Sea lion

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Sea lion

Sea lion

A large and intelligent marine animal. Male sea lions have thick fur around their necks, which evoke a lion's mane.

Base Stats

Type
Animal
Market Value
320 Silver
Flammability
70%

Pawn Stats

Combat Power
70
Move Speed
2.8 c/s
Health Scale
80% HP
Body Size
1.2
Mass - Baby
14.4 kg
Mass - Juvenile
36 kg
Mass - Adult
72 kg
Carrying Capacity
90
Filth Rate
8
Hunger Rate
0.48 Nutrition/Day
Diet
carnivorous
Life Expectancy
12 years
Coastal Animal
true
Manhunter Chance
10%
Manhunter Chance (Taming)
0%
Trainable Intelligence
Advanced
Available Training
Guard, Attack, Rescue, Haul
Wildness
50%
Minimum Handling Skill
5
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.1 years (6 days)
Toxic Resistance
50%
Toxic Environment Resistance
0%
Comfortable Temp Range
-40 °C – 40 °C (-40 °F – 104 °F)

Production

Meat Yield
Sea lion meat 168 sea lion meat
Leather Yield
Sealskin 48 sealskin
Gestation Period
5.661 days
Offspring Per Birth
1-2 (1.25 avg)

Melee Combat

Attack 1
Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.6 chance factor
Attack 2
Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.635
Technical
tradeTags
AnimalUncommon


Sea lions, called sea lion pups as babies, are a type of aquatic animal added by the Odyssey DLC. Males of the species can be distinguished from their brown coloration and slightly larger size, while females are a tawny color and slightly smaller. Despite the visual size difference, adults of both genders have the same stats and attacks.

Acquisition[edit]

Sea lions can be found in maps with large bodies of watertemperate forests, temperate swamps, boreal forests, cold bogs, and tundra. They can either be tamed by a handler or self-tame in a random event.

Sea lions can be bought and sold in other faction bases and from exotic goods traders. Sea lions purchased from traders will be already tamed.

Summary[edit]

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Analysis[edit]

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Training[edit]

This animal can be trained as follows:

Obedience.png Guard:  Check.png
Release.png Attack:  Check.png
Rescue.png Rescue:  Check.png
Haul animal.png Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]

The body part table is collapsed due to length. Expand to view.

Body part Health
Head 20
Skull 20
Brain 8
Nose 8
Neck 20
Jaw 16
Eye [1]
(left, right)
8
Ear
(left, right)
8
Body 32
Kidney[2]
(left, right)
12
Lung[2]
(left, right)
12
Liver[2] 16
Heart[2] 12
Spine[2] 20
Stomach[2] 16
Limbs
(left, right, fore, hind)
24
Appendage
(left, right, fore, hind)
16
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Attack table

  • Sea lion Sea lion
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 4.25
    (2.64)
    - - 13% -
    Teeth
    (Bite)
    4.25
    (2.64)
    8.5 2s 13% 100%
    Head
    (Blunt)
    2.5
    (1.55)
    5 2s 7% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Version history[edit]