Locust

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Locust

Locust

A bioengineered insect capable of flying short distances. Specialized chemical receptors allow locusts to effectively forage for food. While relatively weak on their own, swarms of locusts can be deadly.

Base Stats

Type
AnimalInsectoid
Market Value
120 Silver
Flammability
70%

Pawn Stats

Combat Power
55
Move Speed
3 c/s
Health Scale
70% HP
Body Size
0.6
Mass - Baby
7.2 kg
Mass - Juvenile
18 kg
Mass - Adult
36 kg
Carrying Capacity
45
Filth Rate
1
Hunger Rate
0.24 Nutrition/Day
Diet
omnivorous, animal products
Life Expectancy
10 years
Coastal Animal
false
Manhunter Chance
50%
Manhunter Chance (Taming)
0%
Trainable Intelligence
Intermediate
Available Training
Guard, Attack, Forage
Wildness
30%
Minimum Handling Skill
3
Toxic Resistance
100%
Toxic Environment Resistance
80%
Vacuum Resistance
100%
Comfortable Temp Range
-10 °C – 40 °C (14 °F – 104 °F)

Production

Meat Yield
Insect meat 84 Insect meat

Melee Combat

Attack 1
Mandibles
6 dmg (Bite)
9 % AP
2 second cooldown
Attack 2
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.1 chance factor
Average DPS
1.86
Technical
tradeTags
AnimalInsect


A locust is a type of flying insectoid added by the Odyssey DLC.

Acquisition[edit]

Locusts can be found under mountains in caves or infestations (and inside ancient shrines, including inside the caskets)?. They can be tamed by a handler.

Summary[edit]

After being trained on foraging, locusts will forage on average 0.36 nutrition/day, scaled by the forageability of the biome. Because locusts only consume 0.24 nutrition/day, including kibble, they usually more than make up for what they eat.

Analysis[edit]

?

Training[edit]

This animal can be trained as follows:

Obedience.png Guard:  Check.png
Release.png Attack:  Check.png
Rescue.png Rescue:  Ex.png
Haul animal.png Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Content added by the Odyssey DLC In addition, a Locust can be trained to perform 'Forage': “The animal will occasionally find berries, mushrooms, or food. Animals will find more food in biomes with higher forageability. Foraging can only be done on fertile terrain.”

Health[edit]

The body part table is collapsed due to length. Expand to view.

Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Shell 21 1 100% 28.0% N/A[4] Ex.png - -
Elytra 21 2 5% 5.0% Shell Ex.png - -
Stomach 14 1 5% 5.0% Shell Check.png Digestion
−50% Digestion
InsectHeart 14 1 3% 3.0% Shell Check.png Breathing
Blood Pumping
Blood Filtration
Digestion
Death
Pronotum 14 1 18% 6.3% Shell Ex.png Eating
Talking
Breathing
Death
InsectHead 21 1 65% 1.5% Pronotum Ex.png - Death
Brain 7 1 20% 2.3% InsectHead Check.png Consciousness
Death
Damage always results in scarring.
Eye 7 2 15% 1.8% InsectHead Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Antenna 7 2 10% 1.2% InsectHead Ex.png - -
InsectNostril 7 1 7% 0.82% InsectHead Ex.png - -
InsectMouth 7 1 10% 1.2% InsectHead Ex.png Eating
Manipulation
−100% Manipulation
−90% Eating[5]
InsectLeg 14 6 6% 6.0% Shell Ex.png Manipulation
Moving
−16.7% Moving[6]
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. Note that eating won't go below 10%. See specific pages for details.
  6. If Moving drops below 16% a pawn cannot move.

Attack table

  • Locust Locust
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 3
    (1.86)
    - - 9% -
    Mandibles
    (Bite)
    3
    (1.86)
    6 2s 9% 100%
    Head
    (Blunt)
    2
    (1.24)
    4 2s 6% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Version history[edit]