46 | 2.6s | 34.68% | 9.02 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1,595 | |
| Excellent | 9.37 | 33.9% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 27.6 | 2.6s | 40.8% | 10.62 | 37.5% | 27.6 | 2.6s | 40.8% | 10.62 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 380 | |
| Excellent | 9.58 | 37.61% | 16.2 | 2.2s | 23.4% | 7.36 | 8.33% | 30.36 | 2.86s | 44.88% | 10.62 | 37.5% | 30.36 | 2.86s | 44.88% | 10.62 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 1,085 | |
| Excellent | 4.67 | 14.07% | 9.72 | 2s | 14.04% | 4.86 | 75% | 11.04 | 2.6s | 16.32% | 4.25 | 6.25% | 11.04 | 2.6s | 16.32% | 4.25 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 250 | |
| Masterwork | 14.47 | 52.31% | 11.75 | 2s | 16.97% | 5.87 | 25% | 43.36 | 2.6s | 64.09% | 16.68 | 37.5% | 43.36 | 2.6s | 64.09% | 16.68 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 590 | |
| Masterwork | 8.66 | 31.3% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 25.01 | 2.6s | 36.98% | 9.62 | 37.5% | 25.01 | 2.6s | 36.98% | 9.62 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 12,060 | |
| Masterwork | 15.62 | 56.48% | 13.05 | 2s | 18.85% | 6.53 | 25% | 46.69 | 2.6s | 69.02% | 17.96 | 37.5% | 46.69 | 2.6s | 69.02% | 17.96 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 50 | 1,495 | |
| Masterwork | 15.54 | 44.91% | 11.75 | 1.6s | 16.97% | 7.34 | 25% | 36.69 | 2.08s | 54.23% | 17.64 | 37.5% | 36.69 | 2.08s | 54.23% | 17.64 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 2,605 | |
| Masterwork | 9.68 | 35% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 28.35 | 2.6s | 41.91% | 10.9 | 37.5% | 28.35 | 2.6s | 41.91% | 10.9 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 2,660 | |
| Masterwork | 11.54 | 41.69% | 13.05 | 2s | 18.85% | 6.53 | 25% | 33.35 | 2.6s | 49.3% | 12.83 | 37.5% | 33.35 | 2.6s | 49.3% | 12.83 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 635 | |
| Masterwork | 12.03 | 47.74% | 19.58 | 2.2s | 28.28% | 8.9 | 25% | 36.69 | 2.86s | 54.23% | 12.83 | 37.5% | 36.69 | 2.86s | 54.23% | 12.83 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 1,810 | |
| Masterwork | 5.54 | 16.69% | 11.75 | 2s | 16.97% | 5.87 | 75% | 13.34 | 2.6s | 19.72% | 5.13 | 6.25% | 13.34 | 2.6s | 19.72% | 5.13 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 415 | |
| Legendary | 18.98 | 72.93% | 13.37 | 2s | 19.31% | 6.68 | 0% | 49.34 | 2.6s | 72.93% | 18.98 | 50% | 49.34 | 2.6s | 72.93% | 18.98 | 50% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 1,185 | |
| Legendary | 9.78 | 35.34% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 28.46 | 2.6s | 42.08% | 10.95 | 37.5% | 28.46 | 2.6s | 42.08% | 10.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 13,060 | |
| Legendary | 20.43 | 78.54% | 14.85 | 2s | 21.45% | 7.43 | 0% | 53.13 | 2.6s | 78.54% | 20.43 | 50% | 53.13 | 2.6s | 78.54% | 20.43 | 50% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 50 | 2,985 | |
| Legendary | 17.68 | 51.11% | 13.37 | 1.6s | 19.31% | 8.35 | 25% | 41.75 | 2.08s | 61.71% | 20.07 | 37.5% | 41.75 | 2.08s | 61.71% | 20.07 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 4,045 | |
| Legendary | 10.94 | 39.55% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 32.26 | 2.6s | 47.69% | 12.41 | 37.5% | 32.26 | 2.6s | 47.69% | 12.41 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 4,065 | |
| Legendary | 13.13 | 47.44% | 14.85 | 2s | 21.45% | 7.43 | 25% | 37.95 | 2.6s | 56.1% | 14.6 | 37.5% | 37.95 | 2.6s | 56.1% | 14.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 1,275 | |
| Legendary | 13.68 | 54.33% | 22.28 | 2.2s | 32.18% | 10.13 | 25% | 41.75 | 2.86s | 61.71% | 14.6 | 37.5% | 41.75 | 2.86s | 61.71% | 14.6 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 3,615 | |
| Legendary | 6.24 | 18.78% | 13.37 | 2s | 19.31% | 6.68 | 75% | 15.18 | 2.6s | 22.44% | 5.84 | 6.25% | 15.18 | 2.6s | 22.44% | 5.84 | 6.25% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 65 | 825 | |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- 1.5.4062 - Texture recreated with higher quality.

