Mastodon
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Mastodon
A massive elephant-like mammal. While briefly extinct, the mastodon now roams countless worlds due its resilience to bitter cold. Its thick hide makes excellent cold-weather clothing. However, hunting the animal is a dangerous proposition even for skilled hunters.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 330
- Move Speed
- 4.7 c/s
- Health Scale
- 400% HP
- Body Size
- 4.5
- Mass - Baby
- 54 kg
- Mass - Juvenile
- 135 kg
- Mass - Adult
- 270 kg
- Pack Capacity
- 157.5 kg
- Carrying Capacity
- 337
- Riding Speed
- 1.3
- Filth Rate
- 24
- Hunger Rate
- 2.88 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 50 years
- Coastal Animal
- false
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 10%
- Trainable Intelligence
- Advanced
- Available Training
- Guard, Attack, Rescue, Haul, War trumpet
- Wildness
- 75%
- Minimum Handling Skill
- 8
- Mate Interval
- 12 hours
- Maturity Age
- 0.666 years (40 days)
- Juvenile Age
- 0.3 years (18 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- -55 °C – 40 °C (-67 °F – 104 °F)
Production
- Meat Yield
630 mastodon meat- Leather Yield
180 mastodon leather- Wool Amount
200 mastodon wool- Shearing Interval
- 20 days
- Gestation Period
- 14 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Tusk
27.5 dmg (Scratch)
41 % AP
2.6 second cooldown - Attack 2
- Tusk
27.5 dmg (Stab)
41 % AP
2.6 second cooldown - Attack 3
- Left foot
18.6 dmg (Blunt)
28 % AP
2 second cooldown - Attack 4
- Right foot
18.6 dmg (Blunt)
28 % AP
2 second cooldown - Attack 5
- Head
15.5 dmg (Blunt)
23 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 6.3984
- tradeTags
- AnimalUncommon
A Mastodon is an animal added by the Odyssey DLC.
Acquisition[edit]
Mastodons can be found in glacial plains, and grasslands. They can either be tamed by a handler or self-tame in a random event.
Mastodons can be bought and sold in other faction bases and from exotic goods traders. Mastodons purchased from traders will be already tamed.
Summary[edit]
Mastodon can be sheared for
200 mastodon wool (
540) every 20 days for 1,700 ticks (28.33 secs) of work. Note that yield and shearing time are modified by the shearer's Animal Gather Yield and Animal Gather Speed respectively.
Mastodon are also pack animals, and will carry up to 157.5 kg of weight in a caravan. They can additionally be ridden for up to 130% caravan speed
As their special skill, mastodons can be trained to use the 'War trumpet' ability on command. It has two levels of training.
| Ability | Description |
|---|---|
| War trumpet |
Release a powerful roar which has a chance to cause hostile humans and animals to tremble in fear, reducing their movement speed and manipulation.
Applies a namesake hediff on hostile humans, insectoids and drones: This creature has been shaken by the powerful roar of a mighty beast. |
Analysis[edit]
Mastodons are effectively slightly larger Elephants, sharing the same wildness and trainability, with a preference for temperate and colder climates instead of tropical ones. Despite their great tolerance for the cold, their hunger rates mean they do not thrive in such sparsely vegetated regions.
Training[edit]
This animal can be trained as follows:
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*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
In addition, a Mastodon can be trained to perform a 'War trumpet'.
Health[edit]
The body part table is collapsed due to length. Expand to view.
| Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
|---|---|---|---|---|---|---|---|---|
| Body | 160 | 1 | 100% | 20% | N/A[4] | - | Death | |
| Spine | 100 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
| Stomach | 80 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
| Heart | 60 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
| Lung | 60 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost | |
| Kidney | 60 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost | |
| Liver | 80 | 1 | 3% | 3% | Body | Digestion |
Death | |
| Neck | 100 | 1 | 32% | 6.4% | Body | Eating Talking Breathing |
Death | |
| Head | 100 | 1 | 80% | 1.28% | Neck | - | Death | |
| Skull | 100 | 1 | 15% | 1.152% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
| Brain | 40 | 1 | 70% | 2.688% | Skull | Consciousness |
Death Damage always results in scarring. | |
| Eye | 40 | 2 | 6% | 1.536% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
| Ear | 48 | 2 | 6% | 1.536% | Head | Hearing |
−25% Hearing. −100% if both lost. −15 Disfigured Social penalty | |
| Trunk | 60 | 1 | 28% | 7.168% | Head | Manipulation |
−50% Manipulation. | |
| Jaw | 40 | 1 | 28% | 1.4336% | Head | Manipulation |
−50% Manipulation. Can no longer use Bite attack, nor Tusk attack. | |
| Tusk | 80 | 2 | 40% | 2.8672% | Jaw | - | Can no longer use Tusk attack[6] | |
| Front Leg | 120 | 2 | 6% | 5.1% | Body | Moving |
−25% Moving. −50% if both lost | |
| Front Hoof | 40 | 2 | 15% | 0.9% | Front Leg | Moving |
−25% Moving. −50% if both lost. | |
| Rear Leg | 120 | 2 | 6% | 5.1% | Body | Moving |
−25% Moving. −50% if both lost | |
| Rear Hoof | 40 | 2 | 15% | 0.9% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Scratch/Stab attack of Power 25, Cooldown 2.6
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 10.32 (6.4) |
- | - | 37.75% | - | |
| Tusk (Scratch) |
10.58 (6.56) |
27.5 | 2.6s | 41% | 37.5% | |
| Tusk (Stab) |
10.58 (6.56) |
27.5 | 2.6s | 41% | 37.5% | |
| Left foot (Blunt) |
9.3 (5.77) |
18.6 | 2s | 28% | 12.5% | |
| Right foot (Blunt) |
9.3 (5.77) |
18.6 | 2s | 28% | 12.5% | |
| Head (Blunt) |
7.75 (4.81) |
15.5 | 2s | 23% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.