Temperate swamp
Temperate Swamp
Wetlands choked with vegetation and disease. Dense overgrowth makes it hard to move around, and clearing areas for building takes a long time. Much of the terrain is too marshy to support heavy structures.
Base Stats
- Type
- Biome
- Allows colonies
- Yes
- Allows Roads and Rivers
- Yes
- Animal Density
- 4.3
- Plant Density
- 0.8
- Disease MTB Days
- 40 days
- Movement Difficulty
- 4[Note]
- Forageability
- 75%
- Wild Plant Regrow Days
- 15 days
- Min Temperature
- -10 °C (14 °F)
- Max Temperature
- N/A
Temperate swamp is a temperate biome in RimWorld.
Summary[edit]
A more wet version of the Temperate forest. Like in all swamps, diseases are more common. The marshy soil will probably require bridges before constructing buildings and the terrain is really slow to travel, but this biome also has more fertile soil.
In the lists below the number in brackets represents the relative commonality.
Flora[edit]
Berry bush (0.05)
Bush (0.2)
Chokevine (0.8)
Cypress tree (1)
Maple tree (1)
Tall grass (3.2)
Wild healroot (0.05)
Willow tree (1)
Witchwood tree
(1)
Bulrush
(0.2)
Lily pad
(0.2)
Reeds
(1)
Fauna[edit]
Alpaca (0.5)
Boomalope (0.4)
Boomrat (0.4)
Cougar (0.07)
Deer (0.5)
Duck (1)
Grizzly bear (0.07)
Guinea pig (0.15)
Hare (1)
Horse (0.2)
Ibex (0.5)
Lynx (0.07)
Megasloth (0.2)
Muffalo (0.5)
Raccoon (0.5)
Rat (1)
Red fox (0.07)
Rhinoceros (0.1)
Squirrel (1)
Timber wolf (0.07)
Tortoise (0.6)
Turkey (0.5)
Warg (0.07)
Wild boar (0.5)
Yak (0.04)
Alligator
(0.07)
Badger
(0.2)
Bluebird
(0.5)
Bullfrog
(0.4)
Heron
(0.5)
Mink
(0.1)
Porcupine
(0.2)
Swan
(0.1)
Additionally, these animals can spawn in coastal maps:
Otter
(0.1)
Sea lion
(0.1)
Seal
(0.1)
Stone crab
(0.1)
If the map is polluted
, then the game may choose to spawn in wild animals from this list instead:
Diseases[edit]
Temperate Swamp has a disease MTB of 40 days. The following diseases can occur in a Temperate Swamp:
| Disease | Commonality |
|---|---|
| Flu | 100 |
| Plague | 100 |
| Malaria | 100 |
| Gut worms | 50 |
| Fibrous mechanites | 30 |
| Sensory mechanites | 30 |
| Muscle parasites | 50 |
| Animal flu | 100 |
| Animal plague | 100 |
| Organ decay | 10 |
Fish[edit]
| This section relates to content added by Odyssey (DLC). Please note that it will not be present without the DLC enabled. |
The table below contains the list of all of the fish that can be caught - as well as where they can be caught.
| Fish | Water body | Rarity |
|---|---|---|
| Bass | Freshwater | Common |
| Catfish | Freshwater | Uncommon |
| Bluefish | Saltwater | Common |
| Marlin | Saltwater | Uncommon |
| Flounder | Saltwater | Uncommon |
Analysis[edit]
| This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing analysis/survival strategy. |
Gallery[edit]
Version history[edit]
- 0.18.1722 - Added