Hermit crab
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
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Hermit crab
A small crustacean found along coastlines. Hermit crabs scavenge various shells to protect themselves.
Base Stats
- Type
- Animal
- Flammability
- 70%
Armor
- Armor - Sharp
- 60%
- Armor - Blunt
- 20%
Pawn Stats
- Combat Power
- 50
- Move Speed
- 2 c/s
- Health Scale
- 40% HP
- Body Size
- 0.2
- Mass - Baby
- 2.4 kg
- Mass - Juvenile
- 6 kg
- Mass - Adult
- 12 kg
- Carrying Capacity
- 15
- Filth Rate
- 1
- Hunger Rate
- 0.13 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 60 years
- Coastal Animal
- true
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 8
- Mate Interval
- 12 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.15 years (9 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- 0 °C – 60 °C (32 °F – 140 °F)
Production
- Meat Yield
31 hermit crab meat- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1-2 (1.75 avg)
Melee Combat
- Attack 1
- Right claw
4 dmg (Scratch)
6 % AP
1.25 second cooldown - Attack 2
- Left claw
4 dmg (Scratch)
6 % AP
1.25 second cooldown - Attack 3
- Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.984
- tradeTags
- AnimalUncommon
A hermit crab is an animal added by the Odyssey DLC.
Acquisition[edit]
Hermit crabs can be found on coastal maps in tropical rainforests, tropical swamps, arid shrublands, deserts, extreme deserts, glowforests, and lava fields. They can either be tamed by a handler or self-tame in a random event.
Hermit crabs can be bought and sold in other faction bases and from exotic goods traders. Hermit crabs purchased from traders will be already tamed.
Summary[edit]
?
Hermit crabs hide in their shell when not moving.[Visual only?]
Analysis[edit]
?
Training[edit]
This animal can be trained as follows:
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*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Body parts[edit]
| This section has been suggested for recoding. Reason: Crab body type not supported. You can help RimWorld Wiki by improving it. |
The body part table is collapsed due to length. Expand to view.
Armor[edit]
| Armor |
|---|
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 3.2 (1.98) |
- | - | 6% | - | |
| Right claw (Scratch) |
3.2 (1.98) |
4 | 1.25s | 6% | 50% | |
| Left claw (Scratch) |
3.2 (1.98) |
4 | 1.25s | 6% | 50% | |
| Head (Blunt) |
1 (0.62) |
2 | 2s | 3% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.
- 1.6.4528 - Hermit crabs now hide in their shell when not moving.
- 1.6.4566 - Hermit crabs no longer walk sideways. They also live considerably longer, life expectancy increased to 60 years from 12 years. These changes were likely made in direct response to a reddit post that gained some traction and pointed out the inaccuracies with hermit crabs as initially implemented.



































