Gorilla
| This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
| This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Gorilla
A massive and intelligent great ape. While generally peaceful, gorillas are terrifying when enraged.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 160
- Move Speed
- 4.7 c/s
- Health Scale
- 200% HP
- Body Size
- 2
- Mass - Baby
- 24 kg
- Mass - Juvenile
- 60 kg
- Mass - Adult
- 120 kg
- Carrying Capacity
- 150
- Filth Rate
- 4
- Hunger Rate
- 0.86 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 40 years
- Coastal Animal
- false
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 10%
- Trainable Intelligence
- Advanced
- Available Training
- Guard, Attack, Rescue, Haul, Forage
- Wildness
- 60%
- Minimum Handling Skill
- 6
- Mate Interval
- 12 hours
- Maturity Age
- 0.266 years (16 days)
- Juvenile Age
- 0.2 years (12 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- -10 °C – 50 °C (14 °F – 122 °F)
Production
- Meat Yield
280 gorilla meat- Leather Yield
80 lightleather- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Left fist
14 dmg (Blunt)
21 % AP
1.5 second cooldown - Attack 2
- Right fist
14 dmg (Blunt)
21 % AP
1.5 second cooldown - Attack 3
- Teeth
10 dmg (Bite)
15 % AP
2 second cooldown
0.7 chance factor - Attack 4
- Head
6 dmg (Blunt)
9 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 4.96
- tradeTags
- AnimalUncommon
A gorilla is an animal added by the Odyssey DLC.
Acquisition[edit]
Gorillas can be found in tropical rainforests, and tropical swamps. They can either be tamed by a handler or self-tame in a random event.
Gorillas can be bought and sold in other faction bases and from exotic goods traders. Gorillas purchased from traders will be already tamed.
Summary[edit]
?
Analysis[edit]
?
Foraging[edit]
| Forager | Forage Nutrition per day |
|---|---|
| Raccoon | .24 |
| Pig | 1.02 |
| Wild Boar | .51 |
| Gorilla | 1.2 |
| 10 Plants Skill Pawn | 0.9 |
Training[edit]
This animal can be trained as follows:
| | |
| | |
| | |
| |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
In addition, a Gorilla can be trained to perform 'Forage': “The animal will occasionally find berries, mushrooms, or food. Animals will find more food in biomes with higher forageability. Foraging can only be done on fertile terrain.”
Health[edit]
The body part table is collapsed due to length. Expand to view.
| Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
|---|---|---|---|---|---|---|---|---|
| Torso | 80 | 1 | 100% | 15% | N/A[4] | – | Death | |
| Neck | 50 | 1 | 10% | 2.8% | Torso | Breathing Eating Talking |
Death | |
| Head | 50 | 1 | 72% | 1.6% | Neck | – | Death | |
| Skull | 50 | 1 | 18.0% | 0.39% | Head | – | Cannot be destroyed Increasing Pain based on damage. | |
| Brain | 20 | 1 | 70.0% | 0.91% | Skull | Consciousness | Death Damage always results in scarring. | |
| Eye | 20 | 2 | 12.0% | 0.86% | Head | Sight | −25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. | |
| Ear | 24 | 2 | 8.0% | 0.58% | Head | Hearing | −25% Hearing. −100% if both lost. | |
| Nose | 20 | 1 | 10.0% | 0.72% | Head | – | – | |
| Jaw | 20 | 1 | 10.0% | 0.72% | Head | Manipulation | −33% Manipulation | |
| Tail | 20 | 1 | 2% | 2% | Torso | – | – | |
| Spine | 50 | 1 | 3% | 3% | Torso | Moving | −100% Moving[5] | |
| Ribcage | 60 | 1 | 4.5% | 4.5% | Torso | Breathing | Cannot be destroyed Up to −48% Breathing Increasing Pain based on damage. | |
| Sternum | 40 | 1 | 0.5% | 0.5% | Torso | Breathing | Cannot be destroyed Up to −48% Breathing Increasing Pain based on damage. | |
| Heart | 30 | 1 | 3% | 3% | Torso | Blood Pumping | Death | |
| Lung | 30 | 2 | 3% | 3% | Torso | Breathing | −50% Breathing. Death if both lost | |
| Stomach | 40 | 1 | 4% | 4% | Torso | Digestion | −50% Digestion | |
| Liver | 40 | 1 | 3% | 3% | Torso | Blood Filtration Digestion |
Death | |
| Kidney | 30 | 2 | 3% | 3% | Torso | Blood Filtration | −50% Blood Filtration. Death if both lost | |
| Shoulder | 60 | 2 | 10.0% | 1.5% | Torso | Manipulation | −33% Manipulation. −67% if both lost | |
| Arm | 60 | 2 | 85.0% | 4.7% | Shoulder | Manipulation | −33% Manipulation. −67% if both lost | |
| Clavicle | 50 | 2 | 1% | 1% | Torso | Manipulation | – | |
| Humerus | 50 | 2 | 10.0% | 0.85% | Arm | Manipulation | −33% Manipulation. −67% if both lost | |
| Radius | 40 | 2 | 10.0% | 0.85% | Arm | Manipulation | −33% Manipulation. −67% if both lost | |
| Hand | 40 | 2 | 25.0% | 0.68% | Arm | Manipulation | −33% Manipulation. −67% if both lost | |
| Pinky Finger | 16 | 2 | 11.0% | 0.23% | Hand | Manipulation | −5% Manipulation. −11% if both lost | |
| Ring Finger | 16 | 2 | 13.0% | 0.28% | Hand | Manipulation | −5% Manipulation. −11% if both lost | |
| Middle Finger | 16 | 2 | 15.0% | 0.32% | Hand | Manipulation | −5% Manipulation. −11% if both lost | |
| Index Finger | 16 | 2 | 14.0% | 0.30% | Hand | Manipulation | −5% Manipulation. −11% if both lostt | |
| Thumb | 16 | 2 | 15.0% | 0.32% | Hand | Manipulation | −5% Manipulation. −11% if both lost | |
| Pelvis | 50 | 1 | 1% | 1% | Torso | Moving | Cannot be destroyed Up to −96% Moving. | |
| Leg | 60 | 2 | 10.0% | 6% | Torso | Moving | −50% Moving. −100% if both lost | |
| Femur | 50 | 2 | 10.0% | 1% | Leg | Moving | −50% Moving. −100% if both lost | |
| Tibia | 50 | 2 | 10.0% | 1% | Leg | Moving | −50% Moving. −100% if both lost | |
| Left foot | 50 | 1 | 20.0% | 0.66% | Leg | Moving | −50% Moving. −100% if both lost | |
| Right foot | 50 | 1 | 20.0% | 0.64% | Leg | Moving | −50% Moving. −100% if both lost | |
| Left little Toe | 16 | 1 | 10.0% | 0.20% | Foot | Moving | −4% Moving. −8% if both lost | |
| Right little Toe | 16 | 1 | 11.0% | 0.22% | Foot | Moving | −4% Moving. −8% if both lost | |
| Fourth Toe | 16 | 2 | 12.0% | 0.24% | Foot | Moving | −4% Moving. −8% if both lost | |
| Middle Toe | 16 | 2 | 14.0% | 0.28% | Foot | Moving | −4% Moving. −8% if both lost | |
| Second Toe | 16 | 2 | 15.0% | 0.30% | Foot | Moving | −4% Moving. −8% if both lost | |
| Big Toe | 16 | 2 | 16.0% | 0.32% | Foot | Moving | −4% Moving. −8% if both lost |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
Attack table
| Attack (Damage type) |
DPS[1] (Post Hit Chance)[2] |
Dam. | Cool. | AP | Selection chance[3] | |
|---|---|---|---|---|---|---|
| Average | 8 (4.96) |
- | - | 19.5% | - | |
| Left fist (Blunt) |
9.33 (5.79) |
14 | 1.5s | 21% | 37.5% | |
| Right fist (Blunt) |
9.33 (5.79) |
14 | 1.5s | 21% | 37.5% | |
| Teeth (Bite) |
5 (3.1) |
10 | 2s | 15% | 25% | |
| Head (Blunt) |
3 (1.86) |
6 | 2s | 9% | 0% | |
- ↑ Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the pawn. - ↑ Assuming a melee hit chance of 62%
- ↑ Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.
Trivia[edit]
Gorillas in RimWorld have tails, unlike their real world counterparts.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.
