Rhinoceros
Rhinoceros
Despite being herbivorous, this large mammal is very easy to enrage. Once angered, its massive strength and sharp horn make it a brutal opponent. It has more muscle in one leg than most humans do in their whole body.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 270
- Move Speed
- 5 c/s
- Health Scale
- 350% HP
- Body Size
- 3
- Mass - Baby
- 36 kg
- Mass - Juvenile
- 90 kg
- Mass - Adult
- 180 kg
- Carrying Capacity
- 225 kg
- Filth Rate
- 20
- Hunger Rate
- 1.71 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 45 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 30%
- Trainable Intelligence
- Intermediate
- Wildness
- 90%
- Minimum Handling Skill
- 9
- Mate Interval
- 12 hours
- Maturity Age
- 0.55 years (33 days)
- Juvenile Age
- 0.3 years (18 days)
- Comfortable Temp Range
- -8 °C – 40 °C (17.6 °F – 104 °F)
Production
- Meat Yield
- 420 rhinoceros meat
- Leather Yield
- 120 rhinoceros leather
- Gestation Period
- 13.32 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Horn
19 dmg (Scratch)
28 % AP
2 second cooldown - Attack 2
- Horn
19 dmg (Blunt)
28 % AP
2 second cooldown - Attack 3
- Teeth
19 dmg (Bite)
28 % AP
2.6 second cooldown
0.7 chance factor - Attack 4
- Head
15 dmg (Blunt)
22 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 5.4808
- tradeTags
- AnimalUncommon, AnimalFighter
Rhinoceros are a large species of herbivore that tend to travel alone or in small packs.
Rhinoceroses can be found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, and arid shrublands.
Analysis[edit]
Rinoceroses are easy to anger, whether you hunt or tame them. Their rhinoceros leather is highly protective, the fourth most protective textile in the game. This can make rhinos worthwhile to hunt early on, assuming you can take down a pack. It generally isn't worth to breed rhinoceroses for meat or leather, however, due to their slow reproduction and difficulty to tame. Devilstrand is a stronger material, and often easier to produce than rhinoceros leather.
Rhinoceroses are decent attack animals, possessing a fast movement speed combined with a tanky ability to take damage and strong damage. Unlike the others in this table, however, they cannot be trained to haul.
Animal | Health Scale | DPS | Move Speed | Hunger rate | Training Decay |
---|---|---|---|---|---|
Thrumbo | 8 | 5.5 | 2.8 | 6.1 | |
Megasloth | 3.6 | 4.8 | 1.6 | 6.2 | |
Elephant | 3.6 | 4.8 | 2.57 | 7.5 | |
Rhinoceros | 3.5 | 5.55 | 5 | 1.71 | 6.6 |
Grizzly/Polar bear | 2.5 | 5.36 | 4.6 | 0.56 | 7.2 |
Training[edit]
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 140 | 1 | 100% | 22% | N/A[4] | - | Death | |
Spine | 87.5 | 1 | 3% | 3% | Body | Moving |
−100% Moving[5] | |
Stomach | 70 | 1 | 3% | 3% | Body | Digestion |
−50% Digestion | |
Heart | 52.5 | 1 | 3% | 3% | Body | Blood Pumping |
Death | |
Lung | 52.5 | 2 | 3% | 3% | Body | Breathing |
−50% Breathing. Death if both lost | |
Kidney | 52.5 | 2 | 3% | 3% | Body | Blood Filtration | −50% Blood Filtration. Death if both lost | |
Liver | 70 | 1 | 3% | 3% | Body | Digestion |
Death | |
Neck | 87.5 | 1 | 28% | 7% | Body | Eating Talking Breathing |
Death | |
Head | 87.5 | 1 | 75% | 2.1% | Neck | - | Death | |
Skull | 87.5 | 1 | 15% | 0.945% | Head | - | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 35 | 1 | 70% | 2.205% | Skull | Consciousness |
Death Damage always results in scarring. | |
Eye | 35 | 2 | 9% | 1.89% | Head | Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
Ear | 42 | 2 | 6% | 1.26% | Head | Hearing |
−25% Hearing. −100% if both lost. −15 Disfigured Social penalty | |
Nose | 35 | 1 | 35% | 1.1025% | Head | - | −15 Disfigured Social penalty | |
Horn | 70 | 1 | 85% | 6.2475% | Nose | - | It can no longer use Horn Attack.[6] | |
AnimalJaw | 35 | 1 | 10% | 2.1% | Head | Manipulation |
−100% Manipulation. Can no longer use Bite attack. | |
Front Leg | 105 | 2 | 6.5% | 5.525% | Body | Moving |
−25% Moving. −50% if both lost. Can no longer use foot attack[7] | |
Front Hoof | 35 | 2 | 15% | 0.975% | Front Leg | Moving |
−25% Moving. −50% if both lost. | |
Rear Leg | 105 | 2 | 6.5% | 5.525% | Body | Moving |
−25% Moving. −50% if both lost | |
Rear Hoof | 35 | 2 | 15% | 0.975% | Rear Leg | Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ Powerful (+19) attack of Cooldown 2s.
- ↑ Only avaiable to Thrumbo. Power 19, cooldown 2s.
Gallery[edit]
Version history[edit]
- 0.7.581 - Added