Scimitar cat
This article relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
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Scimitar cat
A bioengineered predator that resembles its long-extinct namesake. Originally bred to populate iceworld hunting reserves, these animals are now common pets among glitterworld socialites. Their ferocity should not be underestimated.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 120
- Move Speed
- 6 c/s
- Health Scale
- 150% HP
- Body Size
- 1.3
- Mass - Baby
- 15.6 kg
- Mass - Juvenile
- 39 kg
- Mass - Adult
- 78 kg
- Carrying Capacity
- 97
- Filth Rate
- 2
- Hunger Rate
- 0.42 Nutrition/Day
- Diet
- carnivorous, ovivorous
- Life Expectancy
- 13 years
- Coastal Animal
- false
- Manhunter Chance
- 100%
- Manhunter Chance (Taming)
- 40%
- Trainable Intelligence
- Advanced
- Available Training
- Guard, Attack, Rescue, Haul
- Wildness
- 80%
- Minimum Handling Skill
- 8
- Mate Interval
- 12 hours
- Maturity Age
- 0.5 years (30 days)
- Juvenile Age
- 0.25 years (15 days)
- Toxic Resistance
- 50%
- Toxic Environment Resistance
- 0%
- Comfortable Temp Range
- -40 °C – 40 °C (-40 °F – 104 °F)
Production
- Meat Yield
182 scimitar cat meat
- Leather Yield
52 panthera fur
- Gestation Period
- 10 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Front left paw
11 dmg (Scratch)
16 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
11 dmg (Scratch)
16 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
16 dmg (Bite)
24 % AP
2 second cooldown
0.7 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
9 dmg (Blunt)
13 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 4.6748
- tradeTags
- AnimalUncommon, AnimalFighter
A Scimitar cat is an animal added by the Odyssey DLC.
Acquisition[edit]
Scimitar cats can be found in glacial plains. They can either be tamed by a handler or self-tame in a random event.
Scimitar cats can be bought and sold in other faction bases and from exotic goods traders. Scimitar cats purchased from traders will be already tamed.
Summary[edit]
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Analysis[edit]
Compared to panther: Faster (5 c/s vs 6 c/s), slightly more durable, but the exact same attacks and eats more
Training[edit]
This animal can be trained as follows:
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*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
The body part table is collapsed due to length. Expand to view.
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 60 | 1 | 100% | 21% | N/A[4] | ![]() |
- | Death |
Tail | 15 | 1 | 7% | 7% | Body | ![]() |
- | - |
Spine | 37.5 | 1 | 3% | 3% | Body | ![]() |
Moving |
−100% Moving[5] |
Stomach | 30 | 1 | 3% | 3% | Body | ![]() |
Digestion |
−50% Digestion |
Heart | 22.5 | 1 | 3% | 3% | Body | ![]() |
Blood Pumping |
Death |
Lung | 22.5 | 2 | 3% | 3% | Body | ![]() |
Breathing |
−50% Breathing. Death if both lost. |
Kidney | 22.5 | 2 | 3% | 3% | Body | ![]() |
Blood Filtration | −50% Blood Filtration. Death if both lost. |
Liver | 30 | 1 | 3% | 3% | Body | ![]() |
Digestion |
Death |
Neck | 37.5 | 1 | 20% | 5% | Body | ![]() |
Eating Talking Breathing |
Death |
Head | 37.5 | 1 | 75% | 2.25% | Neck | ![]() |
- | Death |
Skull | 37.5 | 1 | 25% | 1.125% | Head | ![]() |
- | Cannot be destroyed Increasing Pain based on damage. |
Brain | 15 | 1 | 70% | 2.625% | Skull | ![]() |
Consciousness |
Death Damage always results in scarring. |
Eye | 15 | 2 | 12% | 1.8% | Head | ![]() |
Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. |
Ear | 18 | 2 | 8% | 1.2% | Head | ![]() |
Hearing |
−25% Hearing. −100% if both lost. |
Nose | 15 | 1 | 10% | 1.5% | Head | ![]() |
- | - |
AnimalJaw | 15 | 1 | 10% | 1.5% | Head | ![]() |
Manipulation |
−100% Manipulation. Can no longer use Bite attack. |
Front Leg | 45 | 2 | 7% | 5.95% | Body | ![]() |
Moving |
−25% Moving. −50% if both lost. Can no longer use paw attack.[6] |
Front Paw | 15 | 2 | 15% | 1.05% | Front Leg | ![]() |
Moving |
−25% Moving. −50% if both lost. Can no longer use paw attack. |
Rear Leg | 45 | 2 | 7% | 5.95% | Body | ![]() |
Moving |
−25% Moving. −50% if both lost. |
Rear Paw | 15 | 2 | 15% | 1.05% | Rear Leg | ![]() |
Moving |
−25% Moving. −50% if both lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Scratch attack that varies from animal to animal. Each front paw allows one attack.
Gallery[edit]
Version history[edit]
- Odyssey DLC Release - Added.