Mastodon tusk
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Mastodon tusk
A mastodon's tusk. Traders pay handsomely for samples like this. While somewhat unwieldy as a melee weapon, it still hits quite hard.
Base Stats
- Tech Level
- Neolithic
- Stack Limit
- 10
- Mass
- 2.2 kg
- HP
- 200
- Deterioration Rate
- 0.5
- Flammability
- 90%
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Point
20 dmg (Stab)
30% AP
2.8 seconds cooldown - Melee Attack 2
- Point
20 dmg (Scratch)
30% AP
2.8 seconds cooldown - Melee Attack 3
- Base
10 dmg (Blunt)
15% AP
2.2 seconds cooldown
0.5 chance factor
- Has Quality
- False
- thingCategories
- ItemsMisc
- thingSetMakerTags
- AnimalPart
- tradeTags
- ExoticMisc, AnimalPart
A mastodon tusk is an item obtained from butchering a mastodon. Tusks can be sold to exotic goods traders, or used as a melee weapon.
Acquisition[edit]
Butchering an adult[male only?] mastodon will yield two mastodon tusks, unless the parts have been destroyed by damage. Only a full adult mastodon will produce tusks when butchered. All wild mastodon spawn as adults.
They can also be purchased from traders.
Summary[edit]
Mastodon tusks function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all mastodon tusks are statistically identical.
Analysis[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing. Consider elephant tusk. |
Attack table
| Feature | Toggle |
|---|---|
| Attacks |
| Point (Stab) | Point (Scratch) | Base (Blunt) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
| 6.57 | 25.75% | 20 | 2.8s | 30% | 7.14 | 37.5% | 20 | 2.8s | 30% | 7.14 | 37.5% | 10 | 2.2s | 15% | 4.55 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 120 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Odyssey DLC Release - Added.
