Seal

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Seal

Seal

A marine mammal with a streamlined body that is adept at hunting fish. While slow on land, seals are relatively quick in water.

Base Stats

Type
Animal
Market Value
290 Silver
Flammability
70%

Pawn Stats

Combat Power
50
Move Speed
2.6 c/s
Health Scale
70% HP
Body Size
0.8
Mass - Baby
9.6 kg
Mass - Juvenile
24 kg
Mass - Adult
48 kg
Carrying Capacity
60
Filth Rate
6
Hunger Rate
0.48 Nutrition/Day
Diet
carnivorous
Life Expectancy
12 years
Coastal Animal
true
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
Advanced
Available Training
Guard, Attack, Rescue, Haul, Comfort
Wildness
50%
Minimum Handling Skill
5
Nuzzle Interval
1 day
Mate Interval
12 hours
Maturity Age
0.333 years (20 days)
Juvenile Age
0.1 years (6 days)
Toxic Resistance
50%
Toxic Environment Resistance
0%
Comfortable Temp Range
-20 °C – 40 °C (-4 °F – 104 °F)

Production

Meat Yield
Seal meat 112 seal meat
Leather Yield
Sealskin 34 sealskin
Gestation Period
5.661 days
Offspring Per Birth
1-2 (1.25 avg)

Melee Combat

Attack 1
Teeth
7 dmg (Bite)
10 % AP
2 second cooldown
0.6 chance factor
Attack 2
Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.17
Technical
tradeTags
AnimalUncommon


Seals, called seal pups as babies, are aquatic animals added by the Odyssey DLC.

Acquisition[edit]

Seals can be found in temperate forests, temperate swamps, tropical rainforests, tropical swamps, and grasslands. They can either be tamed by a handler or self-tame in a random event.

Seals can be bought and sold in other faction bases and from exotic goods traders. Seals purchased from traders will be already tamed.

Summary[edit]

<moveSpeedFactorByTerrainTag>

  • <key>Water</key> <value>2.0</value>
  • <waterSeeker>true</waterSeeker> <waterCellCost>1</waterCellCost> <canFishForFood>true</canFishForFood>

    Analysis[edit]

    ?

    Training[edit]

    This animal can be trained as follows:

    Obedience.png Guard:  Check.png
    Release.png Attack:  Check.png
    Rescue.png Rescue:  Check.png
    Haul animal.png Haul:  Check.png

    *As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

    Content added by the Odyssey DLC In addition, a Seal can be trained to perform 'Comfort': “The animal will be more emotionally supportive. It will nuzzle more often, and make you colonists happier when it does so.”

    Health[edit]

    The body part table is collapsed due to length. Expand to view.

    Body part Health
    Head 18
    Skull 18
    Brain 7
    Nose 7
    Neck 18
    Jaw 14
    Eye [1]
    (left, right)
    7
    Ear
    (left, right)
    7
    Body 28
    Kidney[2]
    (left, right)
    11
    Lung[2]
    (left, right)
    11
    Liver[2] 14
    Heart[2] 11
    Spine[2] 18
    Stomach[2] 14
    Limbs
    (left, right, fore, hind)
    21
    Appendage
    (left, right, fore, hind)
    14
    1. Located inside of Head.
    2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

    Attack table

  • Seal Seal
    Attack
    (Damage type)
    DPS[1]
    (Post Hit Chance)[2]
    Dam. Cool. AP Selection
    chance[3]
    Average 3.5
    (2.17)
    - - 10% -
    Teeth
    (Bite)
    3.5
    (2.17)
    7 2s 10% 100%
    Head
    (Blunt)
    2.5
    (1.55)
    5 2s 7% 0%
    1. Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the pawn.
    2. Assuming a melee hit chance of 62%
    3. Chance for attack to be selected. It may change depending on the melee verbs available to the pawn.

    Gallery[edit]

    Version history[edit]